【发布时间】:2022-01-20 07:59:19
【问题描述】:
我想将布尔初始布尔值作为参数传递给有状态小部件,然后在更新 UI 之外更改其值。就目前而言,我只看到初始值并且无法切换该值。代码及截图如下:
这是我从中传递参数的小部件:
class OtherStuff extends StatefulWidget {
OtherStuffState createState() => OtherStuffState();
}
class OtherStuffState extends State<OtherStuff> {
@override
Widget build(BuildContext context) {
var provider = Provider.of<ModelClass>(context).data;
// TODO: implement build
return Container(
width: double.infinity,
height: 150,
color: Colors.transparent,
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Container(
margin: const EdgeInsets.only(left: 5),
child: const Text('Gets more interested with this', style: TextStyle(
color: Colors.white,
fontWeight: FontWeight.bold,
fontSize: 18
)),
),
SizedBox(height: 5),
Row(
children: [
StuffCards('https://static.toiimg.com/thumb/60892473.cms?imgsize=159129&width=800&height=800', false), //passing first value as false
SizedBox(width: 10),
StuffCards('https://thestayathomechef.com/wp-content/uploads/2016/06/Fried-Chicken-4-1.jpg', true), //passing second value as true
SizedBox(width: 10),
StuffCards('https://www.foodrepublic.com/wp-content/uploads/2012/03/033_FR11785.jpg', false), //passing third value as false
],
)
],
)
);
}
}
有状态的小部件:
class StuffCards extends StatefulWidget {
final String imageUrl;
final bool clickedValue; //receiving the argument
StuffCards(this.imageUrl, this.clickedValue);
StuffCardsState createState() => StuffCardsState();
}
class StuffCardsState extends State<StuffCards> {
@override
Widget build(BuildContext context) {
var clicked = widget.clickedValue;
void clickedFav() {
setState(() {
clicked = !clicked; //toggling the value received
});
}
// TODO: implement build
return Stack(
children: [
// Container(
// width: 120,
// ),
Positioned(
child: Container(
width: 110,
height: 120,
margin: const EdgeInsets.only(left: 10),
decoration: BoxDecoration(
color: Theme.of(context).primaryColorDark,
borderRadius: const BorderRadius.only(
topRight: Radius.circular(100),
topLeft: Radius.circular(100),
bottomRight: Radius.circular(20),
bottomLeft: Radius.circular(20),
)
),
child: Padding(
padding: const EdgeInsets.only(top: 60),
child: Container(
width: double.infinity,
height: 60,
decoration: BoxDecoration(
color: Theme.of(context).primaryColorDark,
),
child: Column(
children: [
Text('Fried Squid', style: TextStyle(
fontWeight: FontWeight.bold,
color: Colors.white
)),
Container(
width: 75,
color: Colors.transparent,
child: Text(
'₹ 245', style: TextStyle(
fontWeight: FontWeight.bold,
color: Colors.white,
fontSize: 20
)),
),
Container(
width: double.infinity,
height: 16,
padding: EdgeInsets.only(right: 2, bottom: 1),
child: Row(
mainAxisAlignment: MainAxisAlignment.end,
children: [
InkWell(
onTap: clickedFav, //The inkwell doesn't seem to respond and update the UI
child: clicked ? Icon(
Icons.favorite,
color: Colors.red,
size: 15
) : Icon(
Icons.favorite_border,
color: Colors.white,
size: 15
)
)
],
),
)
],
),
),
),
),
),
奇怪的是,在单击 Inkwell 小部件时,值确实会发生变化,即如果我单击它并且布尔值为 false,它会更改为 true,但不会变回 false。此外,再次声明,UI 不会更新。
【问题讨论】:
标签: flutter