我建议采用此处介绍的稍微不同的方法:How to set the pivot point (center of rotation) for pygame.transform.rotate()?
调整此算法所需要做的就是通过缩放因子将矢量从图像中心缩放到图像上的轴心点:
offset_center_to_pivot = pygame.math.Vector2(origin) - image_rect.center
offset_center_to_pivot = (pygame.math.Vector2(origin) - image_rect.center) * scale
围绕枢轴点旋转图像、缩放和blits 图像的最终函数可能如下所示:
def blitRotate(surf, original_image, origin, pivot, angle, scale):
image_rect = original_image.get_rect(topleft = (origin[0] - pivot[0], origin[1]-pivot[1]))
offset_center_to_pivot = (pygame.math.Vector2(origin) - image_rect.center) * scale
rotated_offset = offset_center_to_pivot.rotate(-angle)
rotated_image_center = (origin[0] - rotated_offset.x, origin[1] - rotated_offset.y)
rotozoom_image = pygame.transform.rotozoom(original_image, angle, scale)
rect = rotozoom_image.get_rect(center = rotated_image_center)
surf.blit(rotozoom_image, rect)
也可以分别为 x 和 y 轴指定缩放因子:
def blitRotate(surf, original_image, origin, pivot, angle, scale_x, scale_y):
image_rect = original_image.get_rect(topleft = (origin[0] - pivot[0], origin[1]-pivot[1]))
offset_center_to_pivot = pygame.math.Vector2(origin) - image_rect.center
offset_center_to_pivot.x *= scale_x
offset_center_to_pivot.y *= scale_y
rotated_offset = offset_center_to_pivot.rotate(-angle)
rotated_image_center = (origin[0] - rotated_offset.x, origin[1] - rotated_offset.y)
scaled_image = pygame.transform.smoothscale(original_image, (image_rect.width * scale_x, image_rect.height * scale_y))
rotozoom_image = pygame.transform.rotate(scaled_image, angle)
rect = rotozoom_image.get_rect(center = rotated_image_center)
surf.blit(rotozoom_image, rect)
另见Rotate surface
最小示例: repl.it/@Rabbid76/PyGame-RotateZoomPivot
import pygame
pygame.init()
screen = pygame.display.set_mode((500, 500))
clock = pygame.time.Clock()
def blitRotate(surf, original_image, origin, pivot, angle, scale):
image_rect = original_image.get_rect(topleft = (origin[0] - pivot[0], origin[1]-pivot[1]))
offset_center_to_pivot = (pygame.math.Vector2(origin) - image_rect.center) * scale
rotated_offset = offset_center_to_pivot.rotate(-angle)
rotated_image_center = (origin[0] - rotated_offset.x, origin[1] - rotated_offset.y)
rotozoom_image = pygame.transform.rotozoom(original_image, angle, scale)
rect = rotozoom_image.get_rect(center = rotated_image_center)
surf.blit(rotozoom_image, rect)
pygame.draw.rect (surf, (255, 0, 0), rect, 2)
try:
image = pygame.image.load('AirPlane.png')
except:
text = pygame.font.SysFont('Times New Roman', 50).render('image', False, (255, 255, 0))
image = pygame.Surface((text.get_width()+1, text.get_height()+1))
pygame.draw.rect(image, (0, 0, 255), (1, 1, *text.get_size()))
image.blit(text, (1, 1))
w, h = image.get_size()
angle, zoom = 0, 1
done = False
while not done:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
pos = (screen.get_width()/2, screen.get_height()/2)
screen.fill(0)
blitRotate(screen, image, pos, (w/4, h/2), angle, zoom)
angle += 1
zoom += 0.01
if zoom > 5:
zoom = 1
pygame.draw.line(screen, (0, 255, 0), (pos[0]-20, pos[1]), (pos[0]+20, pos[1]), 3)
pygame.draw.line(screen, (0, 255, 0), (pos[0], pos[1]-20), (pos[0], pos[1]+20), 3)
pygame.draw.circle(screen, (0, 255, 0), pos, 7, 0)
pygame.display.flip()
pygame.quit()
exit()
示例 2: repl.it/@Rabbid76/PyGame-RotateZoomPivot
import pygame
pygame.init()
screen = pygame.display.set_mode((400, 300))
clock = pygame.time.Clock()
def blitRotateZoomXY(surf, original_image, origin, pivot, angle, scale_x, scale_y):
image_rect = original_image.get_rect(topleft = (origin[0] - pivot[0], origin[1]-pivot[1]))
offset_center_to_pivot = pygame.math.Vector2(origin) - image_rect.center
offset_center_to_pivot.x *= scale_x
offset_center_to_pivot.y *= scale_y
rotated_offset = offset_center_to_pivot.rotate(-angle)
rotated_image_center = (origin[0] - rotated_offset.x, origin[1] - rotated_offset.y)
scaled_image = pygame.transform.smoothscale(original_image, (image_rect.width * scale_x, image_rect.height * scale_y))
rotozoom_image = pygame.transform.rotate(scaled_image, angle)
rect = rotozoom_image.get_rect(center = rotated_image_center)
surf.blit(rotozoom_image, rect)
cannon = pygame.image.load('icon/cannon.png')
cannon_mount = pygame.image.load('icon/cannon_mount.png')
angle, zoom_x, zoom_y = -90, 1, 1
stage = 0
done = False
while not done:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
pos = (screen.get_width()/3, screen.get_height()*3/4)
screen.fill((192, 192, 192))
blitRotateZoomXY(screen, cannon, pos, (33.5, 120), angle, zoom_x, zoom_y)
screen.blit(cannon_mount, (pos[0]-43, pos[1]-16))
pygame.display.flip()
if stage == 0:
angle += 1
if angle >= -30:
stage += 1
elif stage == 1:
zoom_y -= 0.05
if zoom_y <= 0.7:
stage += 1
elif stage == 2:
zoom_y += 0.05
if zoom_y >= 1:
stage += 1
elif stage == 3:
angle -= 1
if angle <= -90:
stage = 0
pygame.quit()
exit()