通过get_size()获取背景和屏幕的sice:
screen_size = screen.get_size()
bg_size = bg.get_size()
在 [0, bg_size[0]-screen_size[0]] 范围内定义背景的初始开始。例如背景中心:
bg_x = (bg_size[0]-screen_size[0]) // 2
通过pygame.key.get_pressed()获取关键状态列表:
keys = pygame.key.get_pressed()
根据left和right的状态改变bg_x:
if keys[pygame.K_LEFT]:
bg_x -= 10
if keys[pygame.K_RIGHT]:
bg_x += 10
将bg_x 限制在 [0, bg_size[0]-screen_size[0]] 范围内:
bg_x = max(0, min(bg_size[0]-screen_size[0], bg_x))
blit 屏幕上-bg_x 的背景:
screen.blit(bg, (-bg_x, 0))
看例子:
import pygame
FPS = 60
screen = pygame.display.set_mode((1000, 1000))
bg = pygame.image.load('map.png')
screen_size = screen.get_size()
bg_size = bg.get_size()
bg_x = (bg_size[0]-screen_size[0]) // 2
bg_y = (bg_size[1]-screen_size[1]) // 2
clock = pygame.time.Clock()
while True:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
bg_x -= 10
if keys[pygame.K_RIGHT]:
bg_x += 10
if keys[pygame.K_UP]:
bg_y -= 10
if keys[pygame.K_DOWN]:
bg_y += 10
bg_x = max(0, min(bg_size[0]-screen_size[0], bg_x))
bg_y = max(0, min(bg_size[1]-screen_size[1], bg_y))
screen.blit(bg, (-bg_x, -bg_y))
pygame.display.flip()