【发布时间】:2020-02-11 08:12:09
【问题描述】:
我正在尝试创建一个基本的井字游戏作为练习,但我无法根据存储游戏状态的模型(嵌套模型)更新我的视图,我的代码就像以下:
TicTacToeModel 存储一个 SquareModel 数组,SquareModel 存储空、交叉或空等状态。
所以我想在用户每次按下空白方块时更新我的模型,并使用这个模型绘制“x”或“o”来更新我的视图
型号:
final class TicTacToeModel: ObservableObject{
@Published var board = [SquareModel]()
@Published var activePlayer = Player.x
init(rowSize: Int) {
self.rowSize = rowSize
for _ in (0 ..< self.rowSize * self.rowSize){
board.append(SquareModel(status: .empty))
}
}
}
class SquareModel: ObservableObject{
@Published var status: Player = .empty
init(status: Player) {
self.status = status
}
}
查看:
struct ContentView: View {
@State var boardModel = TicTacToeModel(rowSize: Definitions().lines)
func getIndex(row:Int, col:Int)-> Int{
return row * Definitions().lines + col
}
func squareAction(index:Int){
self.boardModel.makeMove(index: index, player: self.boardModel.activePlayer)
}
var body: some View {
VStack {
Spacer()
TitleView()
ZStack{
BoardView()
VStack{
ForEach(0..<Definitions().lines) { row in
HStack {
ForEach(0..<Definitions().lines) { col in
ZStack{
SquareView (source: self.$boardModel.board[self.getIndex(row: row, col: col)]){
let index = self.getIndex(row: row, col: col)
self.squareAction(index: index)
}
}
}
}
}
}.aspectRatio(1, contentMode: .fit)
.padding(20)
}
CurrentPlayerView(currentPlayer: self.boardModel.activePlayer)
Spacer()
Button(action: {
self.boardModel.resetGame()
}) {
Text("Restart game!")
.font(.system(size: 30))
.fontWeight(.heavy)
.padding(.horizontal)
}
Spacer()
}.padding(.horizontal)
}
}
struct SquareView: View {
@Binding var source: SquareModel
var action: () -> Void
var body: some View {
xoImageView(player: source.status)
.gesture(TapGesture().onEnded({ () in
self.action()
}))
}
}
注意:模型工作正常并正确存储所有属性
【问题讨论】:
标签: swift data-binding swiftui