【发布时间】:2014-07-27 14:59:20
【问题描述】:
我正在尝试使用 GUI 创建一个简单的井字游戏。我有一个按钮,它显示玩家的回合(当按下按钮时,按钮本身会将其文本更改为 0 或 1(绘制 X 或 O))。 但是我在这里遇到了一个问题,我不知道为什么我在 MouseListener 中的测试适用于每个 Jcomponent 对象(我的 TicTacToe 类扩展了它)和 GridLayout(3,3) 中的所有 9 个面板都是填满了同一张图……
这是我的井字游戏
public class TicTacToe extends JComponent{
private int ovalOrX = 0;
public TicTacToe(){
super.setPreferredSize(new Dimension(300,300));
}
public void paintComponent(Graphics g){
g.setColor(Color.BLACK);
g.drawLine(0, 0, getWidth(), 0);//top line
g.drawLine(0, 0, 0, getHeight());//left line
g.drawLine(0, 300, getWidth(), getHeight());//botton line
g.drawLine(getWidth(),getHeight(), getWidth(), 0);//right line
if(ovalOrX == 1){
g.setColor(Color.RED);
g.drawLine(0,0,100,100);
g.drawLine(0,100,100,0);
}
if(ovalOrX == 2){
g.setColor(Color.BLUE);
g.drawOval(0,0,100,100);
}
}
public void drawX(){
ovalOrX = 1;
repaint();
}
public void drawCircle(){
ovalOrX = 2;
repaint();
}
}
这是我的 JFrame 类:
public class TicTacToeFrame extends JFrame {
private static final int FRAME_WIDTH = 300;
private static final int FRAME_HEIGHT = 300;
private JPanel mainPanel;
private TicTacToe scene;
private TicTacToe s00;
private TicTacToe s01;
private TicTacToe s02;
//finish top raw
private TicTacToe s10;
private TicTacToe s11;
private TicTacToe s12;
//finish middle raw
private TicTacToe s20;
private TicTacToe s21;
private TicTacToe s22;
private int buttonInt = 0;
private JButton OX;
class AddButtonListener implements ActionListener{
public void actionPerformed(ActionEvent event){
if(buttonInt == 0){
buttonInt++;
}
else if(buttonInt == 1){
buttonInt = 0;
}
OX.setText("Player: " + buttonInt);
}
}
class MyMouseListener extends MouseAdapter{
public void mouseClicked(MouseEvent event){
TicTacToe[] myPanelArray = {s00,s01,s02,s10,s11,s12,s20,s21,s22};
if(buttonInt == 0){
for(int i = 0; i < myPanelArray.length;i++){
if(myPanelArray[i].contains(event.getPoint())){
myPanelArray[i].drawCircle();
}
}
}
}
}
public TicTacToeFrame(){
scene = new TicTacToe();
scene.setPreferredSize(new Dimension(300,300));
add(scene,BorderLayout.CENTER);
OX = new JButton("Player: " + buttonInt);
OX.addActionListener(new AddButtonListener());
add(OX,BorderLayout.NORTH);
mainPanel = new JPanel();
mainPanel.setLayout(new GridLayout(3,3));
fillScene();
add(mainPanel,BorderLayout.CENTER);
setSize(FRAME_WIDTH,FRAME_HEIGHT);
}
private void fillScene(){
s00 = new TicTacToe();
s00.addMouseListener(new MyMouseListener());
s01 = new TicTacToe();
//s01.addMouseListener(new MyMouseListener());
s02 = new TicTacToe();
s10 = new TicTacToe();
s11 = new TicTacToe();
s12 = new TicTacToe();
s20 = new TicTacToe();
s21 = new TicTacToe();
s22 = new TicTacToe();
//finish bottom raw
mainPanel.add(s00);
mainPanel.add(s01);
mainPanel.add(s02);
mainPanel.add(s10);
mainPanel.add(s11);
mainPanel.add(s12);
mainPanel.add(s20);
mainPanel.add(s21);
mainPanel.add(s22);
}
}
【问题讨论】:
标签: java swing user-interface paintcomponent mouselistener