【发布时间】:2018-01-07 22:09:03
【问题描述】:
作为一名 Python 新手,我曾尝试根据指南的建议编写自己的游戏来开始。但是,对于这个游戏,我试图检测一个键何时被持续按下而不是被按下。我使用的当前代码不会使角色移动,并且如果没有实现halt(self, evt) 代码,则会在按住按钮足够长的时间后导致船无法控制地加速。
from tkinter import *
import random
import time
class Game:
def __init__(self):
self.tk = Tk()
self.tk.title("Shooter")
self.tk.resizable(0, 0)
self.tk.wm_attributes("-topmost", 1)
self.canvas = Canvas(self.tk, width=500, height=1000, highlightthickness=0)
self.canvas.pack()
self.tk.update()
self.canvas_height = 1000
self.canvas_width = 500
self.bg = PhotoImage(file="background.gif")
w = self.bg.width()
h = self.bg.height()
for x in range(0, 5):
for y in range(0, 10):
self.canvas.create_image(x * w, y * h, \
image=self.bg, anchor='nw')
self.sprites = []
self.running = True
def mainloop(self):
while 1:
if self.running == True:
for sprite in self.sprites:
sprite.move()
self.tk.update_idletasks()
self.tk.update()
time.sleep(0.01)
class Coords:
def __init__(self, x1=0, y1=0, x2=0, y2=0):
self.x1 = x1
self.y1 = y1
self.x2 = x2
self.y2 = y2
class Sprite:
def __init__(self, game):
self.game = game
self.endgame = False
self.coordinates = None
def move(self):
pass
def coords(self):
return self.coordinates
class PlayerSprite(Sprite):
def __init__(self, game):
Sprite.__init__(self, game)
self.renderimage = [
PhotoImage(file="player_1.gif"),
PhotoImage(file="player_2.gif"),
PhotoImage(file="player_3.gif"),
PhotoImage(file="player_4.gif"),
]
self.image = game.canvas.create_image(225, 900, \
image=self.renderimage[0], anchor='nw')
self.x = 0
self.y = 0
self.velx = 0
self.current_image = 0
self.current_image_add = 1
self.shoot_timer = 0
self.last_time = time.time()
self.coordinates = Coords()
x_move = None
y_move = None
game.canvas.bind_all('<KeyPress-Left>', self.move_left)
game.canvas.bind_all('<KeyPress-Right>', self.move_right)
game.canvas.bind_all('<KeyPress-Up>', self.move_up)
game.canvas.bind_all('<KeyPress-Down>', self.move_down)
game.canvas.bind_all('<KeyPress-Left>', self.halt)
game.canvas.bind_all('<KeyPress-Right>', self.halt)
game.canvas.bind_all('<KeyPress-Up>', self.halt)
game.canvas.bind_all('<KeyPress-Down>', self.halt)
game.canvas.bind_all('<space>', self.shoot)
def move_left(self, evt):
x_move = self.x - 1.5
self.x = x_move
def move_right(self, evt):
x_move = self.x + 1.5
self.x = x_move
def move_up(self, evt):
y_move = self.y - 1.5
self.y = y_move
def move_down(self, evt):
y_move = self.y + 1.5
self.y = y_move
def halt(self, evt):
time.sleep(0.01)
if x_move < 0:
x_move = -1.5
elif x_move > 0:
x_move = 1.5
elif y_move < 0:
y_move = -1.5
elif y_move > 0:
y_move = 1.5
def shoot(self, evt):
print("Placeholder")
def move(self):
self.game.canvas.move(self.image, self.x, self.y)
def coords(self):
xy = self.game.canvas.coords(self.image)
self.coordinates.x1 = xy[0]
self.coordinates.y1 = xy[1]
self.coordinates.x2 = xy[0] + 24
self.coordinates.y2 = xy[1] + 32
return self.coordinates
g = Game()
sp = PlayerSprite(g)
g.sprites.append(sp)
g.mainloop()
我的目标是在按下相应的键时让我的角色以恒定的速度移动(而不是一段时间后无法控制的快速移动)。
【问题讨论】:
-
GUI Button hold down的可能重复
标签: python python-3.x tkinter keypress