【发布时间】:2019-01-07 13:12:08
【问题描述】:
大家好,我遇到了一个错误,我在 xcode 中从 unity 构建我的游戏
错误开始于:
Undefined symbols for architecture arm64:
"std::ostream::write(char const*, long)", referenced from: Pfx::Linker::Detail::InstancesMapping::write(Pfx::Linker::Detail::MappingOStream) const in libiPhone-lib.a(linkerdetailcachemapping.o)
而且日志太多我无法全部粘贴
错误以这个结尾:
"std::string::insert(unsigned long, char const*, unsigned long)", referenced from:
PatchShaderFogGLES(std::string&, std::string&, FogMode, bool) in libiPhone-lib.a(GLSLUtilities.o)
PatchVertexShaderFogMetal(std::string&, FogMode) in libiPhone-lib.a(ShaderPatchingMetal.o)
InsertFogVaryingMetal(std::string&, bool) in libiPhone-lib.a(ShaderPatchingMetal.o)
PatchPixelShaderFogMetal(std::string&) in libiPhone-lib.a(ShaderPatchingMetal.o)
"std::_Rb_tree_insert_and_rebalance(bool, std::_Rb_tree_node_base*, std::_Rb_tree_node_base*, std::_Rb_tree_node_base&)", referenced from:
std::_Rb_tree<std::string, std::pair<std::string const, void (*)()>, std::_Select1st<std::pair<std::string const, void (*)()> >, std::less<std::string>, std::allocator<std::pair<std::string const, void (*)()> > >::_M_insert_unique(std::_Rb_tree_iterator<std::pair<std::string const, void (*)()> >, std::pair<std::string const, void (*)()> const&) in libiPhone-lib.a(InternalCalls.o)
std::_Rb_tree<std::string, std::pair<std::string const, void (*)()>, std::_Select1st<std::pair<std::string const, void (*)()> >, std::less<std::string>, std::allocator<std::pair<std::string const, void (*)()> > >::_M_insert_unique(std::pair<std::string const, void (*)()> const&) in libiPhone-lib.a(InternalCalls.o)
std::_Rb_tree<TypeInfo*, std::pair<TypeInfo* const, TypeInfo*>, std::_Select1st<std::pair<TypeInfo* const, TypeInfo*> >, std::less<TypeInfo*>, std::allocator<std::pair<TypeInfo* const, TypeInfo*> > >::_M_insert_unique(std::pair<TypeInfo* const, TypeInfo*> const&) in libiPhone-lib.a(MetadataCache.o)
std::_Rb_tree<void (*)(), void (*)(), std::_Identity<void (*)()>, std::less<void (*)()>, std::allocator<void (*)()> >::_M_insert_unique(void (* const&)()) in libiPhone-lib.a(RegisterRuntimeInitializeAndCleanup.o)
std::_Rb_tree<TypeInfo*, TypeInfo*, std::_Identity<TypeInfo*>, std::less<TypeInfo*>, std::allocator<TypeInfo*> >::_M_insert_unique(TypeInfo* const&) in libiPhone-lib.a(MonoType.o)
std::_Rb_tree<void*, std::pair<void* const, ExternalAllocInfo>, std::_Select1st<std::pair<void* const, ExternalAllocInfo> >, std::less<void*>, stl_allocator<std::pair<void* const, ExternalAllocInfo>, (MemLabelIdentifier)49, 16> >::_M_insert(std::_Rb_tree_node_base*, std::_Rb_tree_node_base*, std::pair<void* const, ExternalAllocInfo> const&) in libiPhone-lib.a(MemoryManager.o)
std::_Rb_tree<TexturesMetal::MetalSampler, std::pair<TexturesMetal::MetalSampler const, id<MTLSamplerState> __strong>, std::_Select1st<id<MTLSamplerState> __strong>, memcmp_less<TexturesMetal::MetalSampler>, std::allocator<id<MTLSamplerState> __strong> >::_M_insert(std::_Rb_tree_node_base*, std::_Rb_tree_node_base, id<MTLSamplerState> __strong const&) in libiPhone-lib.a(TexturesMetal.o)
...
"std::string::insert(unsigned long, std::string const&, unsigned long, unsigned long)", referenced from:
PatchShaderFogGLES(std::string&, std::string&, FogMode, bool) in libiPhone-lib.a(GLSLUtilities.o)
PatchVertexShaderFogMetal(std::string&, FogMode) in libiPhone-lib.a(ShaderPatchingMetal.o)
PatchPixelShaderFogMetal(std::string&) in libiPhone-lib.a(ShaderPatchingMetal.o)
"RegisterStaticallyLinkedModuleClasses(ClassRegistrationContext&)", referenced from:
InvokeRegisterStaticallyLinkedModuleClasses(ClassRegistrationContext&) in UnityClassRegistration.o
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
如果您有任何建议,谢谢。 我试过了:
1 将“-ObjC”或“$(inherited)”添加到“其他链接器标志”
2 将“c++标准库”改为“libc++(LLVM)”
3 删除“libiconv.2.dylib”并添加“libiconv.2.tdb”,因为我的项目中不存在“libiconv.2.dylib”
我正在使用:XCode(10.1) 和 Unity4.7.0f1
【问题讨论】: