【问题标题】:IPhone sdk stop the accelerometer from working when something happens发生某些事情时,iPhone sdk 会阻止加速度计工作
【发布时间】:2010-04-02 11:31:52
【问题描述】:

我正在使用加速度计在屏幕上移动几个UIImageViews,目前加速度计仅在NSTimer 为0 时才起作用,这很好。当发生不同的功能时,我还想让加速度计再次停止。

这是我目前的代码:

-(BOOL) accelerometerWorks {
 return time == 0;
}

-(void) accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration{
 if(![self accelerometerWorks]) return;
 valueX = acceleration.x*25.5;



 int newX = (int)(ball.center.x +valueX);
 if (newX > 320-BALL_RADIUS)
  newX = 320-BALL_RADIUS;
 if (newX < 0+BALL_RADIUS)
  newX = 0+BALL_RADIUS;


 int XA = (int)(balloonbit1.center.x +valueX);
 if (XA > 320-BALL_RADIUS)
  XA = 320-BALL_RADIUS;
 if (XA < 0+BALL_RADIUS)
  XA = 0+BALL_RADIUS;


 int XB = (int)(balloonbit2.center.x +valueX);
 if (XB > 320-BALL_RADIUS)
  XB = 320-BALL_RADIUS;
 if (XB < 0+BALL_RADIUS)
  XB = 0+BALL_RADIUS;

 int XI = (int)(balloonbit3.center.x +valueX);
 if (XI > 320-BALL_RADIUS)
  XI = 320-BALL_RADIUS;
 if (XI < 0+BALL_RADIUS)
  XI = 0+BALL_RADIUS;

 int XJ = (int)(balloonbit4.center.x +valueX);
 if (XJ > 320-BALL_RADIUS)
  XJ = 320-BALL_RADIUS;
 if (XJ < 0+BALL_RADIUS)
  XJ = 0+BALL_RADIUS;


 int XE = (int)(balloonbit5.center.x +valueX);
 if (XE > 320-BALL_RADIUS)
  XE = 320-BALL_RADIUS;
 if (XE < 0+BALL_RADIUS)
  XE = 0+BALL_RADIUS;


 int XF = (int)(balloonbit6.center.x +valueX);
 if (XF > 320-BALL_RADIUS)
  XF = 320-BALL_RADIUS;
 if (XF < 0+BALL_RADIUS)
  XF = 0+BALL_RADIUS;


 int XH = (int)(balloonbit8.center.x +valueX);
 if (XH > 320-BALL_RADIUS)
  XH = 320-BALL_RADIUS;
 if (XH < 0+BALL_RADIUS)
  XH = 0+BALL_RADIUS;


 ball.center = CGPointMake (newX, 429);
 balloonbit1.center = CGPointMake (XA, 429);
 balloonbit2.center = CGPointMake (XB, 426);
 balloonbit3.center = CGPointMake (XI, 410);
 balloonbit4.center = CGPointMake (XJ, 415);
 balloonbit5.center = CGPointMake (XE, 409);
 balloonbit6.center = CGPointMake (XF, 427);
 balloonbit8.center = CGPointMake (XH, 417);

}

这一切都很好,我现在想停止加速度计工作,使用相同的

accelerometerWorks 方法或新方法,accelerometerWontWork。

这是调用它时我希望加速度计停止的代码。 (它很长,所以我不会把它全部放在那里,但它始终都是一样的):

-(void) checkCollision{

 if (CGRectIntersectsRect(pinend.frame, balloonbit1.frame)){
  if (balloonbit1.frame.origin.y > pinend.frame.origin.y){
   [maintimer invalidate];
   levelfailed.center = CGPointMake (160, 235);
  }
 }
 if (CGRectIntersectsRect(pinend.frame, balloonbit2.frame)){
  if (balloonbit2.frame.origin.y > pinend.frame.origin.y){
   [maintimer invalidate];
   levelfailed.center = CGPointMake (160, 235);
  }
 }
 if (CGRectIntersectsRect(pinend.frame, balloonbit3.frame)){
  if (balloonbit3.frame.origin.y > pinend.frame.origin.y){
   [maintimer invalidate];
   levelfailed.center = CGPointMake (160, 235);
  }
 }
}

我知道我可能不得不把它变成BOOL。没关系。

如果我没有解释清楚,请说,我会重新写。

谢谢! 哈利。

【问题讨论】:

    标签: iphone sdk accelerometer void boolean


    【解决方案1】:
    accelManeger = [UIAccelerometer sharedAccelerometer];
    accelManeger.delegate = nil;
    

    这将阻止您接收事件。然后在您想重新开始时将自己设置为委托。

    【讨论】:

    • 谢谢!奇迹般有效。真的不能感谢你!传奇:)
    猜你喜欢
    • 1970-01-01
    • 2011-03-03
    • 1970-01-01
    • 1970-01-01
    • 2010-12-11
    • 1970-01-01
    • 1970-01-01
    • 1970-01-01
    • 2012-10-07
    相关资源
    最近更新 更多