【发布时间】:2015-01-11 00:49:04
【问题描述】:
更新:
Ryan P 的回答提供了解决方案。但是,我采用了该解决方案 并对其进行了一些更改,丢弃了所有不存在的数据 正确初始化为 RootWidget 的 on_enter 方法 屏幕。这效果很好。
直到今天,我的 RootWidget 类都是 Widget 的子类,我可以毫无问题地访问它的 id 来获取“grid”的值。然而,我只是改变了 它是Screen的子类,现在它说由于某种原因ID是空的...... Screen确实有一个ID和所有这些,但由于某种原因,它没有注册那个 我在 kv 文件中为 id ''grid'' 分配了一个 GridLayout。谁能告诉我为什么?
回溯:
[INFO ] [Logger ] Record log in /home/yerman/.kivy/logs/kivy_14-11-13_201.txt
[INFO ] Kivy v1.9.0-dev
[INFO ] [Python ] v2.7.6 (default, Mar 22 2014, 22:59:56)
[GCC 4.8.2]
[INFO ] [Factory ] 172 symbols loaded
[INFO ] [Image ] Providers: img_tex, img_dds, img_pygame, img_pil, img_gif (img_sdl2, img_ffpyplayer ignored)
[INFO ] [Window ] Provider: pygame(['window_egl_rpi'] ignored)
[WARNING] [WinPygame ] Video: failed (multisamples=2)
[WARNING] [WinPygame ] trying without antialiasing
[INFO ] [GL ] OpenGL version <2.1 Mesa 10.1.3>
[INFO ] [GL ] OpenGL vendor <Intel Open Source Technology Center>
[INFO ] [GL ] OpenGL renderer <Mesa DRI Intel(R) Ironlake Mobile >
[INFO ] [GL ] OpenGL parsed version: 2, 1
[INFO ] [GL ] Shading version <1.20>
[INFO ] [GL ] Texture max size <8192>
[INFO ] [GL ] Texture max units <16>
[INFO ] [Window ] virtual keyboard not allowed, single mode, not docked
[INFO ] [Text ] Provider: pygame(['text_sdl2'] ignored)
{} #<<< note the emtpy ids I printed out
Traceback (most recent call last):
File "main.py", line 169, in <module>
MineSweeperApp().run()
File "/usr/lib/python2.7/dist-packages/kivy/app.py", line 799, in run
root = self.build()
File "main.py", line 163, in build
return Manager()
File "/usr/lib/python2.7/dist-packages/kivy/uix/screenmanager.py", line 844, in __init__
super(ScreenManager, self).__init__(**kwargs)
File "/usr/lib/python2.7/dist-packages/kivy/uix/floatlayout.py", line 66, in __init__
super(FloatLayout, self).__init__(**kwargs)
File "/usr/lib/python2.7/dist-packages/kivy/uix/layout.py", line 66, in __init__
super(Layout, self).__init__(**kwargs)
File "/usr/lib/python2.7/dist-packages/kivy/uix/widget.py", line 269, in __init__
Builder.apply(self)
File "/usr/lib/python2.7/dist-packages/kivy/lang.py", line 1837, in apply
self._apply_rule(widget, rule, rule)
File "/usr/lib/python2.7/dist-packages/kivy/lang.py", line 1942, in _apply_rule
child = cls(__no_builder=True)
File "main.py", line 43, in __init__
self.grid = self.ids["grid"]
KeyError: 'grid'
kv 文件:
#:kivy 1.8.0
<RootWidget>:
GridLayout:
id: grid
size: root.size
cols: root.sides
<Blank>:
background_color: 1, 1, 1, 1
background_disabled_down: "kivy_white_bg.png"
on_press: self.parent.parent.sweep(self)
<Mine>:
background_color: 1, 1, 1, 1
background_disabled_down: "kivy_white_bg.png"
on_press: self.parent.parent.sweep(self)
<TryAgain>:
anchor_x: 'center'
anchor_y: 'center'
BoxLayout:
size: root.size
orientation: 'vertical'
padding_bottom: '20dp'
Label:
font_size: '20dp'
text: root.text
BoxLayout:
size_hint: 1, .3
spacing: 10
padding: 10
Button:
size_hint: .4, 1
font_size: '20dp'
text: "yes"
on_press: app.stop(); app.run()
Button:
size_hint: .4, 1
font_size: '20dp'
text: "no"
on_press: root.quit()
<Menu>:
GridLayout:
rows: 2
Button:
text: "8x8"
on_press: root.manager.current = 'game_screen'
Button:
text: "16x16"
on_press: root.manager.current = 'game_screen'
Button:
text: "30x16"
on_press: root.manager.current = 'game_screen'
Button:
text: "custom"
on_press: root.manager.current = 'game_screen'
<Manager>:
id: _manager
menu: menu
game: game
current: menu_screen
Menu:
id: menu
manager: _manager
name: 'menu_screen'
RootWidget:
id: game
manager: _manager
name: 'game_screen'
main.py:
#!/usr/bin/env python
from random import sample
import sys
import kivy
kivy.require('1.8.0')
from kivy.app import App
from kivy.core.window import Window
from kivy.uix.widget import Widget
from kivy.uix.button import Button
from kivy.properties import NumericProperty, ListProperty, StringProperty, ObjectProperty
from kivy.uix.gridlayout import GridLayout
from kivy.uix.modalview import ModalView
from kivy.uix.screenmanager import ScreenManager, Screen
from kivy.clock import Clock
class Blank(Button):
index = ListProperty([0, 0])
count = NumericProperty(0)
def __init__(self, **kwargs):
super(Blank, self).__init__(**kwargs)
class Mine(Button):
index = ListProperty([0, 0])
count = NumericProperty(0) # not really necessary
def __init__(self, **kwargs):
super(Mine, self).__init__(**kwargs)
class RootWidget(Screen):
sides = NumericProperty(10)
mine_count = NumericProperty(20)
def __init__(self, **kwargs):
super(RootWidget, self).__init__(**kwargs)
self.grid = self.ids["grid"]
# generate random mine indices
mines = sample(xrange(self.sides**2), self.mine_count)
x, y = -1, 0
for i in xrange(self.sides**2):
if x == self.sides - 1:
x = 0
y += 1
else:
x += 1
if i not in mines:
b = Blank(index=[x, y])
else:
b = Mine(index=[x, y])
self.grid.add_widget(b)
# record mine, blank and safe blank indices
self.all_btns = [c.index for c in self.grid.children]
self.mines = [c.index for c in self.grid.children if isinstance(c, Mine)]
self.blanks = [c.index for c in self.grid.children if isinstance(c, Blank)]
# a safe blank has no adjacent mines
self.safe_blanks = [c.index for c in self.grid.children if self.is_safe(c)]
# give each btn an 'adjacent mines count'
for x, y in self.all_btns:
btn = self.get_child_by_index([x, y])
for index in self.field(x, y):
if index in self.mines:
btn.count += 1
def field(self, x, y):
""" the minefield surrounding a btn """
field = [[x-1, y], [x+1, y], [x, y+1], [x, y-1],
[x+1, y+1], [x-1, y-1], [x+1, y-1], [x-1, y+1]]
get = self.get_child_by_index
return [i for i in field if i in self.all_btns and get(i).disabled == False]
def sweep(self, instance):
instance.disabled = True
if instance.index in self.mines:
print "Boom!" # It's a mine! You lose
instance.text = "Boom!"
self.game_over()
pressed = sum(1 for c in self.grid.children if c.disabled == True)
print pressed
if self.sides**2 - pressed == self.mine_count:
self.game_over(win=True)
if instance.count > 0:
instance.text = str(instance.count)
instance.disabled = True
return
else:
x, y = instance.index
for index in self.field(x, y):
if index not in self.mines:
blank = self.get_child_by_index(index)
blank.disable = True
if blank.count > 0:
blank.text = str(blank.count)
self.sweep(blank)
def is_safe(self, btn):
x, y = btn.index
for index in self.field(x, y):
if index in self.mines:
return False
return True
def get_child_by_index(self, index):
for child in self.grid.children:
if child.index == index:
return child
def game_over(self, q=False, win=False):
if q == True:
sys.exit()
if win == True:
result = "Win"
elif win == False:
result = "lost"
view = TryAgain(
size_hint = (None, None),
width = self.width/2,
height = self.height/2,
center = self.center,
text = "You {}! Try Again?".format(result))
view.open()
class TryAgain(ModalView):
text = StringProperty('')
def quit(self):
sys.exit()
class Menu(Screen):
pass
class Manager(ScreenManager):
menu = ObjectProperty(None)
game = ObjectProperty(None)
class MineSweeperApp(App):
def build(self):
return Manager()
if __name__ == "__main__":
MineSweeperApp().run()
【问题讨论】:
-
从日志看来您使用的是 v1.9.0_dev。在 v1.8.0 中向屏幕添加 id 没有问题。您是否尝试过与该版本相同的代码?
-
我没有。我不确定如何降级
-
您能否发布更多代码,使其可执行,我将在我的机器上尝试一下?
-
我已经包含了完整的程序,注意在 kv 文件中使用的一个纹理.. 很多代码仍然是部分实验,部分只是没有完成
-
也因为我开始遇到这个错误,我从来没有测试过整个屏幕的实现,所以要小心。
标签: python python-2.7 kivy