好的,我找到了解决方案。它并不像应该的那样简单(对于这样的基本问题),但非常可定制。
LineChartView (via BarLineChartViewBase) 具有属性 xAxisRenderer。您可以继承默认的ChartXAxisRenderer,并覆盖drawLabels 函数。在我的例子中,我复制了原始代码并修改了计算应该绘制什么标签和在哪里绘制的逻辑。
编辑:我的自定义渲染器具有重叠逻辑。可能过于复杂,但到目前为止它仍然有效。
class ChartXAxisDateRenderer: ChartXAxisRenderer {
internal static let FDEG2RAD = CGFloat(M_PI / 180.0)
/// draws the x-labels on the specified y-position
override func drawLabels(context context: CGContext, pos: CGFloat, anchor: CGPoint) {
guard let xAxis = xAxis else { return }
let paraStyle = NSParagraphStyle.defaultParagraphStyle().mutableCopy() as! NSMutableParagraphStyle
paraStyle.alignment = .Center
let labelAttrs = [NSFontAttributeName: xAxis.labelFont,
NSForegroundColorAttributeName: xAxis.labelTextColor,
NSParagraphStyleAttributeName: paraStyle]
let labelRotationAngleRadians = xAxis.labelRotationAngle * ChartXAxisDateRenderer.FDEG2RAD
let valueToPixelMatrix = transformer.valueToPixelMatrix
let minLabelsMargin: CGFloat = 4.0
var position = CGPoint(x: 0.0, y: 0.0)
var labelMaxSize = CGSize()
if (xAxis.isWordWrapEnabled) {
labelMaxSize.width = xAxis.wordWrapWidthPercent * valueToPixelMatrix.a
}
var positions = [CGPoint]()
var widths = [CGFloat]()
var labels = [String]()
var originalIndices = [Int]()
for i in 0...xAxis.values.count-1 {
let label = xAxis.values[i]
if (label == nil || label == "")
{
continue
}
originalIndices.append(i)
labels.append(label!)
position.x = CGFloat(i)
position.y = 0.0
position = CGPointApplyAffineTransform(position, valueToPixelMatrix)
positions.append(position)
let labelns = label! as NSString
let width = labelns.boundingRectWithSize(labelMaxSize, options: .UsesLineFragmentOrigin, attributes: labelAttrs, context: nil).size.width
widths.append(width)
}
let newIndices = findBestPositions(positions, widths: widths, margin: minLabelsMargin)
for index in newIndices {
let label = labels[index]
let position = positions[index]
let i = originalIndices[index]
if (viewPortHandler.isInBoundsX(position.x)) {
drawLabel(context: context, label: label, xIndex: i, x: position.x, y: pos, attributes: labelAttrs, constrainedToSize: labelMaxSize, anchor: anchor, angleRadians: labelRotationAngleRadians)
}
}
}
// Best position indices - minimum "n" without overlapping
private func findBestPositions(positions: [CGPoint], widths: [CGFloat], margin: CGFloat) -> [Int] {
var n = 1
var overlap = true
// finding "n"
while n < widths.count && overlap {
overlap = doesOverlap(n, positions: positions, widths: widths, margin: margin)
if overlap {
n += 1
}
}
var newPositions = [Int]()
var i = 0
// create result indices
while i < positions.count {
newPositions.append(i)
i += n
}
return newPositions
}
// returns whether drawing only n-th labels will casue overlapping
private func doesOverlap(n: Int, positions: [CGPoint], widths: [CGFloat], margin: CGFloat) -> Bool {
var i = 0
var newPositions = [CGPoint]()
var newWidths = [CGFloat]()
// getting only n-th records
while i < positions.count {
newPositions.append(positions[i])
newWidths.append(widths[i])
i += n
}
// overlap with next label checking
for j in 0...newPositions.count - 2 {
if newPositions[j].x + newWidths[j] + margin > newPositions[j+1].x {
return true
}
}
return false
}
}