【发布时间】:2016-02-11 14:11:05
【问题描述】:
我正在尝试使游戏设置加载、保存并使其成为单例类。我所有的努力都以失败告终,XCode 询问我“无法为没有参数的“设置”类型调用初始化程序”。我该如何解决这个问题?
这是代码:
class Settings: NSObject, NSCoding {
static let sharedInstance = Settings()
var currentLevel: Int
var positionOfPlayer: [Int]?
var sounds: Bool
var shape: String
var completedLevels: [Int: Bool]
init?(currentLevel: Int, positionOfPlayer: [Int]?, sounds: Bool, shape: String, completedLevels: [Int: Bool]) {
self.currentLevel = currentLevel
self.sounds = sounds
self.shape = shape
self.completedLevels = completedLevels
if let position = positionOfPlayer as [Int]? {
self.positionOfPlayer = position
}
super.init()
}
required convenience init?(coder aDecoder: NSCoder) {
let currentLevel = aDecoder.decodeObjectForKey(SettingNames.nameOfCurrentLevel) as? Int
let completedLevels = aDecoder.decodeObjectForKey(SettingNames.nameOfCompletedLevels) as? [Int: Bool]
let positionOfPlayer = aDecoder.decodeObjectForKey(SettingNames.positionOfPlayerOnCurrentLevel) as? [Int]
let sounds = aDecoder.decodeObjectForKey(SettingNames.nameOfSounds) as? Bool
let shape = aDecoder.decodeObjectForKey(SettingNames.nameOfShapes) as? String
self.init(currentLevel: currentLevel!, positionOfPlayer: positionOfPlayer, sounds: sounds!, shape: shape!, completedLevels: completedLevels!)
}
func encodeWithCoder(aCoder: NSCoder) {
aCoder.encodeObject(currentLevel, forKey: SettingNames.nameOfCurrentLevel)
aCoder.encodeObject(completedLevels, forKey: SettingNames.nameOfCompletedLevels)
if let position = positionOfPlayer as [Int]? {
// If game canceled or ended during playing, it saves the current player position.
// Next time, when player open the game, it will continue
aCoder.encodeObject(position, forKey: SettingNames.positionOfPlayerOnCurrentLevel)
}
aCoder.encodeBool(sounds, forKey: SettingNames.nameOfSounds)
aCoder.encodeObject(shape, forKey: SettingNames.nameOfShapes)
}
}
【问题讨论】:
标签: swift sprite-kit singleton