【发布时间】:2020-10-21 03:26:07
【问题描述】:
所以我对寻路和 pygame 都是新手,但我正在尝试将矩阵可视化为 pygame 中的网格。但是,当我尝试时,盒子会越来越远,它会无限循环。所以我的问题是我怎样才能让它像我的矩阵一样显示一个 4x4 的研磨,每个正方形的间距合适?代码被分成2个文件。主要问题在第二个,我把第一个放在这里只是为了上下文。理论也很好,我不一定需要代码解决方案,只是想解决这个问题。
附:对于任何熟悉 pygame 的人来说,是否可以从路径查找器中获取 Grid/grid.node() 信息?我认为这会让这件事变得更容易
from pathfinding.core.grid import Grid
from pathfinding.finder.a_star import AStarFinder
matrix = [
[1,1,0,1],
[1,0,0,1],
[1,1,0,1],
[1,1,1,1]
]
#creates a grid from the matrix
grid = Grid(matrix=matrix)
start = grid.node(0,0)
end = grid.node(3,0)
class setup:
def createFinder(self):
#create a new instance of a finder
self.finder = AStarFinder(diagonal_movement=DiagonalMovement.always)
#The find_path function returns 2 values, the amounrs of times it runs to --
#-- find a path(runs) and the length of the finished path(path)
self.path, self.runs = self.finder.find_path(start, end, grid)
print(self.path)
def showPath(self):
print('operations', self.runs, 'path length:', len(self.path))
print(grid.grid_str(path=self.path, start=start, end=end))
from Pathfinder import *
import pygame
#creating a pygame screen
white = (255, 255, 255)
black = (198,238,78)
class pygameSetup():
def createDisplay(self):
self.gridDisplay = pygame.display.set_mode((800,600))
self.gridDisplay.fill(white)
def createSquare(self,x,y):
pygame.draw.rect(self.gridDisplay, black, [x,y,10,10])
def visualizeGrid(self):
x = 0
y = 0
z = 0
w = 0
v = 0
while w <=3:
pygame.display.update()
for i in matrix[z]:
print("The matrix is ", matrix[z],"and Z is: ", i)
v += 1
x += x + 11
if x >= 700:
x = 0
y += 11
if v == 4:
i += 1
z+=1
if z >= 4:
z = 0
v = 0
self.createSquare(x,y)
w+1
pS = pygameSetup()
pS.createDisplay()
pS.visualizeGrid()
【问题讨论】:
标签: python python-3.x matrix pygame path-finding