【发布时间】:2014-09-03 16:59:05
【问题描述】:
这是一个很长的问题,所以请耐心等待。
目前我正在开发一个小工具,旨在帮助我跟踪我的故事中的无数角色。
该工具执行以下操作:
- 加载当前在磁盘上存储为 json 的字符,并将它们存储在一个列表中,该列表通过 ListBox 呈现在 Shell 中。
- 如果用户随后打开一个字符,Shell(即
Conductor<Screen>.Collection.OneActive)会打开一个新的CharacterViewModel,该CharacterViewModel派生自Screen。 -
Character获取要通过IEventAggregator消息系统打开的字符。 -
CharacterViewModel还具有各种属性,它们是绑定到各种子视图的子视图模型。
这是我的问题:
目前我在初始化ChracterViewModel 时手动初始化子视图模型。但这对我来说听起来很可疑,我很确定有更好的方法可以做到这一点,但我不知道该怎么做。
这是CharacterViewModel的代码:
/// <summary>ViewModel for the character view.</summary>
public class CharacterViewModel : Screen, IHandle<DataMessage<ICharacterTagsService>>
{
// --------------------------------------------------------------------------------------------------------------------
// Fields
// -------------------------------------------------------------------------------------------------------------------
/// <summary>The event aggregator.</summary>
private readonly IEventAggregator eventAggregator;
/// <summary>The character tags service.</summary>
private ICharacterTagsService characterTagsService;
// --------------------------------------------------------------------------------------------------------------------
// Constructors & Destructors
// -------------------------------------------------------------------------------------------------------------------
/// <summary>Initializes a new instance of the <see cref="CharacterViewModel"/> class.</summary>
public CharacterViewModel()
{
if (Execute.InDesignMode)
{
this.CharacterGeneralViewModel = new CharacterGeneralViewModel();
this.CharacterMetadataViewModel = new CharacterMetadataViewModel();
}
}
/// <summary>Initializes a new instance of the <see cref="CharacterViewModel"/> class.</summary>
/// <param name="eventAggregator">The event aggregator.</param>
[ImportingConstructor]
public CharacterViewModel(IEventAggregator eventAggregator)
: this()
{
this.eventAggregator = eventAggregator;
this.eventAggregator.Subscribe(this);
}
// --------------------------------------------------------------------------------------------------------------------
// Properties
// -------------------------------------------------------------------------------------------------------------------
/// <summary>Gets or sets the character.</summary>
public Character Character { get; set; }
/// <summary>Gets or sets the character general view model.</summary>
public CharacterGeneralViewModel CharacterGeneralViewModel { get; set; }
/// <summary>Gets or sets the character metadata view model.</summary>
public CharacterMetadataViewModel CharacterMetadataViewModel { get; set; }
/// <summary>Gets or sets the character characteristics view model.</summary>
public CharacterApperanceViewModel CharacterCharacteristicsViewModel { get; set; }
/// <summary>Gets or sets the character family view model.</summary>
public CharacterFamilyViewModel CharacterFamilyViewModel { get; set; }
// --------------------------------------------------------------------------------------------------------------------
// Methods
// -------------------------------------------------------------------------------------------------------------------
/// <summary>Saves a character to the file system as a json file.</summary>
public void SaveCharacter()
{
ICharacterSaveService saveService = new JsonCharacterSaveService(Constants.CharacterSavePathMyDocuments);
saveService.SaveCharacter(this.Character);
this.characterTagsService.AddTags(this.Character.Metadata.Tags);
this.characterTagsService.SaveTags();
}
/// <summary>Called when initializing.</summary>
protected override void OnInitialize()
{
this.CharacterGeneralViewModel = new CharacterGeneralViewModel(this.eventAggregator);
this.CharacterMetadataViewModel = new CharacterMetadataViewModel(this.eventAggregator, this.Character);
this.CharacterCharacteristicsViewModel = new CharacterApperanceViewModel(this.eventAggregator, this.Character);
this.CharacterFamilyViewModel = new CharacterFamilyViewModel(this.eventAggregator);
this.eventAggregator.PublishOnUIThread(new CharacterMessage
{
Data = this.Character
});
base.OnInitialize();
}
/// <summary>
/// Handles the message.
/// </summary>
/// <param name="message">The message.</param>
public void Handle(DataMessage<ICharacterTagsService> message)
{
this.characterTagsService = message.Data;
}
}
为了完成,我还给你一个子 ViewModel。其他的并不重要,因为它们的结构相同,只是执行不同的任务。
/// <summary>The character metadata view model.</summary>
public class CharacterMetadataViewModel : Screen
{
/// <summary>The event aggregator.</summary>
private readonly IEventAggregator eventAggregator;
/// <summary>Initializes a new instance of the <see cref="CharacterMetadataViewModel"/> class.</summary>
public CharacterMetadataViewModel()
{
if (Execute.InDesignMode)
{
this.Character = DesignData.LoadSampleCharacter();
}
}
/// <summary>Initializes a new instance of the <see cref="CharacterMetadataViewModel"/> class.</summary>
/// <param name="eventAggregator">The event aggregator.</param>
/// <param name="character">The character.</param>
public CharacterMetadataViewModel(IEventAggregator eventAggregator, Character character)
{
this.Character = character;
this.eventAggregator = eventAggregator;
this.eventAggregator.Subscribe(this);
}
/// <summary>Gets or sets the character.</summary>
public Character Character { get; set; }
/// <summary>
/// Gets or sets the characters tags.
/// </summary>
public string Tags
{
get
{
return string.Join("; ", this.Character.Metadata.Tags);
}
set
{
char[] delimiters = { ',', ';', ' ' };
List<string> tags = value.Split(delimiters, StringSplitOptions.RemoveEmptyEntries).ToList();
this.Character.Metadata.Tags = tags;
this.NotifyOfPropertyChange(() => this.Tags);
}
}
}
我已经阅读了Screens, Conductors and Composition、IResult and Coroutines 并浏览了文档的其余部分,但不知何故我找不到我要找的东西。
//编辑:我应该提到我的代码工作得很好。我只是对它不满意,因为我认为我对 MVVM 的概念的理解并不完全正确,因此编写了错误的代码。
【问题讨论】:
-
一个视图模型实例化一个或多个其他视图模型是很正常的。
标签: c# wpf mvvm caliburn.micro