取消,我设法通过忽略 cv::triangulate 函数并在此处使用此方法来做到这一点:
http://www.morethantechnical.com/2012/01/04/simple-triangulation-with-opencv-from-harley-zisserman-w-code/
稍作改动即可修复一些错误位置的代码...
Mat_<double> IterativeLinearLSTriangulation(Point3d u, //homogenous image point (u,v,1)
Matx34d P, //camera 1 matrix
Point3d u1, //homogenous image point in 2nd camera
Matx34d P1 //camera 2 matrix
) {
double wi = 1, wi1 = 1;
Mat_<double> X(4, 1);
for (int i = 0; i < 10; i++) { //Hartley suggests 10 iterations at most
Mat_<double> X_ = LinearLSTriangulation(u, P, u1, P1);
X(0) = X_(0); X(1) = X_(1); X(2) = X_(2); X(3) = 1.0;
//recalculate weights
double p2x = Mat_<double>(Mat_<double>(P).row(2)*X)(0);
double p2x1 = Mat_<double>(Mat_<double>(P1).row(2)*X)(0);
//breaking point
if (fabsf(wi - p2x) <= EPSILON && fabsf(wi1 - p2x1) <= EPSILON) break;
wi = p2x;
wi1 = p2x1;
//reweight equations and solve
Matx43d A((u.x*P(2, 0) - P(0, 0)) / wi, (u.x*P(2, 1) - P(0, 1)) / wi, (u.x*P(2, 2) - P(0, 2)) / wi,
(u.y*P(2, 0) - P(1, 0)) / wi, (u.y*P(2, 1) - P(1, 1)) / wi, (u.y*P(2, 2) - P(1, 2)) / wi,
(u1.x*P1(2, 0) - P1(0, 0)) / wi1, (u1.x*P1(2, 1) - P1(0, 1)) / wi1, (u1.x*P1(2, 2) - P1(0, 2)) / wi1,
(u1.y*P1(2, 0) - P1(1, 0)) / wi1, (u1.y*P1(2, 1) - P1(1, 1)) / wi1, (u1.y*P1(2, 2) - P1(1, 2)) / wi1
);
Mat_<double> B = (Mat_<double>(4, 1) << -(u.x*P(2, 3) - P(0, 3)) / wi,
-(u.y*P(2, 3) - P(1, 3)) / wi,
-(u1.x*P1(2, 3) - P1(0, 3)) / wi1,
-(u1.y*P1(2, 3) - P1(1, 3)) / wi1
);
solve(A, B, X_, DECOMP_SVD);
X(0) = X_(0); X(1) = X_(1); X(2) = X_(2); X(3) = 1.0;
}
return X;
}
还有这个:
Mat_<double> LinearLSTriangulation(Point3d u, //homogenous image point (u,v,1)
Matx34d P, //camera 1 matrix
Point3d u1, //homogenous image point in 2nd camera
Matx34d P1 //camera 2 matrix
)
{
//build matrix A for homogenous equation system Ax = 0
//assume X = (x,y,z,1), for Linear-LS method
//which turns it into a AX = B system, where A is 4x3, X is 3x1 and B is 4x1
Matx43d A(u.x*P(2, 0) - P(0, 0), u.x*P(2, 1) - P(0, 1), u.x*P(2, 2) - P(0, 2),
u.y*P(2, 0) - P(1, 0), u.y*P(2, 1) - P(1, 1), u.y*P(2, 2) - P(1, 2),
u1.x*P1(2, 0) - P1(0, 0), u1.x*P1(2, 1) - P1(0, 1), u1.x*P1(2, 2) - P1(0, 2),
u1.y*P1(2, 0) - P1(1, 0), u1.y*P1(2, 1) - P1(1, 1), u1.y*P1(2, 2) - P1(1, 2)
);
Mat_<double> B = (Mat_<double>(4, 1) << -(u.x*P(2, 3) - P(0, 3)),
-(u.y*P(2, 3) - P(1, 3)),
-(u1.x*P1(2, 3) - P1(0, 3)),
-(u1.y*P1(2, 3) - P1(1, 3)));
Mat_<double> X;
solve(A, B, X, DECOMP_SVD);
return X;
}