【发布时间】:2020-04-13 03:50:25
【问题描述】:
我一直在查看image package examples。绘制图像的示例使用 dart:html 包。
我设法将图像和 dart:ui 结合使用,但运行速度非常慢。有谁知道什么是更好的方法?
final double canvasWidth = canvasImage.width.toDouble();
final double canvasHeight = canvasImage.height.toDouble();
final ui.Paint paint = ui.Paint();
final recorder = ui.PictureRecorder();
final canvas = ui.Canvas(
recorder,
ui.Rect.fromPoints(
ui.Offset(0.0, 0.0),
ui.Offset(canvasWidth, canvasHeight),
),
);
// draw image to background
ui.Codec backgroundCodec =
await ui.instantiateImageCodec(img.encodePng(canvasImage));
final ui.FrameInfo backgroundFrameInfo =
await backgroundCodec.getNextFrame();
final ui.Image backgroundImage = backgroundFrameInfo.image;
canvas.drawImage(backgroundImage, ui.Offset(0.0, 0.0), paint);
// Add watermark
// Get watermark from assets
final ByteData watermarkBytes =
await rootBundle.load("images/watermark.png");
img.Image originalWatermark =
img.decodeImage(watermarkBytes.buffer.asUint8List());
// resize the watermark to 1/6th of the smallest dimension (the watermark is a square)
final int watermarkDimension =
(min(canvasWidth, canvasHeight) / 6).floor();
img.Image resizeImage = img.copyResize(originalWatermark,
height: watermarkDimension, width: watermarkDimension);
ui.Codec watermarkCodec =
await ui.instantiateImageCodec(img.encodePng(resizeImage));
final ui.FrameInfo watermarkFrameInfo =
await watermarkCodec.getNextFrame();
// get ui image
ui.Image watermarkImage = watermarkFrameInfo.image;
// draw watermark to the canvas
canvas.drawImage(watermarkImage, ui.Offset(0.0, 0.0), paint);
// export the recording
ui.Picture pic = recorder.endRecording();
ui.Image finalImage =
await pic.toImage(canvasWidth.floor(), canvasHeight.floor());
ByteData finalByteData =
await finalImage.toByteData(format: ui.ImageByteFormat.png);
【问题讨论】:
标签: image flutter image-processing dart