【发布时间】:2020-11-29 06:07:09
【问题描述】:
如何定义身份验证提供程序?现在每次在 playerLogin 方法中未定义 auth 变量。
我正在使用 Adonis v4.1
代码: 启动/socket.js
const Server = use('Server')
const io = use('socket.io')(Server.getInstance())
// Define controllers here
// Example: const WSController = use('App/Controllers/Http/ChatController')
const AuthenticateController = use('App/Controllers/Http/AuthenticateController');
io.on('connection', function (socket) {
// Define here the controller methods
// Example: WSController.goMessage(socket, io)
AuthenticateController.playerLogin(socket, io);
AuthenticateController.playerRegister(socket, io);
})
AuthenticateController.js
const Hash = use('Hash')
const User = use('App/Models/User')
class AuthenticateController {
static playerLogin(socket, io, {auth}) {
socket.on('playerLogin', async (data) => {
console.log('WORKS')
if (await auth.attempt(data.email, data.password)) {
let user = await User.findBy('email', data.email)
let accessToken = await auth.generate(user)
socket.emit('sendPlayerToken', { token: accessToken });
} else {
socket.emit('sendPlayerToken', { token: 'Credentials are incorrect' });
}
});
}
static playerRegister(socket, io) {
socket.on('playerRegister', async (data) => {
const safePassword = await Hash.make(data.password)
const user = new User()
user.username = data.username
user.email = data.email
user.password = safePassword
await user.save()
socket.emit('sendPlayerRegister', { success: true });
});
}
}
亲切的问候,
玉米
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