【发布时间】:2020-06-07 20:37:40
【问题描述】:
我的代码可以将牌组随机化到永远不会拉出同一张牌的程度。抽出一张牌后,它会将其从阵列中移除。关键是,一旦所有的牌都被抽出来,它就会变成“无效”,我宁愿它只是重新随机化牌组并重新开始。
有没有办法做到这一点?
var cards = [
'clubs-ace',
'clubs-2',
'clubs-3',
'clubs-4',
'clubs-5',
'clubs-6',
'clubs-7',
'clubs-8',
'clubs-9',
'clubs-10',
'clubs-jack',
'clubs-queen',
'clubs-king',
'diamonds-ace',
'diamonds-2',
'diamonds-3',
'diamonds-4',
'diamonds-5',
'diamonds-6',
'diamonds-7',
'diamonds-8',
'diamonds-9',
'diamonds-10',
'diamonds-jack',
'diamonds-queen',
'diamonds-king',
'hearts-ace',
'hearts-2',
'hearts-3',
'hearts-4',
'hearts-5',
'hearts-6',
'hearts-7',
'hearts-8',
'hearts-9',
'hearts-10',
'hearts-jack',
'hearts-queen',
'hearts-king',
'spades-ace',
'spades-2',
'spades-3',
'spades-4',
'spades-5',
'spades-6',
'spades-7',
'spades-8',
'spades-9',
'spades-10',
'spades-jack',
'spades-queen',
'spades-king'
];
var kingsCup = 0;
var gameComplete = false;
function drawCard() {
if (gameComplete == false) {
var randomNumber = Math.floor(Math.random() * (cards.length - 1));
cards = cards.filter((e, i) => i !== randomNumber);
console.log(cards.length);
console.log(cards[randomNumber]);
document.getElementById("cards").src = 'assets/js/games/cards/' + cards[randomNumber] + '.png';
switch(cards[randomNumber]) {
case "clubs-ace":
document.getElementById("task").innerHTML = "Waterfall!";
break;
case "clubs-2":
document.getElementById("task").innerHTML = "Pick someone to drink."
break;
case "clubs-3":
document.getElementById("task").innerHTML = "Take a drink.";
break;
case "clubs-4":
document.getElementById("task").innerHTML = "Last to touch the floor drinks.";
break;
case "clubs-5":
document.getElementById("task").innerHTML = "All guys drink.";
break;
case "clubs-6":
document.getElementById("task").innerHTML = "All chicks drink.";
break;
case "clubs-7":
document.getElementById("task").innerHTML = "Last to reach for the sky drinks.";
break;
case "clubs-8":
document.getElementById("task").innerHTML = "Pick a mate that will drink anytime you drink.";
break;
case "clubs-9":
document.getElementById("task").innerHTML = "Rhyme";
break;
case "clubs-10":
document.getElementById("task").innerHTML = "Categories";
break;
case "clubs-jack":
document.getElementById("task").innerHTML = "Everyone must drink.";
break;
case "clubs-queen":
document.getElementById("task").innerHTML = "You're now the question master.";
break;
case "clubs-king":
kingsCup = kingsCup + 1;
if (kingsCup < 4) {
document.getElementById("task").innerHTML = "KING! Add a dash of your drink to the kings cup!";
}
else {
gameComplete = true;
document.getElementById("task").innerHTML = "GAME OVER! You must down the kings cup!";
}
break;
case "diamonds-ace":
document.getElementById("task").innerHTML = "Waterfall!";
break;
case "diamonds-2":
document.getElementById("task").innerHTML = "Pick someone to drink."
break;
case "diamonds-3":
document.getElementById("task").innerHTML = "Take a drink.";
break;
case "diamonds-4":
document.getElementById("task").innerHTML = "Last to touch the floor drinks.";
break;
case "diamonds-5":
document.getElementById("task").innerHTML = "All guys drink.";
break;
case "diamonds-6":
document.getElementById("task").innerHTML = "All chicks drink.";
break;
case "diamonds-7":
document.getElementById("task").innerHTML = "Last to reach for the sky drinks.";
break;
case "diamonds-8":
document.getElementById("task").innerHTML = "Pick a mate that will drink anytime you drink.";
break;
case "diamonds-9":
document.getElementById("task").innerHTML = "Rhyme";
break;
case "diamonds-10":
document.getElementById("task").innerHTML = "Categories";
break;
case "diamonds-jack":
document.getElementById("task").innerHTML = "Everyone must drink.";
break;
case "diamonds-queen":
document.getElementById("task").innerHTML = "You're now the question master.";
break;
case "diamonds-king":
kingsCup = kingsCup + 1;
if (kingsCup < 4) {
document.getElementById("task").innerHTML = "KING! Add a dash of your drink to the kings cup!";
}
else {
gameComplete = true;
document.getElementById("task").innerHTML = "GAME OVER! You must down the kings cup!";
}
break;
case "hearts-ace":
document.getElementById("task").innerHTML = "Waterfall!";
break;
case "hearts-2":
document.getElementById("task").innerHTML = "Pick someone to drink.";
break;
case "hearts-3":
document.getElementById("task").innerHTML = "Take a drink.";
break;
case "hearts-4":
document.getElementById("task").innerHTML = "Last to touch the floor drinks.";
break;
case "hearts-5":
document.getElementById("task").innerHTML = "All guys drink.";
break;
case "hearts-6":
document.getElementById("task").innerHTML = "All chicks drink.";
break;
case "hearts-7":
document.getElementById("task").innerHTML = "Last to reach for the sky drinks.";
break;
case "hearts-8":
document.getElementById("task").innerHTML = "Pick a mate that will drink anytime you drink.";
break;
case "hearts-9":
document.getElementById("task").innerHTML = "Rhyme";
break;
case "hearts-10":
document.getElementById("task").innerHTML = "Categories";
break;
case "hearts-jack":
document.getElementById("task").innerHTML = "Everyone must drink.";
break;
case "hearts-queen":
document.getElementById("task").innerHTML = "You're now the question master.";
break;
case "hearts-king":
kingsCup = kingsCup + 1;
if (kingsCup < 4) {
document.getElementById("task").innerHTML = "KING! Add a dash of your drink to the kings cup!";
}
else {
gameComplete = true;
document.getElementById("task").innerHTML = "GAME OVER! You must down the kings cup!";
}
break;
case "spades-ace":
document.getElementById("task").innerHTML = "Waterfall!";
break;
case "spades-2":
document.getElementById("task").innerHTML = "Pick someone to drink.";
break;
case "spades-3":
document.getElementById("task").innerHTML = "Take a drink.";
break;
case "spades-4":
document.getElementById("task").innerHTML = "Last to touch the floor drinks.";
break;
case "spades-5":
document.getElementById("task").innerHTML = "All guys drink.";
break;
case "spades-6":
document.getElementById("task").innerHTML = "All chicks drink.";
break;
case "spades-7":
document.getElementById("task").innerHTML = "Last to reach for the sky drinks.";
break;
case "spades-8":
document.getElementById("task").innerHTML = "Pick a mate that will drink anytime you drink.";
break;
case "spades-9":
document.getElementById("task").innerHTML = "Rhyme";
break;
case "spades-10":
document.getElementById("task").innerHTML = "Categories";
break;
case "spades-jack":
document.getElementById("task").innerHTML = "Everyone must drink.";
break;
case "spades-queen":
document.getElementById("task").innerHTML = "You're now the question master.";
break;
case "spades-king":
kingsCup = kingsCup + 1;
if (kingsCup < 4) {
document.getElementById("task").innerHTML = "KING! Add a dash of your drink to the kings cup!";
}
else {
gameComplete = true;
document.getElementById("task").innerHTML = "GAME OVER! You must down the kings cup!";
}
break;
}
document.getElementById("kingCount").innerHTML = 4 - kingsCup + " Kings Remaining";
}
}
当最终的国王被抽出时,我已经结束了游戏,但我希望在不刷新页面的情况下继续进行。
[编辑:添加完整源代码]
【问题讨论】:
-
向我们展示更多代码。
-
如果还剩 0 张卡片,
gameComplete === true? -
是的,有没有在不刷新页面的情况下重启卡组?
-
(1) 只定义
var cards;而不进行初始化 (2) 将cards的初始化放在一个函数中 (3) 每当您想(重新)启动时调用该函数。 -
将您的定义重命名为
const FULL_DECK(或类似名称),然后您可以使用cards = [...FULL_DECK];开始游戏,并在牌组空时再次填充。
标签: javascript random playing-cards