【发布时间】:2019-03-07 22:14:21
【问题描述】:
我正在尝试为我正在制作的基于文本的 RPG 游戏编写玩家和暴民攻击代码,我为玩家和暴民的碰撞和暴击机会设置了 randomint,但我不知道如何为他们获取新的整数每次我重新启动循环时,它都会使用与第一次进入循环时相同的整数。
### GAME VALUES ###
class roll_dice:
def __init__(self):
self.spawn = random.randint(1,100)
self.escape = random.randint(1,100)
self.playercrit = random.randint(1,100)
self.playerhitchance = random.randint(1,100)
self.mobcrit = random.randint(1,100)
self.mobhitchance = random.randint(1,100)
roll = roll_dice()
### ORC SPAWN ###
if fight_walk.lower() == 'fight':
orcMobSpawn()
while True:
fight_orc = input(">>> ")
if fight_orc.lower() == 'a':
### PLAYER ATTACK ###
while True:
roll.playercrit
roll.playerhitchance
if roll.playercrit <= 10 and roll.playerhitchance >= 6:
print("You crit orc for",str(userPlayer.atk * 2),"damage!")
orcMob.hp = orcMob.hp - userPlayer.atk * 2
print("Orc HP:",orcMob.hp)
break
elif roll.playercrit >= 11 and roll.playerhitchance >= 6:
print("You hit orc for",str(userPlayer.atk),"damage!")
orcMob.hp = orcMob.hp - userPlayer.atk
print("Orc HP:",orcMob.hp)
break
elif roll.playercrit >= 11 and roll.playerhitchance <= 5:
print("You missed!")
break
elif roll.playercrit <= 10 and roll.playerhitchance <= 5:
print("You missed!")
break
elif orcMob.hp <= 0 and userPlayer.hp >= 1:
print("Your HP:",str(userPlayer.hp))
print("You win!")
break
elif userPlayer.hp <= 0:
print("You died!")
exit()
### ORC ATTACK ###
while True:
roll.mobcrit
roll.mobhitchance
if orcMob.hp <= 0 and userPlayer.hp >= 1:
break
if roll.mobcrit <= 5 and roll.mobhitchance >= 25:
print("\nOrc crit for",str(orcMob.atk * 2),"damage!")
userPlayer.hp = userPlayer.hp - orcMob.atk * 2
print("Your HP:",str(userPlayer.hp))
break
elif roll.mobcrit >= 5 and roll.mobhitchance >= 25:
print("\nOrc hit for",str(orcMob.atk),"damage!")
userPlayer.hp = userPlayer.hp - orcMob.atk
print("Your HP",str(userPlayer.hp))
break
elif roll.mobcrit <= 5 and roll.mobhitchance <= 25:
print("Orc missed!")
print("Your HP:",str(userPlayer.hp))
break
elif roll.mobcrit >= 5 and roll.mobhitchance <= 25:
print("Orc missed!")
print("Your HP:",str(userPlayer.hp))
break
if orcMob.hp <= 0 and userPlayer.hp >= 1:
break
elif orcMob.hp >= 1:
continue
【问题讨论】:
-
我想可能会重复这个:stackoverflow.com/questions/33806022/…
-
不是 100% 确定您的要求,但假设 roll.playercrit 和 roll.playerhitchance 是变量,要获得一个新的随机数,您需要在该部分代码再次生成。例如。
roll.playerhitchance = random.randint()
标签: python python-3.x