【发布时间】:2020-02-04 02:09:37
【问题描述】:
我正在 pygame 中制作游戏,但显示没有更新。我正在使用 update() 函数,并在循环开始时使用 fill() 清除屏幕。 Pygame 的加载速度也不是很快;一旦 pygame 应用程序显示在我的 Mac 上正在运行的应用程序中,我必须点击“退出”才能显示屏幕。
"Module Imports"
import pygame as pg
import shelve
"Import Classes"
from Settings import Settings
from Settings import Screen
from Settings import Save
from Random import Random
from Input import Input
from Input import Button
# Init Classes
Settings = Settings()
Screen = Screen()
Random = Random()
Save = Save()
on = True
pg.init()
event_const = pg.event.wait()
save_file = shelve.open("/Volumes/HISTORYGAME/Game_Saves/Save_File")
clock = pg.time.Clock()
MainDisplay = pg.display.set_mode((Screen.width, Screen.height))
pg.display.set_caption(Settings.title)
pg.display.init()
class Mouse:
def __init__(self):
self.left = False
self.right = False
Mouse = Mouse()
def begin_game():
players = []
num_players = input("How Many Players (enter int): ")
save_file["num_players_var"] = num_players
for pl in range(num_players):
players.append(raw_input("Enter Player Name: "))
save_file["players_var"] = players
print(players)
def intro():
intro = True
for event in pg.event.get():
if event.get == pg.QUIT:
intro = False
on = False
if event.get == pg.event.KEYDOWN:
pass
# begin_game()
test_button = Button(0, 0, 200, 200, "Enter Text Here", MainDisplay)
buttons = []
buttons.append(test_button)
loops = 0
test_x = 10
test_y = 10
while on:
MainDisplay.fill((0, 0, 0))
for event in pg.event.get():
if event.type == pg.QUIT:
On = False
pg.quit()
exit()
if event.type == pg.KEYDOWN:
if event.key == pg.K_ESCAPE:
On = False
pg.quit()
exit()
if event.key == pg.K_RIGHT:
test_x += 10
print("right")
if event.type == pg.MOUSEBUTTONDOWN:
if event.button == 1:
Mouse.left = True
else:
Mouse.left = False
if event.type == pg.MOUSEBUTTONUP:
if event.button == 1:
Mouse.left = False
for button in buttons:
button.draw(pg.mouse.get_pos(), event_const)
if button.clicked is True:
print("True \n" * 100)
pg.draw.line(MainDisplay, (255, 0, 0), (100, 100), (600, 600))
pg.draw.rect(MainDisplay, (255, 0, 0), (test_x, test_y, 20, 20))
pg.display.flip()
pg.display.update()
clock.tick(Settings.FPS)
loops += 1
print(str(loops))
【问题讨论】:
-
那第一个
event_const = pg.event.wait(),为什么代码里有这个?这会导致 pygame 等待事件。但是主窗口没有初始化——所以这要么什么都不做,要么导致程序挂起。 -
@kingsley 谢谢,我认为这是一种无需 for 循环就可以在以后测试任何事件的方法。还有其他方法吗?
-
也许只是在窗口初始化之后(
class Mouse之前)将其移动到 -
@kingsley 即使进行此故障排除,问题仍然存在
-
更新:我已经解决了显示启动的问题,但它仍然只是空白