【问题标题】:Altering a kivy property from another thread从另一个线程更改 kivy 属性
【发布时间】:2014-03-28 16:24:04
【问题描述】:

我正在尝试一些 kivy 代码。我尝试从使用线程库创建的胎面修改 kivy 属性(text_colour)。程序运行正常,但线程没有改变属性。

我还尝试在类中创建一个将值作为参数的方法,但也失败了。

from kivy.app import App

from kivy.uix.boxlayout import BoxLayout
from kivy.properties import ListProperty


import threading
import random
import time


def zaaa():
    import time
    time.sleep(3)
    ScatterTextWidget.text_colour = [0, 0, 1, 1]
    print "function ran"   

t = threading.Thread(target= zaaa)
t.start()


class ScatterTextWidget(BoxLayout):

    text_colour = ListProperty([1, 0, 0, 1])

    def change_label_colour(self, *args):
        colour = [random.random() for i in xrange(3)] + [1]
        self.text_colour = colour

    def press(self, *args):
        self.text_colour = [1, 1, 1, 1]


class TataApp(App):
    def build(self):
        return ScatterTextWidget()


if __name__ == "__main__":
    TataApp().run()

输出:

[INFO              ] Kivy v1.8.0
[INFO              ] [Logger      ] Record log in /home/mbp/.kivy/logs/kivy_14-02-26_44.txt
[INFO              ] [Factory     ] 157 symbols loaded
[DEBUG             ] [Cache       ] register <kv.lang> with limit=None, timeout=Nones
[DEBUG             ] [Cache       ] register <kv.image> with limit=None, timeout=60s
[DEBUG             ] [Cache       ] register <kv.atlas> with limit=None, timeout=Nones
[INFO              ] [Image       ] Providers: img_tex, img_dds, img_pygame, img_pil, img_gif 
[DEBUG             ] [Cache       ] register <kv.texture> with limit=1000, timeout=60s
[DEBUG             ] [Cache       ] register <kv.shader> with limit=1000, timeout=3600s
[DEBUG             ] [App         ] Loading kv </home/mbp/workspace/KiviPlay/tata.kv>
[DEBUG             ] [Window      ] Ignored <egl_rpi> (import error)
[INFO              ] [Window      ] Provider: pygame(['window_egl_rpi'] ignored)
libpng warning: iCCP: known incorrect sRGB profile
[DEBUG             ] [Window      ] Display driver x11
[DEBUG             ] [Window      ] Actual window size: 800x600
[DEBUG             ] [Window      ] Actual color bits r8 g8 b8 a8
[DEBUG             ] [Window      ] Actual depth bits: 24
[DEBUG             ] [Window      ] Actual stencil bits: 8
[DEBUG             ] [Window      ] Actual multisampling samples: 2
[INFO              ] [GL          ] OpenGL version <4.3.12618 Compatibility Profile Context 13.251>
[INFO              ] [GL          ] OpenGL vendor <ATI Technologies Inc.>
[INFO              ] [GL          ] OpenGL renderer <AMD Radeon HD 7700 Series>
[INFO              ] [GL          ] OpenGL parsed version: 4, 3
[INFO              ] [GL          ] Shading version <4.30>
[INFO              ] [GL          ] Texture max size <16384>
[INFO              ] [GL          ] Texture max units <32>
[DEBUG             ] [Shader      ] Fragment compiled successfully
[DEBUG             ] [Shader      ] Vertex compiled successfully
[DEBUG             ] [ImagePygame ] Load </usr/lib/python2.7/site-packages/Kivy-1.8.0-py2.7-linux-x86_64.egg/kivy/data/glsl/default.png>
[INFO              ] [Window      ] virtual keyboard not allowed, single mode, not docked
[INFO              ] [Text        ] Provider: pygame
[DEBUG             ] [Cache       ] register <kv.loader> with limit=500, timeout=60s
[INFO              ] [Loader      ] using a thread pool of 2 workers
[DEBUG             ] [Cache       ] register <textinput.label> with limit=None, timeout=60.0s
[DEBUG             ] [Cache       ] register <textinput.width> with limit=None, timeout=60.0s
[DEBUG             ] [Atlas       ] Load </usr/lib/python2.7/site-packages/Kivy-1.8.0-py2.7-linux-x86_64.egg/kivy/data/../data/images/defaulttheme.atlas>
[DEBUG             ] [Atlas       ] Need to load 1 images
[DEBUG             ] [Atlas       ] Load </usr/lib/python2.7/site-packages/Kivy-1.8.0-py2.7-linux-x86_64.egg/kivy/data/../data/images/defaulttheme-0.png>
[DEBUG             ] [ImagePygame ] Load </usr/lib/python2.7/site-packages/Kivy-1.8.0-py2.7-linux-x86_64.egg/kivy/data/../data/images/defaulttheme-0.png>
[INFO              ] [GL          ] NPOT texture support is available
[INFO              ] [OSC         ] using <multiprocessing> for socket
[DEBUG             ] [Base        ] Create provider from mouse
[DEBUG             ] [Base        ] Create provider from probesysfs
[DEBUG             ] [ProbeSysfs  ] using probsysfs!
[INFO              ] [Base        ] Start application main loop
<kivy.properties.ListProperty object at 0x124f870>
function ran
[INFO              ] [Base        ] Leaving application in progress...

【问题讨论】:

    标签: python multithreading kivy


    【解决方案1】:

    您不能从外部线程修改 kivy 属性或执行任何与 OpenGL 相关的工作。

    解决方案是安排callbacks 与kivy 的Clock 一起从kivy 的主线程调用一个函数并为您完成工作。

    就个人而言,当我使用第二个线程时,我使用队列进行线程间通信,如下所示:

    from Queue import Queue
    
     class KivyQueue(Queue):
        '''
        A Multithread safe class that calls a callback whenever an item is added
        to the queue. Instead of having to poll or wait, you could wait to get
        notified of additions.
    
        >>> def callabck():
        ...     print('Added')
        >>> q = KivyQueue(notify_func=callabck)
        >>> q.put('test', 55)
        Added
        >>> q.get()
        ('test', 55)
    
        :param notify_func: The function to call when adding to the queue
        '''
    
        notify_func = None
    
        def __init__(self, notify_func, **kwargs):
            Queue.__init__(self, **kwargs)
            self.notify_func = notify_func
    
        def put(self, key, val):
            '''
            Adds a (key, value) tuple to the queue and calls the callback function.
            '''
            Queue.put(self, (key, val), False)
            self.notify_func()
    
        def get(self):
            '''
            Returns the next items in the queue, if non-empty, otherwise a
            :py:attr:`Queue.Empty` exception is raised.
            '''
            return Queue.get(self, False)
    

    第二个线程使用 put 将东西放入队列。回调在调用时会使用trigger 安排一个kivy 回调。然后kivy的主线程调用的函数调用队列的get函数并设置相应的属性。

    如果您需要设置许多属性,这将很有帮助。如果您只需要设置一个属性,我所做的是从第二个线程中安排一个 callabck,它使用 partial 来使 value 成为函数的一部分。例如:

    # this may only be called from the main kivy thread
    def set_property(value, *largs):
        self.kivy_property = value
    
    # the second thread does this when it wants to set self.kivy_property to 10
    Clock.schedule_once(partial(set_property, 10))
    

    【讨论】:

      【解决方案2】:

      它对我有用:

      from kivy.app import App
      from kivy.uix.label import Label
      import threading
      
      import time
      
      class ScatterTextWidget(Label):
      
          def __init__(self,**kwargs):
          self.text = 'nima'
          self.color = [0, 1, 1, 1]
          super(ScatterTextWidget, self).__init__(**kwargs)
      a = ScatterTextWidget()
      def zaaa():
          import time
          time.sleep(3)
          a.color = [0, 0, 1, 1]
          print "function ran"   
      
      t = threading.Thread(target= zaaa)
      t.start()
      
      class TataApp(App):
          def build(self):
              return a
      
      
      if __name__ == "__main__":
          TataApp().run()
      

      【讨论】:

      • 这在 kivy 中是不安全的,即使它有时会起作用。
      • 为什么不安全?
      • 另外,2021 年还是不安全吗?
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