【发布时间】:2016-04-30 06:38:30
【问题描述】:
我目前正在尝试使用 tkinter 中的条目小部件从用户那里获取一个数字,然后使用该数字来定义我的其他函数之一的参数。
代码很长,块后我会尝试总结一下自己的想法。
class NimGame():
def __init__(self, numberOfBalls):
self.numberOfBallsRemaining = numberOfBalls
print("Nim game initialized with {} balls.".format(self.numberOfBallsRemaining))
def remainingBalls(self):
return self.numberOfBallsRemaining
def take(self, numberOfBalls):
if (numberOfBalls < 1) or (numberOfBalls > 3) or (numberOfBalls > self.numberOfBallsRemaining):
print("You can't take that number of balls. Try again.")
# ## Update Label in the GUI to tell user they can't take that many balls.
# It might be better to "inactivate" the buttons that correspond to invalid number to take.
statusLabel.configure(text="You can't take that number of balls. Try again.")
else:
self.numberOfBallsRemaining = self.numberOfBallsRemaining - numberOfBalls
print("You took {} balls. {} remain.".format(numberOfBalls, self.numberOfBallsRemaining))
if self.numberOfBallsRemaining == 0:
print("Computer wins!")
else:
# ## After removing player-chosen balls, update graphics and then pause for 1.0 seconds
# before removing computer-chosen balls. This way the player can "see" the
# intermediate status. Perhaps think about a nicer way of showing this.
updateGraphics()
sleep(1.0)
computerMaxBalls = min(3, self.numberOfBallsRemaining)
compBallsTaken = random.randint(1,computerMaxBalls)
self.numberOfBallsRemaining = self.numberOfBallsRemaining - compBallsTaken
# ## After removing computer-chosen balls, update graphics again.
updateGraphics()
print("Computer took {} balls. {} remain.".format(compBallsTaken, self.numberOfBallsRemaining))
if self.numberOfBallsRemaining == 0:
print("You win!")
def updateGraphics():
canvas.delete('all')
centerX = leftmostBallXPosition
centerY = ballYPosition
for i in range(nimGame.remainingBalls()):
canvas.create_oval(centerX - halfBallSize,
centerY - halfBallSize,
centerX + halfBallSize,
centerY + halfBallSize,
fill="#9999ff")
centerX = centerX + spaceBetweenBalls + ballSize
canvas.update_idletasks()
def initializeNewGame():
numberOfBalls = e1.get()
initializeNimAndGUI(numberOfBalls)
def initializeNimAndGUI(numberOfBalls):
global nimGame
global ballSize, halfBallSize, spaceBetweenBalls, leftmostBallXPosition, ballYPosition
nimGame = NimGame(numberOfBalls)
canvas.delete('all')
ballSize = min(maxBallSize, int(((canvasWidth-canvasBorderBuffer)//numberOfBalls)/1.2))
halfBallSize = ballSize // 2
spaceBetweenBalls = int(0.2 * ballSize)
leftmostBallXPosition = (canvasBorderBuffer//2) + (spaceBetweenBalls//2) + halfBallSize
ballYPosition = canvasHeight // 2
updateGraphics()
def createGUI():
global rootWindow
global canvas
global statusLabel
global textEntry
global e1
rootWindow = Tk()
canvasAndButtons = Frame(rootWindow)
canvas = Canvas(canvasAndButtons, height=canvasHeight, width=canvasWidth, relief=SUNKEN, borderwidth=2)
canvas.pack(side=LEFT)
buttonframe = Frame(canvasAndButtons)
e1 = Entry(buttonframe)
e1.pack()
button1 = Button(buttonframe, text='Take 1', command=lambda:takeBalls(1))
button2 = Button(buttonframe, text='Take 2', command=lambda:takeBalls(2))
button3 = Button(buttonframe, text='Take 3', command=lambda:takeBalls(3))
button4 = Button(buttonframe, text='New Game', command=initializeNewGame)
button1.pack()
button2.pack()
button3.pack()
button4.pack()
buttonframe.pack(side=RIGHT)
canvasAndButtons.pack()
statusLabel = Label(rootWindow, text="Play Nim")
statusLabel.pack()
def runNim(numberOfBalls):
createGUI()
initializeNimAndGUI(numberOfBalls)
rootWindow.mainloop()
所以在我看来,当我做第二个游戏时,程序在更新图形时遇到了问题。应该发生的是,例如,我调用 runNim(20) 并玩一个有 20 个球的游戏。游戏结束后,我需要能够在入口小部件中输入一个数字,单击新游戏,然后将其设为新的 numberOfBalls。当我这样做时,我收到 init 消息,说明“Nim 游戏已初始化为 10 个球”。但是 GUI 没有改变,GUI 中没有出现任何球,如果我尝试采取任何措施,它会给出回溯和错误。
【问题讨论】:
-
你试过e1.get()吗?这将读取用户在输入框中输入的值。另外,回溯错误是什么?
-
文件“文件信息”,第 1549 行,在 _call_ 中 return self.func(*args) 文件“文件信息”,第 86 行,在 initializeNewGame 中 initializeNimAndGUI(numberofBalls)文件“文件信息”,第 102 行,initalizeNimAndGUI ballSize = min(maxBallSize, int(((canvasWidth-canvasBorderBuffer)//numberOfBalls)/1.2))
-
对于我的 numberOfBalls,我有 e1.get()。但有人告诉我返回一个字符串,我需要一个 int。在这种情况下,我用什么来返回 int?
-
默认情况下,输入框采用字符串形式的值。使用 int() 将其转换为整数,然后返回。
标签: python user-interface tkinter tkinter-entry