【发布时间】:2016-11-06 14:21:11
【问题描述】:
我正在尝试实现我在网上找到的模糊功能,但由于某种原因,它会将图像完全绘制为白色。我很确定原来的 sn-p 一开始并不完全正常,因此出现了错误。
这是最简单的代码形式:
public void Blur(int blurSize)
{
// look at every pixel in the blur rectangle
for (int xx = 0; xx < this.Width; xx++)
{
for (int yy = 0; yy < this.Height; yy++)
{
float avgR = 0;
float avgG = 0;
float avgB = 0;
float avgA = 0;
int blurPixelCount = 0;
// average the color of the red, green and blue for each pixel in the
// blur size while making sure you don't go outside the image bounds
for (int x = xx; (x < xx + blurSize && x < this.Width); x++)
{
for (int y = yy; (y < yy + blurSize && y < this.Height); y++)
{
Color pixel = this.GetPixel(x, y);
avgR += pixel.R;
avgG += pixel.G;
avgB += pixel.B;
avgA += pixel.A;
blurPixelCount++;
}
}
avgR = avgR / blurPixelCount;
avgG = avgG / blurPixelCount;
avgB = avgB / blurPixelCount;
avgA = avgA / blurPixelCount;
// now that we know the average for the blur size, set each pixel to that color
for (int x = xx; x < xx + blurSize && x < this.Width; x++)
{
for (int y = yy; y < yy + blurSize && y < this.Height; y++)
{
SetPixel(x, y, new Color(avgR, avgG, avgB, avgA));
}
}
}
}
}
这是在“尝试”模糊之后(我将背景更改为黑色,因为 Stackoverflow 是白色的):
我注意到,如果 blurSize 大于 1,则图像只是一个白色的污点,就像这样(使用 blurSize 2,背景透明度被我设置为黑色。):
您可以想象,任何高于 2 的值都会创建纯白色图像。以防万一不是很明显,这就是我想要的效果:
我的问题很简单,谁能发现这个模糊功能有什么问题?
更新:
根据要求,这是我的自定义位图类:
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.Linq;
using System.Runtime.InteropServices;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Threading.Tasks;
using GrimoireEngine.Framework.Maths;
using Point = GrimoireEngine.Framework.Maths.Point;
using Rectangle = GrimoireEngine.Framework.Maths.Rectangle;
namespace GrimoireEngine.Framework.Utilities
{
public class GrimoireBitmap
{
public Bitmap Source;
private IntPtr _iptr = IntPtr.Zero;
public BitmapData BitmapData;
public byte[] Pixels { get; set; }
public int Depth { get; private set; }
public int Width { get; private set; }
public int Height { get; private set; }
public Color this[int x, int y]
{
get { return GetPixel(x, y); }
set { SetPixel(x, y, value); }
}
public Color this[Point point]
{
get { return GetPixel(point); }
set { SetPixel(point, value); }
}
public bool IsLocked { get; private set; }
public GrimoireBitmap(int width, int height)
{
this.Source = new Bitmap(width, height);
}
public GrimoireBitmap(int width, int height, PixelFormat format)
{
this.Source = new Bitmap(width, height, format);
}
public GrimoireBitmap(Bitmap image)
{
this.Source = image;
}
public GrimoireBitmap(string file)
{
this.Source = new Bitmap(file);
}
/// <summary>
/// Lock bitmap data
/// </summary>
public void LockBits()
{
Width = Source.Width;
Height = Source.Height;
int pixelCount = Width * Height;
System.Drawing.Rectangle rect = new System.Drawing.Rectangle(0, 0, Width, Height);
Depth = Bitmap.GetPixelFormatSize(Source.PixelFormat);
if (Depth != 8 && Depth != 24 && Depth != 32)
{
throw new ArgumentException("Only 8, 24 and 32 bpp images are supported.");
}
BitmapData = Source.LockBits(rect, ImageLockMode.ReadWrite, Source.PixelFormat);
int step = Depth / 8;
Pixels = new byte[pixelCount * step];
_iptr = BitmapData.Scan0;
Marshal.Copy(_iptr, Pixels, 0, Pixels.Length);
this.IsLocked = true;
}
/// <summary>
/// Unlock bitmap data
/// </summary>
public void UnlockBits()
{
Marshal.Copy(Pixels, 0, _iptr, Pixels.Length);
Source.UnlockBits(BitmapData);
this.IsLocked = false;
}
/// <summary>
/// Get the color of the specified pixel
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <returns></returns>
public Color GetPixel(int x, int y)
{
Color clr = Color.Transparent;
int cCount = Depth / 8;
int i = ((y * Width) + x) * cCount;
if (i > Pixels.Length - cCount)
throw new IndexOutOfRangeException();
if (Depth == 32) // For 32 bpp get Red, Green, Blue and Alpha
{
byte b = Pixels[i];
byte g = Pixels[i + 1];
byte r = Pixels[i + 2];
byte a = Pixels[i + 3]; // a
clr = Color.FromNonPremultiplied(a, r, g, b);
}
if (Depth == 24) // For 24 bpp get Red, Green and Blue
{
byte b = Pixels[i];
byte g = Pixels[i + 1];
byte r = Pixels[i + 2];
clr = Color.FromNonPremultiplied(r, g, b);
}
if (Depth == 8) // For 8 bpp get color value (Red, Green and Blue values are the same)
{
byte c = Pixels[i];
clr = Color.FromNonPremultiplied(c, c, c);
}
return clr;
}
/// <summary>
///
/// </summary>
/// <param name="point"></param>
/// <returns></returns>
public Color GetPixel(Point point)
{
return GetPixel(point.X, point.Y);
}
/// <summary>
/// Set the color of the specified pixel
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <param name="color"></param>
public void SetPixel(int x, int y, Color color)
{
int i = (((y * Width) + x) * (Depth / 8));
if (Depth == 32) // For 32 bpp set Red, Green, Blue and Alpha
{
Pixels[i] = color.B;
Pixels[i + 1] = color.G;
Pixels[i + 2] = color.R;
Pixels[i + 3] = color.A;
}
if (Depth == 24) // For 24 bpp set Red, Green and Blue
{
Pixels[i] = color.B;
Pixels[i + 1] = color.G;
Pixels[i + 2] = color.R;
}
if (Depth == 8) // For 8 bpp set color value (Red, Green and Blue values are the same)
{
Pixels[i] = color.B;
}
}
/// <summary>
///
/// </summary>
/// <param name="point"></param>
/// <param name="color"></param>
public void SetPixel(Point point, Color color)
{
SetPixel(point.X, point.Y, color);
}
/// <summary>
///
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <param name="width"></param>
/// <param name="height"></param>
/// <param name="color"></param>
public void FillRectangle(int x, int y, int width, int height, Color color)
{
for (int i = 0; i < width; i++)
{
for (int j = 0; j < height; j++)
{
SetPixel(i + x, j + y, color);
}
}
}
/// <summary>
///
/// </summary>
/// <param name="rectangle"></param>
/// <param name="color"></param>
public void FillRectangle(Rectangle rectangle, Color color)
{
FillRectangle(rectangle.X, rectangle.Y, rectangle.Width, rectangle.Height, color);
}
/// <summary>
///
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <param name="bitmap"></param>
public void DrawBitmap(int x, int y, GrimoireBitmap bitmap)
{
for (int i = 0; i < bitmap.Width; i++)
{
for (int j = 0; j < bitmap.Height; j++)
{
SetPixel(x + i, y + j, bitmap.GetPixel(i, j));
}
}
}
/// <summary>
///
/// </summary>
/// <param name="color"></param>
public void Fill(Color color)
{
FillRectangle(0, 0, this.Width, this.Height, color);
}
/// <summary>
///
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <param name="width"></param>
/// <param name="height"></param>
/// <returns></returns>
public GrimoireBitmap CopyRegion(int x, int y, int width, int height)
{
GrimoireBitmap bitmap = new GrimoireBitmap(width, height);
bitmap.LockBits();
for (int i = 0; i < width; i++)
{
for (int j = 0; j < height; j++)
{
bitmap.SetPixel(i, j, this.GetPixel(x + i, y + j));
}
}
bitmap.UnlockBits();
return bitmap;
}
/// <summary>
///
/// </summary>
/// <param name="rectangle"></param>
/// <returns></returns>
public GrimoireBitmap CopyRegion(Rectangle rectangle)
{
return CopyRegion(rectangle.X, rectangle.Y, rectangle.Width, rectangle.Height);
}
/// <summary>
///
/// </summary>
public void Clear()
{
for (int i = 0; i < this.Width; i++)
{
for (int j = 0; j < this.Height; j++)
{
SetPixel(i, j, Color.Transparent);
}
}
}
/// <summary>
///
/// </summary>
/// <param name="fileName"></param>
public void Save(string fileName)
{
this.Source.Save(fileName);
}
/// <summary>
///
/// </summary>
/// <param name="fileName"></param>
public void Load(string fileName)
{
this.Source = new Bitmap(fileName);
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public Bitmap ToBitmap()
{
return this.Source;
}
/// <summary>
///
/// </summary>
/// <param name="image"></param>
public void FromBitmap(Bitmap image)
{
this.Source = image;
}
/// <summary>
///
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <param name="width"></param>
/// <param name="height"></param>
/// <param name="color"></param>
/// <param name="amount"></param>
public void Blend(int x, int y, int width, int height, Color color, float amount)
{
for (int i = 0; i < width; i++)
{
for (int j = 0; j < height; j++)
{
SetPixel(i + x, j + y, Color.Blend(GetPixel(i + x, j + y), color, amount));
}
}
}
/// <summary>
///
/// </summary>
/// <param name="rectangle"></param>
/// <param name="color"></param>
/// <param name="amount"></param>
public void Blend(Rectangle rectangle, Color color, float amount)
{
Blend(rectangle.X, rectangle.Y, rectangle.Width, rectangle.Height, color, amount);
}
public void Blur(int blurSize)
{
// look at every pixel in the blur rectangle
for (int xx = 0; xx < this.Width; xx++)
{
for (int yy = 0; yy < this.Height; yy++)
{
float avgR = 0;
float avgG = 0;
float avgB = 0;
float avgA = 0;
int blurPixelCount = 0;
// average the color of the red, green and blue for each pixel in the
// blur size while making sure you don't go outside the image bounds
for (int x = xx; (x < xx + blurSize && x < this.Width); x++)
{
for (int y = yy; (y < yy + blurSize && y < this.Height); y++)
{
Color pixel = this.GetPixel(x, y);
avgR += pixel.R;
avgG += pixel.G;
avgB += pixel.B;
avgA += pixel.A;
blurPixelCount++;
}
}
avgR = avgR / blurPixelCount;
avgG = avgG / blurPixelCount;
avgB = avgB / blurPixelCount;
avgA = avgA / blurPixelCount;
// now that we know the average for the blur size, set each pixel to that color
for (int x = xx; x < xx + blurSize && x < this.Width; x++)
{
for (int y = yy; y < yy + blurSize && y < this.Height; y++)
{
SetPixel(x, y, new Color(avgR, avgG, avgB, avgA));
}
}
}
}
}
}
}
【问题讨论】:
-
您是如何使用此代码的?我的意思是,例如,System.Drawing.Color 没有接受 4 个参数的构造函数,所以您使用的是不同于简单位图的东西?至于算法本身,它工作得很好。
-
我有一个自定义颜色类。五秒钟。
-
@Evk 我的颜色类,基于 Monogame:pastebin.com/2BuzKjVW
-
好的,但随后出现了其他问题。您将其传递给 SetPixel,因此它也是一些未显示代码的自定义函数。询问是因为如果将此算法应用于常规位图,没有任何自定义类,那么它可以正常工作。
-
您遇到的一个(但不仅是)问题是您使用字节值(范围 0-255)计算平均值(avgR 等),但随后您将这些平均值作为浮点数提供给您的 Color 构造函数,这然后将它们乘以 255,认为它们在 0-1 范围内。所以基本上你用 (255,255,255) 颜色填充几乎所有东西。为防止将来发生此类事情,请不要静默调整变量,而是立即抛出异常。因此,如果构造函数期望值在 0-1 范围内,并且我传递值 50 - 不要将其设为 255,而是抛出异常。
标签: c#