【发布时间】:2016-08-29 00:29:40
【问题描述】:
我正在开发一个游戏,其中分数被提交到活动中的排行榜,新的高分显示在片段中的排名。我有一些(有点)实用的东西,但成功率约为 10%。
流程如下:
方法句柄领导者
此方法获取每个排行榜的当前分数,如果新分数更好,则提交并使用分数创建一个新的 newHigh 对象并添加到 ArrayList 中。处理完所有 3 个排行榜后,调用 setHighs 方法。 (在每个排行榜调用中都会检查错误)
public void handleLeaders(boolean win, int size, double t, final int toupees) {
if(win) {
final long time = (long) t;
// Toupees
Games.Leaderboards.loadCurrentPlayerLeaderboardScore(mGoogleApiClient,
getString(R.string.leaderboard_trumps_toupeed),
LeaderboardVariant.TIME_SPAN_ALL_TIME,
LeaderboardVariant.COLLECTION_PUBLIC).setResultCallback(
new ResultCallback<Leaderboards.LoadPlayerScoreResult>() {
@Override
public void onResult(Leaderboards.LoadPlayerScoreResult arg0) {
LeaderboardScore c = arg0.getScore();
int old;
if (c != null)
old = (int) c.getRawScore();
else
old = 0;
Games.Leaderboards.submitScore(mGoogleApiClient, getResources().getString(R.string.leaderboard_trumps_toupeed), old + toupees);
GameEndOverlay.newHighs.add(new newHigh("Trumps Toupee'd", old + toupees));
Status status = arg0.getStatus();
int statusCode = status.getStatusCode();
if (statusCode == GamesStatusCodes.STATUS_NETWORK_ERROR_NO_DATA)
GameEndOverlay.highsError = true;
if(++GameEndOverlay.leaderboardsCompleted == 3)
((GameEndOverlay) gameEndOverlayFrag).setHighs();
}
});
if (size == getResources().getInteger(R.integer.size_apprentice)) {
// Wins
Games.Leaderboards.loadCurrentPlayerLeaderboardScore(mGoogleApiClient,
getString(R.string.leaderboard_apprentice_wins),
LeaderboardVariant.TIME_SPAN_ALL_TIME,
LeaderboardVariant.COLLECTION_PUBLIC).setResultCallback(
new ResultCallback<Leaderboards.LoadPlayerScoreResult>() {
@Override
public void onResult(Leaderboards.LoadPlayerScoreResult arg0) {
LeaderboardScore c = arg0.getScore();
int wins;
if (c != null)
wins = (int) c.getRawScore();
else
wins = 0;
Games.Leaderboards.submitScore(mGoogleApiClient, getResources().getString(R.string.leaderboard_apprentice_wins), wins + 1);
GameEndOverlay.newHighs.add(new newHigh("Apprentice Wins", wins + 1));
Status status = arg0.getStatus();
int statusCode = status.getStatusCode();
if (statusCode == GamesStatusCodes.STATUS_NETWORK_ERROR_NO_DATA)
GameEndOverlay.highsError = true;
if(++GameEndOverlay.leaderboardsCompleted == 3)
((GameEndOverlay) gameEndOverlayFrag).setHighs();
}
});
// Speed
Games.Leaderboards.loadCurrentPlayerLeaderboardScore(mGoogleApiClient,
getString(R.string.leaderboard_fastest_apprentice),
LeaderboardVariant.TIME_SPAN_ALL_TIME,
LeaderboardVariant.COLLECTION_PUBLIC).setResultCallback(
new ResultCallback<Leaderboards.LoadPlayerScoreResult>() {
@Override
public void onResult(Leaderboards.LoadPlayerScoreResult arg0) {
LeaderboardScore c = arg0.getScore();
long old_time;
if(c != null) {
old_time = c.getRawScore();
Log.d("time", old_time + "");
if(time < old_time) {
Games.Leaderboards.submitScore(mGoogleApiClient, getResources().getString(R.string.leaderboard_fastest_apprentice), time);
GameEndOverlay.newHighs.add(new newHigh("Fastest Apprentice", time));
}
}
else {
Games.Leaderboards.submitScore(mGoogleApiClient, getResources().getString(R.string.leaderboard_fastest_apprentice), time);
GameEndOverlay.newHighs.add(new newHigh("Fastest Apprentice", time));
}
Status status = arg0.getStatus();
int statusCode = status.getStatusCode();
if (statusCode == GamesStatusCodes.STATUS_NETWORK_ERROR_NO_DATA)
GameEndOverlay.highsError = true;
if(++GameEndOverlay.leaderboardsCompleted == 3)
((GameEndOverlay) gameEndOverlayFrag).setHighs();
}
});
}
}
方法 setHighs
此方法获取每个对应的 newHigh 的排名并将新排名存储在对象中。收集完所有等级后,调用 setSecondHighs 方法。 (在每个排行榜调用中都会检查错误)
public void setHighs() {
if(getActivity() == null)
return;
ranksComputed = 0;
for(newHigh highRaw : newHighs) {
final newHigh high = highRaw;
switch(high.getName()) {
case "Trumps Toupee'd":
Games.Leaderboards.loadCurrentPlayerLeaderboardScore(mGoogleApiClient,
getString(R.string.leaderboard_trumps_toupeed),
LeaderboardVariant.TIME_SPAN_ALL_TIME,
LeaderboardVariant.COLLECTION_PUBLIC).setResultCallback(
new ResultCallback<Leaderboards.LoadPlayerScoreResult>() {
@Override
public void onResult(Leaderboards.LoadPlayerScoreResult arg0) {
if(arg0.getScore() == null) {
highsError = true;
ranksComputed++;
if(ranksComputed >= newHighs.size())
setSecondHighs();
return;
}
high.setRank(arg0.getScore().getRank());
Status status = arg0.getStatus();
int statusCode = status.getStatusCode();
if (statusCode == GamesStatusCodes.STATUS_NETWORK_ERROR_NO_DATA)
GameEndOverlay.highsError = true;
ranksComputed++;
if(ranksComputed >= newHighs.size())
setSecondHighs();
}
});
break;
case "Apprentice Wins":
Games.Leaderboards.loadCurrentPlayerLeaderboardScore(mGoogleApiClient,
getString(R.string.leaderboard_apprentice_wins),
LeaderboardVariant.TIME_SPAN_ALL_TIME,
LeaderboardVariant.COLLECTION_PUBLIC).setResultCallback(
new ResultCallback<Leaderboards.LoadPlayerScoreResult>() {
@Override
public void onResult(Leaderboards.LoadPlayerScoreResult arg0) {
if(arg0.getScore() == null) {
highsError = true;
ranksComputed++;
if(ranksComputed >= newHighs.size())
setSecondHighs();
return;
}
high.setRank(arg0.getScore().getRank());
Status status = arg0.getStatus();
int statusCode = status.getStatusCode();
if (statusCode == GamesStatusCodes.STATUS_NETWORK_ERROR_NO_DATA)
GameEndOverlay.highsError = true;
ranksComputed++;
if(ranksComputed >= newHighs.size())
setSecondHighs();
}
});
break;
case "Fastest Apprentice":
Games.Leaderboards.loadCurrentPlayerLeaderboardScore(mGoogleApiClient,
getString(R.string.leaderboard_fastest_apprentice),
LeaderboardVariant.TIME_SPAN_ALL_TIME,
LeaderboardVariant.COLLECTION_PUBLIC).setResultCallback(
new ResultCallback<Leaderboards.LoadPlayerScoreResult>() {
@Override
public void onResult(Leaderboards.LoadPlayerScoreResult arg0) {
if(arg0.getScore() == null) {
highsError = true;
ranksComputed++;
if(ranksComputed >= newHighs.size())
setSecondHighs();
return;
}
high.setRank(arg0.getScore().getRank());
Status status = arg0.getStatus();
int statusCode = status.getStatusCode();
if (statusCode == GamesStatusCodes.STATUS_NETWORK_ERROR_NO_DATA)
GameEndOverlay.highsError = true;
ranksComputed++;
if(ranksComputed >= newHighs.size())
setSecondHighs();
}
});
break;
}
}
}
方法 setSecondHighs
此方法向用户显示错误或新排名+分数
public void setSecondHighs() {
if(highsError)
// display an error to the user
else
// display ranks+score to user
}
问题是这里有很多 API 调用,并且提交的内容挂在调用的不同点。我知道必须有更好的方法来做到这一点。任何帮助将不胜感激。
干杯!
【问题讨论】:
-
看起来你正在实现比我在使用排行榜时通常做的更多的低级东西。根据文档, submitScore() 是火并且忘记了。如果您在使用这种形式的 API 时遇到问题,请查看 submitScoreImmediate()。我注意到在后台,使用 submitScore(),GoogleApiClient 有时会缓存提交并将它们作为 Scores.submitMultiple() 提交。
-
成功率约为 10%
-
经过更多调试,无论我的 Internet 连接如何,许多 onResult 调用都会返回一个空 LoadPlayerScoreResult 对象。这也不是每次。有时它是空的,有时它不是。这个问题一般出现在setHighs方法中,偶尔也会出现在handleLeaders方法中
标签: java android google-play google-play-games