【发布时间】:2017-03-24 09:49:26
【问题描述】:
我正在使用 Swing 和 JavaFX 将图像渲染到屏幕上,但出现了意想不到的时机:目标只是在组件上的随机位置渲染 1,000,000 张图像。为什么 JavaFX 需要这么长时间?
结果:挥杆:2.5 秒。 JavaFX 8.5 秒。代码如下。
在 JavaFX 中。
public class JFXTest extends Application
{
public static void main(String[] args)
{
launch(args);
}
@Override
public void start(Stage theStage)
{
Group root = new Group();
Scene theScene = new Scene( root );
theStage.setScene( theScene );
Canvas canvas = new Canvas( 1000, 1000);
root.getChildren().add( canvas );
GraphicsContext gc = canvas.getGraphicsContext2D();
new ResourceLoaderJFX();
System.out.println("Running test");
Random ran = new Random();
ClassLoader classLoader = getClass().getClassLoader();
URL url = classLoader.getResource("sky.png");
Image image = new Image(url.toString());
long t1 = System.nanoTime();
for (int j=0; j<1000000; j++ ) {
int x = ran.nextInt(1000);
int y = ran.nextInt(1000);
gc.drawImage(image, x, y);
}
System.out.println("\n");
long t2 = System.nanoTime()-t1;
System.out.println("Took " + (t2/1000000000.0) + " secs");
System.out.println("Done");
theStage.show();
}
}
Prism pipeline init order: d3d sw
Using native-based Pisces rasterizer
Using dirty region optimizations
Not using texture mask for primitives
Not forcing power of 2 sizes for textures
Using hardware CLAMP_TO_ZERO mode
Opting in for HiDPI pixel scaling
Prism pipeline name = com.sun.prism.d3d.D3DPipeline
Loading D3D native library ...
D3DPipelineManager: Created D3D9Ex device
succeeded.
Direct3D initialization succeeded
(X) Got class = class com.sun.prism.d3d.D3DPipeline
Initialized prism pipeline: com.sun.prism.d3d.D3DPipeline
OS Information:
Maximum supported texture size: 8192
Windows version 10.0 build 14393
Maximum texture size clamped to 4096
D3D Driver Information:
Intel(R) Iris(TM) Graphics 540
\\.\DISPLAY2
Driver igdumdim64.dll, version 20.19.15.4463
Pixel Shader version 3.0
Device : ven_8086, dev_1926, subsys_00151414
Max Multisamples supported: 4
vsync: true vpipe: true
Running test
耗时 8.230974466 秒
在摇摆中:
public class SwingTest extends JPanel {
public void init() {
setVisible(true);
}
public void runTest() {
System.out.println("Running test");
BufferedImage bufferedImage=null;
try {
bufferedImage = ImageIO.read(new File("C:\\Users\\resources\\png\\sky.png"));
} catch (IOException e) {
e.printStackTrace();
}
long t1 = System.nanoTime();
Random ran = new Random();
for (int j=0; j<(1000000); j++ ) {
int x = ran.nextInt(1000);
int y = ran.nextInt(1000);
this.getGraphics().drawImage(bufferedImage, x, y, null);
}
long t2 = System.nanoTime()-t1;
System.out.println("Took " + (t2/1000000000.0) + " secs");
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
JFrame f = new JFrame();
SwingTest view= new SwingTest();
view.init();
f.add(worldViewPanel);
f.pack();
f.setSize(new Dimension(1000,1000));
f.setVisible(true);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
view.runTest();
}
});
}
}
Connected to the target VM, address: '127.0.0.1:53764', transport: 'socket'
耗时 2.586923483 秒
有趣的是,对于较低的数字
JAVAFX 10,000 张图像耗时 0.02173174 秒,第二次运行耗时 0.018200605 秒
摇摆 10,000 张图像耗时 0.138639497 秒,第二次运行耗时 0.13744251 秒
【问题讨论】: