【发布时间】:2019-01-29 03:08:42
【问题描述】:
我正在创建一个 UI,单击小部件按钮后,下一个 Tkinter 应该是永久的。在这个永久的 Tkinter 窗口中,我需要单击一个硬件按钮以用于其他目的,例如捕获图像。这是我的 UI UI 的图像,然后在单击“单击此处按钮后,另一个 UI 将像这样显示 Next UI。我如何保留下一个 UI 并使用硬件按钮来更新文本标签?这是到目前为止我为此 UI 编写的代码。
if __name__ == '__main__':
root = tk.Tk()
root.geometry("480x320")
root['bg']='white'
PlayerTwo=PhotoImage(file="2.png")
PlayerThree=PhotoImage(file="3.png")
PlayerFour=PhotoImage(file="4.png")
players_label = tk.Label(root,
text="CHOOSE THE NUMBER OF PLAYERS THAT WILL BE PLAYING",
font="Times 13",
fg="white",
bg="#85C1E9")
players_label.pack(fill=X,ipady=40)
#No. of players and button for players name
b0 = tk.Button(root, text="Click here after player credentials", command=determine_players)
b0.pack(fill=X, ipady=20)
root.mainloop()
而且这段代码是在点击 UI 小部件按钮之后
def determine_players():
top = tk.Tk()
top.geometry("480x320")
text_file = open("players.txt", "r")
message = text_file.read()
players = message.split()
point1 = 0
point2 = 1
#print(players)
if len(players) == 2:
proc = ImageProcess()
img = cv2.imread("array_try/Character_extract_image1.jpg")
print(proc.frame_table(img))
Player1 = players[0]
Player2 = players[1]
player1 = tk.Label(top,
text=Player1,
font="Times 45",
fg="white",
bg="#0000FF")
#player1.pack(side='left', padx=10, pady=10, anchor= N)
player1.grid(row=0, column=0)
player1.config(width=7)
text1 = tk.Text(top, heigh=30, width=30)
pickle_in = open("game_file.pickle","rb")
example_dict = pickle.load(pickle_in)
text1.insert(tk.INSERT,example_dict[point1])
text1.grid(column=0, row=1, sticky='N')
如果有人可以帮助我,我们将不胜感激。谢谢。
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