/**
* Notice there's only one thing in this that isn't defined:
* It still needs public abstract void triggerEvent();
*/
public abstract static class TopButton extends JPanel implements MouseListener {
protected ButtonPanel parent;
private String text;
public TopButton(ButtonPanel bp, String text) { parent = bp; this.text = text; addMouseListener(this); }
public void mouseClicked(MouseEvent e) { triggerEvent(); }
public void mouseEntered(MouseEvent e) { }
public void mouseExited(MouseEvent e) { }
public void mousePressed(MouseEvent e) { }
public void mouseReleased(MouseEvent e) { }
public abstract void triggerEvent();
public void paintComponent(Graphics g) {
super.paintComponent(g);
Color oldColor = g.getColor();
Font oldFont = g.getFont();
Font newFont = new Font(oldFont.getName(),oldFont.getStyle(),oldFont.getSize());
g.setFont(newFont);
g.setColor(Color.black);
g.drawString(text, 20, 20);
g.setFont(oldFont);
g.setColor(oldColor);
}
}
现在,当我真正定义我的按钮时,我会这样做。通过提供它需要的一条线,唯一使它与众不同的东西。现在我可以为每个文件创建一个新文件,并为每个文件定义一个新类。这要简单得多。
private static void loadButtonPanelButtons() {
/* This button should tell the parent to bring up the save screen */
TopButton save = new TopButton(buttonPanel,"Save") {
public void triggerEvent() { parent.triggerSave(); }
};
save.setBorder(LineBorder.createBlackLineBorder());
buttonPanel.add(save);
/* This button should tell the parent to bring up the load screen */
TopButton load = new TopButton(buttonPanel,"Load") {
public void triggerEvent() { parent.triggerLoad(); }
};
load.setBorder(LineBorder.createBlackLineBorder());
buttonPanel.add(load);
TopButton addTile = new TopButton(buttonPanel,"Add Tile") {
public void triggerEvent() { parent.triggerAddTile(); }
};
addTile.setBorder(LineBorder.createBlackLineBorder());
buttonPanel.add(addTile);
TopButton saveTiles = new TopButton(buttonPanel,"Save Tiles") {
public void triggerEvent() { parent.triggerStyleSave(); }
};
saveTiles.setBorder(LineBorder.createBlackLineBorder());
buttonPanel.add(saveTiles);
}
现在,当我处理被按下的按钮时,记得回到 TopButton 的定义中......有
public void mouseClicked(MouseEvent e) { triggerEvent(); }
我们知道triggerEvent() 最终会被定义。我们可以在每个按钮的基础上定义它,当面板被点击时,无论我们定义 triggerEvent() 是什么,它都会被调用。