【发布时间】:2021-07-31 03:47:07
【问题描述】:
这实际上是我关于 stackoverflow 的第一个问题 :)
首先,我想说我是编码新手,我想了解一些语法。基本上,我正在按照 codetrain 的教程 - 创建一个面向对象的分形树,我想根据下面的代码,我如何使它更“3D”。我想到的一种方法是旋转向量。我一直在寻找在 3D 空间中旋转以下矢量的潜在解决方案。 codetrain 使用的示例是创建一个方向向量:direction = p5.Vector.Sub(this.begin, this.end)。然后他使用代码direction.rotate(45)。我意识到你不能写 direction.rotateY(45)。我从 p5.js 语法中看到 .rotate() 只能用于二维向量。因此,是否存在一种我以某种方式忽略的语法,它根据以下代码在 3D 空间中旋转矢量?
这是草图的代码。 Branch 类控制树的构造,branchA 和 branchB 函数是可能添加一些旋转的地方。
var tree = [];
var leaves = [];
var count = 0;
function setup() {
createCanvas(windowWidth, windowHeight, WEBGL);
angleMode(DEGREES)
var randomangle = random(0, 90)
var randomMinusAngle = random(0, -90)
var a = createVector(0, 0, 0);
var b = createVector(0, -100, 0);
var root = new Branch(a, b);
tree[0] = root;
}
//INPUT.
function mousePressed() {
for (var i = tree.length - 1; i >= 0; i--) {
if (!tree[i].finished) {
tree.push(tree[i].branchA())
tree.push(tree[i].branchB())
}
tree[i].finished = true;
}
count++
if (count === 8) {
for (var i = 0; i < tree.length; i++) {
if (!tree[i].finished) {
var leaf = tree[i].end.copy();
leaves.push(leaf);
}
}
}
}
function draw() {
background(51);
//orbitControl();
rotateY(frameCount);
translate(0, 200, 0);
for (var i = 0; i < tree.length; i++) {
tree[i].show();
tree[i].rotateBranches();
//tree[i].jitter();
}
//LEAVES
for (var i = 0; i < leaves.length; i++) { //should make the leaves an object in new script.
fill(255, 0, 100);
noStroke();
ellipse(leaves[i].x, leaves[i].y, 8, 8);
}
}
function Branch(begin, end) {
this.begin = begin;
this.end = end;
//bool to check whether it has finished spawning branch.
this.finishedGrowing = false;
this.show = function() {
stroke(255);
line(this.begin.x, this.begin.y, this.begin.z, this.end.x, this.end.y, this.end.z);
}
//var rotateValue = random(0, 45)
this.branchA = function() {
var direction = p5.Vector.sub(this.end, this.begin);
direction.rotate(45)
direction.mult(0.67);
var newEnd = p5.Vector.add(this.end, direction);
var randomss = p5.Vector.random3D(this.end, newEnd)
var b = new Branch(this.end, newEnd);
return b;
}
this.branchB = function() {
var direction = p5.Vector.sub(this.end, this.begin)
direction.rotate(-15);
direction.mult(0.67);
var newEnd = p5.Vector.add(this.end, direction);
var b = new Branch(this.end, newEnd);
return b;
}
this.rotateBranches = function() {
// TODO
}
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.3.1/p5.min.js"></script>
【问题讨论】:
-
好问题。我很高兴回答这个问题。希望对您有所帮助。
标签: vector tree p5.js fractals