【发布时间】:2018-08-19 14:20:00
【问题描述】:
最近,我终于设法在每次点击之间实现了一个带有 I 帧的工作健康栏。但是,它看起来很不整洁,因为我用于健康条的只是一条由 pygame 绘制的红线。而不是这个,我希望使用每次玩家被击中时减少半颗心的心。
我的问题是;当我的健康超过某个点时,如何让健康栏更新?我尝试的每一种方法似乎都不起作用。
我的工作代码如下;
游戏类
import pygame
from constants import *
from player import Player
from enemy import Enemy
pygame.init()
screen = pygame.display.set_mode([500, 500])
pygame.display.set_caption('Labyrinth')
# Spawn player
player = Player(50, 50)
all_sprites_list = pygame.sprite.Group()
all_sprites_list.add(player)
# Spawn enemy
enemy = Enemy(150, 150)
enemy_sprites = pygame.sprite.Group()
enemy_sprites.add(enemy)
healthbar = HealthBar.Health_Bar(10, 10)
health_bar = pygame.sprite.Group()
health_bar.add(healthbar)
clock = pygame.time.Clock()
done = False
# ----- Event Loop
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
player.changespeed(-3, 0)
elif event.key == pygame.K_RIGHT:
player.changespeed(3, 0)
elif event.key == pygame.K_UP:
player.changespeed(0, -3)
elif event.key == pygame.K_DOWN:
player.changespeed(0, 3)
elif event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT:
player.changespeed(3, 0)
elif event.key == pygame.K_RIGHT:
player.changespeed(-3, 0)
elif event.key == pygame.K_UP:
player.changespeed(0, 3)
elif event.key == pygame.K_DOWN:
player.changespeed(0, -3)
# ----- Game Logic
all_sprites_list.update()
enemy_sprites.update(player)
player_hit_list = pygame.sprite.spritecollide(player, enemy_sprites, False)
for hit in player_hit_list:
player.hit_check(1)
if player.is_dead():
done = True
screen.fill(WHITE)
all_sprites_list.draw(screen)
enemy_sprites.draw(screen)
health_bar.draw(screen)
pygame.display.flip()
clock.tick(60)
pygame.quit()
播放器类
from constants import *
import pygame
import time
from datetime import datetime, timedelta
class Player(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.image = pygame.Surface([15, 15])
self.image.fill(BLACK)
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.health = 10
self.invincible_until = datetime.now()
self.change_x = 0
self.change_y = 0
def changespeed(self, x, y):
self.change_x += x
self.change_y += y
def update(self):
self.rect.x += self.change_x
self.rect.y += self.change_y
# I-frames for when taking damage
# ---
def can_take_damage(self):
if datetime.now() < self.invincible_until:
return False
return True
def hit_check(self, damage):
if self.can_take_damage():
self.health -= damage
self.invincible_until = datetime.now() + timedelta(seconds = .5)
def is_dead(self):
return self.health <= 0
敌人等级
from constants import *
import pygame
class Enemy(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.image = pygame.Surface([10, 10])
self.image.fill(RED)
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
健康栏类
import pygame
import constants
from Spritesheet import SpriteSheet
class Health_Bar(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
health_frames = []
sprite_sheet = SpriteSheet("full_heart.png")
image = sprite_sheet.get_image(0, 0, 40, 40)
health_frames.append(image)
image = sprite_sheet.get_image(0, 0, 40, 30)
health_frames.append(image)
image = sprite_sheet.get_image(0, 0, 40, 20)
health_frames.append(image)
image = sprite_sheet.get_image(0, 0, 10, 30)
health_frames.append(image)
self.image = health_frames[0]
self.rect = self.image.get_rect()
self.rect.y = y
self.rect.x = x
def update(self):
if player.health <= 5:
self.image = health_frames[1]
SpriteSheet 类
import pygame
import constants
class SpriteSheet(object):
def __init__(self, file_name):
self.sprite_sheet = pygame.image.load(file_name).convert()
def get_image(self, x, y, width, height):
image = pygame.Surface([width, height]).convert()
image.blit(self.sprite_sheet, (0, 0), (x, y, width, height))
image.set_colorkey(constants.BLACK)
return image
常量类只定义了几种颜色
下面是用于血条的心(为了简单起见,我只有两个阶段的血条)
感谢您提供的任何帮助!
【问题讨论】:
-
我没有看到您当前的代码实际绘制了健康精灵?
-
在游戏类代码的末尾我有
player.health_bar(player.image, 10, 10)行,这是对我之前在屏幕上绘制矩形健康条的代码的修改。就像我说的那样,这只是将精灵绘制在我的播放器上。 -
哦,现在我明白了。我没有意识到
health_bar取代了self.image。 -
我无法重现错误(健康栏停留在左上角)。请发帖minimal, complete and verifiable example。
-
对不起,我忘了编辑问题本身,我更新了它,以便健康栏是它自己的类,就像 AKX 建议的那样,但是当我的健康状况超过时,它似乎无法更新某点