requestAnimationFrame(update);
const ctx = canvas.getContext("2d");
var w = canvas.width, h = canvas.height;
const drawing = createImage(w, h); // create canvas to hold drawing
const pointQueue = []; // holds points when mouse button down
drawing.ctx.lineWidth = 4;
drawing.ctx.strokeStyle = "#F00";
drawing.ctx.lineJoin = "round";
drawing.ctx.lineCap = "round";
ctx.font = "16px Arial";
ctx.textAlign = "center";
ctx.textBaseline = "middle";
/* add mouse listeners */
const bounds = canvas.getBoundingClientRect();
const mouse = {x: 0, y: 0, button: false}, events = ["down", "up", "move"];
events.forEach(name => document.addEventListener("mouse" + name, mouseEvents));
function drawMousePos(ctx) {
const text = "X: " + mouse.x.toFixed(0) + " Y: " + mouse.y.toFixed(0);
const width = ctx.measureText(text).width + 8;
var x = mouse.x, y = mouse.y - 18;
if (x + width / 2 > w) { x = w - width / 2 }
if (x - width / 2 < 0) { x = width / 2 }
if (y - 10 < 0) { y = 10 }
if (y + 10 > h) { y = h - 10 }
ctx.fillStyle = "#EEC8";
ctx.fillRect(x - width / 2, y - 12, width , 20);
ctx.strokeRect(x - width / 2, y - 12, width, 20);
ctx.fillStyle = "#000C";
ctx.fillText(text, x, y);
}
function drawPen(ctx) {
if (pointQueue.length >= 2) {
ctx.beginPath();
ctx.moveTo(...pointQueue.shift());
while (pointQueue.length > (mouse.button ? 1 : 0)) { ctx.lineTo(...pointQueue.shift()) }
pointQueue.length && ctx.lineTo(...pointQueue[0]);
ctx.stroke();
}
}
function update(){
if (pointQueue.length) {
drawPen(drawing.ctx);
ctx.clearRect(0, 0, w, h);
ctx.drawImage(drawing, 0, 0);
pointQueue.length && drawMousePos(ctx);
canvas.style.cursor = "none";
} else { canvas.style.cursor = "crosshair" }
requestAnimationFrame(update);
}
function createImage(w, h){
const can = document.createElement("canvas");
can.width = w;
can.height = h;
can.ctx = can.getContext("2d");
return can;
}
function mouseEvents(e){
mouse.x = e.pageX - bounds.left - 2; // offset by 2 pixels for canvas border
mouse.y = e.pageY - bounds.top - 2;
if (e.type === "mousedown") { mouse.button = true }
if (mouse.button) { pointQueue.push([mouse.x , mouse.y]) }
if (e.type === "mouseup") { mouse.button = false }
}
canvas {
border : 2px solid black;
cursor: crosshair;
}
Click drag mouse to draw<br>
<canvas id="canvas" width="512" height="256"></canvas>