【问题标题】:What's the best way to structure this Linq-to-Events Drag & Drop code?构建此 Linq-to-Events 拖放代码的最佳方式是什么?
【发布时间】:2011-02-04 04:00:42
【问题描述】:

我正在尝试处理拖放交互,其中涉及鼠标向下、鼠标移动和鼠标向上。

这是我的解决方案的简化重现:

  • 鼠标按下时,创建一个椭圆并将其添加到画布中
  • 鼠标移动时,重新定位椭圆以跟随鼠标
  • 鼠标抬起时,更改画布的颜色,以便您拖动哪个画布一目了然。

    var mouseDown = Observable.FromEvent<MouseButtonEventArgs>(canvas, "MouseLeftButtonDown");
    var mouseUp = Observable.FromEvent<MouseButtonEventArgs>(canvas, "MouseLeftButtonUp");
    var mouseMove = Observable.FromEvent<MouseEventArgs>(canvas, "MouseMove");
    
    Ellipse ellipse = null;
    
    var q = from start in mouseDown.Do(x =>
                {
                    // handle mousedown by creating a red ellipse, 
                    // adding it to the canvas at the right position
                    ellipse = new Ellipse() { Width = 10, Height = 10, Fill = Brushes.Red };
                    Point position = x.EventArgs.GetPosition(canvas);
                    Canvas.SetLeft(ellipse, position.X);
                    Canvas.SetTop(ellipse, position.Y);
                    canvas.Children.Add(ellipse);
                })
            from delta in mouseMove.Until(mouseUp.Do(x =>
                {
                    // handle mouse up by making the ellipse green
                    ellipse.Fill = Brushes.Green;
                }))
            select delta;
    
    q.Subscribe(x =>
    {
        // handle mouse move by repositioning ellipse
        Point position = x.EventArgs.GetPosition(canvas);
        Canvas.SetLeft(ellipse, position.X);
        Canvas.SetTop(ellipse, position.Y);
    });
    

XAML 很简单

    <Canvas x:Name="canvas"/>

我不喜欢这段代码的一些地方,我需要帮助来重构它:)

首先:mousedown 和 mouseup 回调被指定为副作用。如果对q 进行了两次订阅,它们将发生两次。

其次,mouseup 回调在 mousemove 回调之前指定。这使得它有点难以阅读。

第三,对椭圆的引用似乎在一个愚蠢的地方。如果有两个订阅,该变量引用将很快被覆盖。我确信应该有某种方法可以利用 let 关键字向 linq 表达式引入一个变量,这意味着鼠标移动和鼠标向上处理程序都可以使用正确的椭圆引用

你会如何编写这段代码?

【问题讨论】:

    标签: .net drag-and-drop c#-4.0 system.reactive


    【解决方案1】:

    为避免订阅副作用,您应该发布您的 observable。我认为这样的事情就可以了:

            public MainWindow()
        {
            InitializeComponent();
            var mouseDown = Observable
                .FromEvent<MouseButtonEventArgs>(this, "MouseLeftButtonDown");
            var mouseUp = Observable
                .FromEvent<MouseButtonEventArgs>(this, "MouseLeftButtonUp");
            var mouseMove = Observable
                .FromEvent<MouseEventArgs>(this, "MouseMove");
    
            var ellipses = mouseDown
                .Select(args => new { 
                    a = args, 
                    el = new Ellipse
                    {
                        Width = 10, Height = 10, Fill = Brushes.Red
                    }})
                .Publish();
    
            ellipses
                .Subscribe(elargs =>
                {
                    var position = elargs.a.EventArgs.GetPosition(canvas);
                    Canvas.SetLeft(elargs.el, position.X);
                    Canvas.SetTop(elargs.el, position.Y);
                    canvas.Children.Add(elargs.el);
                });
    
            var elmove = from elargs in ellipses
                         from mm in mouseMove.TakeUntil(mouseUp)
                         select new { a = mm, el = elargs.el };
    
            elmove.
                Subscribe(elargs =>
                {
                    var position = elargs.a.EventArgs.GetPosition(canvas);
                    Canvas.SetLeft(elargs.el, position.X);
                    Canvas.SetTop(elargs.el, position.Y);
                });
    
            var elmup = from elargs in ellipses
                        from mup in mouseUp
                        select elargs.el;
    
            elmup.Subscribe(el => el.Fill = Brushes.Green);
    
            ellipses.Connect();
        }
    

    【讨论】:

    • 我喜欢它的阅读方式。在哪里(你)/(我可以)阅读更多关于SubscribeConnect
    • @rob-fonseca-ensor Reactive Extensions Forum on MSDN social.msdn.microsoft.com/Forums/en-US/rx/threads 是目前唯一的地方......我们需要查看更多关于 SO 的问题。
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