【问题标题】:(Java) Component not showing on Panel(Java) 组件未显示在面板上
【发布时间】:2015-12-23 12:31:55
【问题描述】:

我知道这个问题被问过很多次并且经常得到回答,我阅读了几个小时关于这个主题的文章,试图让关注者开始工作,但无法让它运行起来。

我想向用户展示一个面板,他或她可以在其中单击以选择点、记住坐标并稍后对它们进行一些操作。

我想在点击时显示这些点,但它们只是不显示。

我在面板周围绘制的框架确实出现了,但我设置的点却没有。

很高兴得到任何建议,我对 java GUI 编程真的很陌生。

//in main class
SwingUtilities.invokeLater(() -> {
    setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    drawBoard = new DrawBoard();
    drawBoard.setOpaque(true);
    container conti = getContentPane();
    conti.setLayout(new BorderLayout());
    conti.add(drawBoard, BorderLayout.CENTER);
    setLocation(400, 200);
    setSize(1000, 600);
    setVisible(true);
    setResizable(false);
});

int timerDelay = 200;
new Timer(timerDelay, e -> {
    drawBoard.repaint();
}).start();
//end of main class

public class drawBoard extends JPanel {
    int n = 0; 
    MyPoint[] myPoints = new MyPoint[5];

    public drawBoard(){
        MyMouseAdapter ma = new MyMouseAdapter(this);
        this.addMouseListener(ma);
    }

    public void addMyPoint(Point p){
        this.myPoints[this.n] = new MyPoint(p);
        add(myPoints[this.n]); 
        n++;                // overflow ignored cause example
    }

    @Override
    public void paint(Graphics g) {
        super.paint(g);
        g.drawRect(0,0,600,500);    
    }

}

public class MyMouseAdapter extends MouseAdapter{
    drawBoard owner;

    public MyMouseAdapter(drawBoard owner){
        this.owner = owner;
    }

    public void mouseClicked(MouseEvent b) {
        owner.addMyPoint(b.getPoint());
        owner.invalidate();
        owner.repaint();
    }   
}

public class MyPoint extends Component {
    public int x;
    public int y;

    public MyPoint(Point p){
        x = (int)p.getX();
        y = (int)p.getY();
    }

    @Override
    public void paint(Graphics g) {
        super.paint(g);
        g.drawOval(x - 3, y - 3, 6, 6);
    }
}

使用此代码,我看到了矩形,但没有看到椭圆形。有什么线索我错了吗?

【问题讨论】:

    标签: java swing jpanel repaint


    【解决方案1】:

    椭圆不应位于扩展 Component 的类或任何其他 GUI 类中,而应位于“逻辑”类中,即非 GUI 类中。让 DrawBoard 完成所有绘图,包括遍历其 MyPoint 对象的 ArrayList(不是数组)并绘制它们。此外,所有绘图都应在paintComponent 覆盖范围内完成,而不是在paint 覆盖范围内完成。

    例如,

    import java.awt.Dimension;
    import java.awt.Graphics;
    import java.awt.Graphics2D;
    import java.awt.Point;
    import java.awt.RenderingHints;
    import java.awt.event.MouseAdapter;
    import java.awt.event.MouseEvent;
    import java.util.ArrayList;
    import java.util.List;
    import javax.swing.*;
    
    public class MainFoo {
    
        public static void main(String[] args) {
            SwingUtilities.invokeLater(() -> {
                createAndShowGui();
            });
        }
    
        private static void createAndShowGui() {
            DrawBoard mainPanel = new DrawBoard();
            JFrame frame = new JFrame("Main Foo");
            frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
            frame.add(mainPanel);
            frame.pack();
            frame.setLocationRelativeTo(null);
            frame.setVisible(true);
        }
    }
    
    // DrawBoard should start with a capital letter
    class DrawBoard extends JPanel {
        private static final int PREF_W = 1000;
        private static final int PREF_H = 600;
        int n = 0;
        List<MyPoint> myPoints = new ArrayList<>();
    
        public DrawBoard() {
            MyMouseAdapter ma = new MyMouseAdapter(this);
            this.addMouseListener(ma);
        }
    
        @Override
        public Dimension getPreferredSize() {
            if (isPreferredSizeSet()) {
                return super.getPreferredSize();
            } else {
                return new Dimension(PREF_W, PREF_H);
            }
        }
    
        public void addMyPoint(Point p) {
            MyPoint myPoint = new MyPoint(p);
            myPoints.add(myPoint);
            repaint();
        }
    
        @Override
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);
            g.drawRect(0, 0, 600, 500);
    
            // use Graphics2D to allow for smoothing
            Graphics2D g2 = (Graphics2D) g;
    
            // smooth with rendering hiints
            g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
    
            // iterate through each MyPoint in the list
            for (MyPoint myPoint : myPoints) {
                myPoint.draw(g2); // and draw it
            }
    
        }
    
    }
    
    class MyMouseAdapter extends MouseAdapter {
        DrawBoard owner;
    
        public MyMouseAdapter(DrawBoard owner) {
            this.owner = owner;
        }
    
        // btetter to use mousePressed, not mouseClicked
        @Override
        public void mousePressed(MouseEvent b) {
            owner.addMyPoint(b.getPoint());
        }
    }
    
    class MyPoint {
        public int x;
        public int y;
    
        public MyPoint(Point p) {
            x = (int) p.getX();
            y = (int) p.getY();
        }
    
        public void draw(Graphics2D g2) {
            g2.drawOval(x - 3, y - 3, 6, 6);
        }
    }
    

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