【问题标题】:OpenGL extensions available on different Android devices [closed]不同 Android 设备上可用的 OpenGL 扩展[关闭]
【发布时间】:2011-01-06 19:22:17
【问题描述】:

我正在为我的下一款 Android 游戏编写一个支持 OpenGL ES 的框架。目前我支持三种不同的精灵绘制技术:

  • 基本方式:使用顶点数组(慢)
  • 使用 vertex-buffer-objects (VBO)(更快)
  • 使用 draw_texture 扩展(最快,但仅适用于基本精灵,即没有变换)

OpenGL ES 1.0 支持顶点数组,因此每个 Android 设备都支持。我猜大多数(如果不是全部)当前设备也支持 VBO 和 draw_texture。

我想知道不同设备支持的扩展,而不是猜测。如果大多数设备都支持 VBO,我可以简化代码并只关注 VBO + draw_texture。

了解不同的设备支持哪些设备会很有帮助,因此,如果您有 Android 设备,请报告扩展程序列表。 :)

String extensions = gl.glGetString(GL10.GL_EXTENSIONS);

我有一个 HTC Hero,所以接下来我可以分享这些扩展。

【问题讨论】:

  • GL 扩展是否因固件和硬件而异?人们也应该放他们的固件版本吗?
  • 这应该是一个社区维基吗?
  • Dave:理论上固件更新可以为驱动程序增加更多支持,但我怀疑任何制造商都会这样做,而不仅仅是修复错误等等。不过,也许值得一提。
  • 我在 Android Market 上制作并发布了一个名为“glInfo”的小型免费实用程序。它列出了 OpenGL 扩展和限制,并允许复制或邮寄它们,这样您就可以询问设备 OpenGL 规范,甚至向非开发人员询问。

标签: java android opengl-es


【解决方案1】:

HTC G1 (Android 1.6) 上的 OpenGL ES 扩展:

  • GL_ARB_texture_env_combine
  • GL_ARB_texture_env_crossbar
  • GL_ARB_texture_env_dot3
  • GL_ARB_texture_mirrored_repeat
  • GL_ARB_vertex_buffer_object
  • GL_ATI_extended_texture_coordinate_data_formats
  • GL_ATI_imageon_misc
  • GL_ATI_texture_compression_atitc
  • GL_EXT_blend_equation_separate
  • GL_EXT_blend_func_separate
  • GL_EXT_blend_minmax
  • GL_EXT_blend_subtract
  • GL_EXT_stencil_wrap
  • GL_OES_byte_coordinates
  • GL_OES_compressed_pa​​letted_texture
  • GL_OES_draw_texture
  • GL_OES_fixed_point
  • GL_OES_matrix_palette
  • GL_OES_point_size_array
  • GL_OES_point_sprite
  • GL_OES_read_format
  • GL_OES_single_precision
  • GL_OES_vertex_buffer_object
  • GL_QUALCOMM_vertex_buffer_object
  • GL_QUALCOMM_direct_texture

HTC G1 (Android 1.6) 上的 OpenGL ES 版本:

  • OpenGL ES 1.0-CM

我将包含由以下人员检索到的版本:
gl.glGetString(GL10.GL_VERSION)

这很有趣,因为它不遵循规范。配置文件应该在数字之前。还需要确定能力。例如,Droid 不会在其扩展列表中报告 VBO 支持。但是,它确实报告了 1.1 的 OpenGL ES 版本。这意味着它确实支持 VBO,因为 VBO 在 1.1 版本中是强制性的。

【讨论】:

  • 谢谢,关于 OpenGL ES 1.1 / Droid 的好点子!
  • 我有点困惑。如果我编写只使用 VBO 的代码,它可以在 Droid 上运行吗?
  • 是的,它会起作用的。 VBO 是 Droid 支持的版本的官方部分。因此,它们没有在其扩展中列出。
【解决方案2】:

这是运行 Android 2.1-update1 的 HTC Evo 4G(感谢 Google IO):

GL_VERSION:

  • OpenGL ES-CM 1.1

GL_EXTENSIONS:

  • GL_AMD_compressed_3DC_texture
  • GL_AMD_compressed_ATC_texture
  • GL_ARB_texture_env_combine
  • GL_ARB_texture_env_dot3
  • GL_ARB_texture_mirrored_repeat
  • GL_ARB_vertex_buffer_object
  • GL_ATI_compressed_texture_atitc
  • GL_ATI_texture_compression_atitc
  • GL_EXT_blend_equation_separate
  • GL_EXT_blend_func_separate
  • GL_EXT_blend_minmax
  • GL_EXT_blend_subtract
  • GL_EXT_stencil_wrap
  • GL_OES_EGL_image
  • GL_OES_blend_equation_separate
  • GL_OES_blend_func_separate
  • GL_OES_blend_subtract
  • GL_OES_compressed_ETC1_RGB8_texture
  • GL_OES_compressed_pa​​letted_texture
  • GL_OES_draw_texture
  • GL_OES_extended_matrix_palette
  • GL_OES_framebuffer_object
  • GL_OES_matrix_palette
  • GL_OES_point_size_array
  • GL_OES_point_sprite
  • GL_OES_read_format
  • GL_OES_stencil_wrap
  • GL_OES_texture_cube_map
  • GL_OES_texture_env_crossbar
  • GL_OES_texture_mirrored_repeat

GL_RENDERER:

  • 肾上腺素

GL_VENDOR:

  • 高通

GL_ALIASED_POINT_SIZE_RANGE:

  • 1, 128

GL_SMOOTH_POINT_SIZE_RANGE:

  • 1, 128

我认为性能会复制 Nexus 的。毕竟它具有相同的渲染器/处理器。屏幕是TFT而不是OLED,但分辨率相同。然而,我在 N1 上每帧需要 16-18 毫秒的游戏需要 33-34 毫秒。我还没有研究为什么。如果屏幕仅以 30Hz 而不是 60Hz 运行,这个数字看起来很可疑。不过,我还没有确认。

【讨论】:

    【解决方案3】:

    Nexus One(Android 2.1)上的 OpenGL ES 扩展:

    • GL_AMD_compressed_3DC_texture
    • GL_AMD_compressed_ATC_texture
    • GL_ARB_texture_env_combine
    • GL_ARB_texture_env_dot3
    • GL_ARB_texture_mirrored_repeat
    • GL_ARB_vertex_buffer_object
    • GL_ATI_compressed_texture_atitc
    • GL_ATI_texture_compression_atitc
    • GL_EXT_blend_equation_separate
    • GL_EXT_blend_func_separate
    • GL_EXT_blend_minmax
    • GL_EXT_blend_subtract
    • GL_EXT_stencil_wrap
    • GL_OES_EGL_image
    • GL_OES_blend_equation_separate
    • GL_OES_blend_func_separate
    • GL_OES_blend_subtract
    • GL_OES_compressed_ETC1_RGB8_texture
    • GL_OES_compressed_pa​​letted_texture
    • GL_OES_draw_texture
    • GL_OES_extended_matrix_palette
    • GL_OES_framebuffer_object
    • GL_OES_matrix_palette
    • GL_OES_point_size_array
    • GL_OES_point_sprite
    • GL_OES_read_format
    • GL_OES_stencil_wrap
    • GL_OES_texture_cube_map
    • GL_OES_texture_env_crossbar
    • GL_OES_texture_mirrored_repeat

    【讨论】:

    • 注意:在 OS 2.1 中,GL_OES_framebuffer_object 中的函数不能从 Java API 中使用。打电话给他们只是抛出了一个异常。 Android 开发者关系证实他们忘记实现这些。 (是的...)它显然已在 2.2 中修复,虽然我还没有测试过。
    【解决方案4】:

    HTC Desire (AU) 的 OpenGL ES 信息

    GL_EXTENSIONS:

    • GL_AMD_compressed_3DC_texture
    • GL_AMD_compressed_ATC_texture
    • GL_ARB_texture_env_combine
    • GL_ARB_texture_env_dot3
    • GL_ARB_texture_mirrored_repeat
    • GL_ARB_vertex_buffer_object
    • GL_ATI_compressed_texture_atitc
    • GL_ATI_texture_compression_atitc
    • GL_EXT_blend_equation_separate
    • GL_EXT_blend_func_separate
    • GL_EXT_blend_minmax
    • GL_EXT_blend_subtract
    • GL_EXT_stencil_wrap GL_OES_EGL_image
    • GL_OES_blend_equation_separate
    • GL_OES_blend_func_separate
    • GL_OES_blend_subtract
    • GL_OES_compressed_ETC1_RGB8_texture
    • GL_OES_compressed_pa​​letted_texture
    • GL_OES_draw_texture
    • GL_OES_extended_matrix_palette
    • GL_OES_framebuffer_object
    • GL_OES_matrix_palette
    • GL_OES_point_size_array
    • GL_OES_point_sprite
    • GL_OES_read_format
    • GL_OES_stencil_wrap
    • GL_OES_texture_cube_map
    • GL_OES_texture_env_crossbar
    • GL_OES_texture_mirrored_repeat

    GL_VERSION:

    • OpenGL ES-CM 1.1

    GL_RENDERER:

    • 肾上腺素

    GL_VENDOR:

    • 高通

    【讨论】:

      【解决方案5】:

      您应该尝试访问 www.glbenchmark.com。他们有一个很好的数据库。他们在每个设备的 GL 环境部分列出了所有扩展。

      【讨论】:

      • 哇,太棒了。希望 CPU 也有同样的功能,它列出了 NEON 或浮点支持等功能。
      【解决方案6】:

      刚得到一个运行 Android 2.0.1 的 Droid。

      GL_EXTENSIONS:

      • GL_OES_byte_coordinates
      • GL_OES_fixed_point
      • GL_OES_single_precision
      • GL_OES_matrix_get
      • GL_OES_read_format
      • GL_OES_compressed_pa​​letted_texture
      • GL_OES_point_sprite
      • GL_OES_point_size_array
      • GL_OES_matrix_palette
      • GL_OES_draw_texture
      • GL_OES_query_matrix
      • GL_OES_texture_env_crossbar
      • GL_OES_texture_mirrored_repeat
      • GL_OES_texture_cube_map
      • GL_OES_blend_subtract
      • GL_OES_blend_func_separate
      • GL_OES_blend_equation_separate
      • GL_OES_stencil_wrap
      • GL_OES_extended_matrix_palette
      • GL_OES_framebuffer_object
      • GL_OES_rgb8_rgba8
      • GL_OES_depth24
      • GL_OES_stencil8
      • GL_OES_compressed_ETC1_RGB8_texture
      • GL_OES_mapbuffer
      • GL_OES_EGL_image
      • GL_EXT_multi_draw_arrays
      • GL_OES_required_internalformat
      • GL_IMG_read_format
      • GL_IMG_texture_compression_pvrtc
      • GL_IMG_texture_format_BGRA8888
      • GL_EXT_texture_format_BGRA8888
      • GL_IMG_texture_stream
      • GL_IMG_vertex_program

      GL_VERSION:

      • OpenGL ES-CM 1.1

      GL_RENDERER:

      • PowerVR SGX 530

      GL_VENDOR:

      • 想象技术

      GL_ALIASED_POINT_SIZE_RANGE:

      • 1, 32

      GL_SMOOTH_POINT_SIZE_RANGE:

      • 1, 1

      【讨论】:

      • aww 没有适合你的 VBO!对不起:)
      【解决方案7】:

      以下是搭载 Android 1.5 的三星 GT-I5700 (Spica / Galaxy Spica) 的信息:

      GL_VERSION:

      • 1.1(lib 版本 11.02.72)

      GL_RENDERER:

      • 电影

      GL_VENDOR:

      • 三星电子

      GL_EXTENSIONS:

      • GL_OES_matrix_palette
      • GL_OES_draw_texture
      • GL_OES_framebuffer_object
      • GL_OES_matrix_get
      • GL_ARB_texture_non_power_of_two

      【讨论】:

        【解决方案8】:

        看起来戴夫·韦伯说得有道理。

        这是我使用 Android 2.1 的原始 Droid 所拥有的,这与此处报告的使用 Android 2.0.1 的 Droid 不同。

        GL 版本

        • OpenGL ES 2.0

        GL 供应商

        • 想象技术

        GL 渲染器

        • PowerVR SGX 530

        GL 扩展

        • GL_OES_rgb8_rgba8
        • GL_OES_depth24
        • GL_OES_vertex_half_float
        • GL_OES_texture_float
        • GL_OES_texture_half_float
        • GL_OES_element_index_uint
        • GL_OES_mapbuffer
        • GL_OES_fragment_precision_high
        • GL_OES_compressed_ETC1_RGB8_texture
        • GL_OES_EGL_image
        • GL_OES_required_internalformat
        • GL_OES_depth_texture
        • GL_OES_get_program_binary
        • GL_OES_packed_depth_stencil
        • GL_OES_standard_derivatives
        • GL_EXT_multi_draw_arrays
        • GL_EXT_texture_format_BGRA8888
        • GL_EXT_discard_framebuffer
        • GL_IMG_shader_binary
        • GL_IMG_texture_compression_pvrtc
        • GL_IMG_texture_stream2
        • GL_IMG_texture_npot
        • GL_IMG_texture_format_BGRA8888
        • GL_IMG_read_format
        • GL_IMG_program_binary
        • GL_IMG_vertex_array_object

        【讨论】:

        • 不应该内置 VBO,因为它报告支持 OpenGL ES 2.0?对于 GLES2,扩展是强制性的 AFAIK,因此不报告为扩展。 SGX 530 确实支持 VBO。
        • 是的,VBO 是 2.0 的一部分。我正在使用我的旧 Droid 1 进行开发,它可以毫无问题地处理 VBO。我应该编辑我的帖子。
        【解决方案9】:

        HTC Hero (Android 1.5) 上的 OpenGL ES 扩展:

        • GL_ARB_texture_env_combine
        • GL_ARB_texture_env_crossbar
        • GL_ARB_texture_env_dot3
        • GL_ARB_texture_mirrored_repeat
        • GL_ARB_vertex_buffer_object
        • GL_ATI_extended_texture_coordinate_data_formats
        • GL_ATI_imageon_misc
        • GL_ATI_texture_compression_atitc
        • GL_EXT_blend_equation_separate
        • GL_EXT_blend_func_separate
        • GL_EXT_blend_minmax
        • GL_EXT_blend_subtract
        • GL_EXT_stencil_wrap
        • GL_OES_byte_coordinates
        • GL_OES_compressed_pa​​letted_texture
        • GL_OES_draw_texture
        • GL_OES_fixed_point
        • GL_OES_matrix_palette
        • GL_OES_point_size_array
        • GL_OES_point_sprite
        • GL_OES_read_format
        • GL_OES_single_precision
        • GL_OES_vertex_buffer_object
        • GL_QUALCOMM_vertex_buffer_object
        • GL_QUALCOMM_direct_texture

        【讨论】:

          【解决方案10】:

          运行 Android 1.6 的 Archos 5 互联网平板电脑:

          GL_VERSION:

          • OpenGL ES-CM 1.0

          GL_EXTENSIONS:

          • GL_OES_byte_coordinates
          • GL_OES_fixed_point
          • GL_OES_single_precision
          • GL_OES_read_format
          • GL_OES_compressed_pa​​letted_texture
          • GL_OES_draw_texture
          • GL_OES_matrix_get
          • GL_OES_query_matrix
          • GL_ARB_texture_compression
          • GL_ARB_texture_non_power_of_two
          • GL_ANDROID_direct_texture
          • GL_ANDROID_user_clip_plane
          • GL_ANDROID_vertex_buffer_object
          • GL_ANDROID_generate_mipmap

          GL_RENDERER:

          • Android PixelFlinger 1.0

          GL_VENDOR:

          • 安卓

          GL_ALIASED_POINT_SIZE_RANGE:

          • 0, 134217727

          GL_SMOOTH_POINT_SIZE_RANGE:

          • 0, 2048

          猜猜这意味着没有 OpenGL 硬件加速。

          【讨论】:

            【解决方案11】:

            三星 Galaxy Tab 的 Gl 信息

            Android Device
                   samsung / GT-P1000 / GT-P1000
                   2.2 / armeabi-v7a
                OpenGL Version
                   OpenGL ES-CM 1.1
                OpenGL Vendor
                   Imagination Technologies
                OpenGL Renderer
                   PowerVR SGX 540
                OpenGL Extensions
                   EXT_multi_draw_arrays
                   EXT_texture_format_BGRA8888
                   IMG_read_format
                   IMG_texture_compression_pvrtc
                   IMG_texture_format_BGRA8888
                   IMG_texture_stream
                   IMG_vertex_program
                   OES_EGL_image
                   OES_blend_equation_separate
                   OES_blend_func_separate
                   OES_blend_subtract
                   OES_byte_coordinates
                   OES_compressed_ETC1_RGB8_texture
                   OES_compressed_paletted_texture
                   OES_depth24
                   OES_draw_texture
                   OES_extended_matrix_palette
                   OES_fixed_point
                   OES_framebuffer_object
                   OES_mapbuffer
                   OES_matrix_get
                   OES_matrix_palette
                   OES_point_size_array
                   OES_point_sprite
                   OES_query_matrix
                   OES_read_format
                   OES_required_internalformat
                   OES_rgb8_rgba8
                   OES_single_precision
                   OES_stencil8
                   OES_stencil_wrap
                   OES_texture_cube_map
                   OES_texture_env_crossbar
                   OES_texture_mirrored_repeat
                Limits OpenGL 1.0
                   ALIASED_LINE_WIDTH_RANGE = 1,16
                   ALIASED_POINT_SIZE_RANGE = 1,32
                   MAX_ELEMENTS_INDICES = 0
                   MAX_ELEMENTS_VERTICES = 0
                   MAX_LIGHTS = 8
                   MAX_MODELVIEW_STACK_DEPTH = 16
                   MAX_PROJECTION_STACK_DEPTH = 2
                   MAX_TEXTURE_SIZE = 2048
                   MAX_TEXTURE_STACK_DEPTH = 4
                   MAX_TEXTURE_UNITS = 4
                   MAX_VIEWPORT_DIMS = 2048,2048
                   SMOOTH_LINE_WIDTH_RANGE = 1,1
                   SMOOTH_POINT_SIZE_RANGE = 1,1
                   SUBPIXEL_BITS = 4
                Limits OpenGL 1.1
                   MAX_CLIP_PLANES = 6
                Limits OpenGL 1.1 Ext
                   MAX_COLOR_ATTACHMENTS_OES = 0
                   MAX_CUBE_MAP_TEXTURE_SIZE = 2048
                   MAX_PALETTE_MATRICES_OES = 32
                   MAX_RENDERBUFFER_SIZE_OES = 2048
                   MAX_VERTEX_UNITS_OES = 4
                Display Resolution
                   Pixels = 600 x 1024
                   DPIs = 168.89351 x 169.33333
                Display Configurations
                   Standard
                      07: R5G6B5
                      06: R5G6B5 D24 S8
                      08: R5G6B5 D24 S8 MSAAx4
                      01: R8G8B8A8
                      04: R8G8B8A8
                      00: R8G8B8A8 D24 S8
                      03: R8G8B8A8 D24 S8
                      02: R8G8B8A8 D24 S8 MSAAx4
                      05: R8G8B8A8 D24 S8 MSAAx4
                Compressed Texture Formats
                   Reported
                      8b90: PALETTE4_RGB8_OES
                      8b91: PALETTE4_RGBA8_OES
                      8b92: PALETTE4_R5_G6_B5_OES
                      8b93: PALETTE4_RGBA4_OES
                      8b94: PALETTE4_RGB5_A1_OES
                      8b95: PALETTE8_RGB8_OES
                      8b96: PALETTE8_RGBA8_OES
                      8b97: PALETTE8_R5_G6_B5_OES
                      8b98: PALETTE8_RGBA4_OES
                      8b99: PALETTE8_RGB5_A1_OES
                      8c01: ???
                      8c03: ???
                      8c00: ???
                      8c02: ???
                      8d64: ETC1_RGB8_OES
                EGL Vendor & Version
                   Imagination Technologies
                   1.4 build 1.5.15.3152
                EGL Extensions
                   ANDROID_image_native_buffer
                   IMG_context_priority
                   KHR_gl_renderbuffer_image
                   KHR_gl_texture_2D_image
                   KHR_gl_texture_cubemap_image
                   KHR_image
                   KHR_image_base
                   KHR_vg_parent_image
            

            三星 Nexus S 的 GL 信息

            Android Device
               samsung  crespo  Nexus S
               2.3.4  armeabi-v7a
            OpenGL Version
               OpenGL ES-CM 1.1
            OpenGL Vendor
               Imagination Technologies
            OpenGL Renderer
               PowerVR SGX 540
            OpenGL Extensions
               EXT_multi_draw_arrays
               EXT_texture_format_BGRA8888
               IMG_read_format
               IMG_texture_compression_pvrtc
               IMG_texture_format_BGRA8888
               IMG_texture_stream
               IMG_vertex_array_object
               OES_EGL_image
               OES_blend_equation_separate
               OES_blend_func_separate
               OES_blend_subtract
               OES_byte_coordinates
               OES_compressed_ETC1_RGB8_texture
               OES_compressed_paletted_texture
               OES_depth24
               OES_draw_texture
               OES_egl_sync
               OES_extended_matrix_palette
               OES_fixed_point
               OES_framebuffer_object
               OES_mapbuffer
               OES_matrix_get
               OES_matrix_palette
               OES_point_size_array
               OES_point_sprite
               OES_query_matrix
               OES_read_format
               OES_required_internalformat
               OES_rgb8_rgba8
               OES_single_precision
               OES_stencil8
               OES_stencil_wrap
               OES_texture_cube_map
               OES_texture_env_crossbar
               OES_texture_mirrored_repeat
            Limits OpenGL 1.0
               ALIASED_LINE_WIDTH_RANGE = 1,16
               ALIASED_POINT_SIZE_RANGE = 1,32
               MAX_ELEMENTS_INDICES = 0
               MAX_ELEMENTS_VERTICES = 0
               MAX_LIGHTS = 8
               MAX_MODELVIEW_STACK_DEPTH = 16
               MAX_PROJECTION_STACK_DEPTH = 2
               MAX_TEXTURE_SIZE = 2048
               MAX_TEXTURE_STACK_DEPTH = 4
               MAX_TEXTURE_UNITS = 4
               MAX_VIEWPORT_DIMS = 2048,2048
               SMOOTH_LINE_WIDTH_RANGE = 1,1
               SMOOTH_POINT_SIZE_RANGE = 1,1
               SUBPIXEL_BITS = 4
            Limits OpenGL 1.1
               MAX_CLIP_PLANES = 6
            Limits OpenGL 1.1 Ext
               MAX_COLOR_ATTACHMENTS_OES = 0
               MAX_CUBE_MAP_TEXTURE_SIZE = 2048
               MAX_PALETTE_MATRICES_OES = 32
               MAX_RENDERBUFFER_SIZE_OES = 2048
               MAX_VERTEX_UNITS_OES = 4
            Display Resolution
               Pixels = 480 x 800
               DPIs = 234.46153 x 236.27907
            Display Configurations
               Standard
                  11 R5G6B5
                  10 R5G6B5 D24 S8
                  12 R5G6B5 D24 S8 MSAAx4
                  02 R8G8B8A8
                  05 R8G8B8A8
                  08 R8G8B8
                  01 R8G8B8A8 D24 S8
                  04 R8G8B8A8 D24 S8
                  07 R8G8B8 D24 S8
                  03 R8G8B8A8 D24 S8 MSAAx4
                  06 R8G8B8A8 D24 S8 MSAAx4
                  09 R8G8B8 D24 S8 MSAAx4
               Slow
                  29 R5G6B5 Native
                  30 R5G6B5 D16 Native
                  31 R8G8B8 Native
                  32 R8G8B8 D16 Native
                  33 R8G8B8A8 Native
                  34 R8G8B8A8 D16 Native
                  35 A8 Native
                  36 A8 D16 Native
            Compressed Texture Formats
               Reported
                  8b90 PALETTE4_RGB8_OES
                  8b91 PALETTE4_RGBA8_OES
                  8b92 PALETTE4_R5_G6_B5_OES
                  8b93 PALETTE4_RGBA4_OES
                  8b94 PALETTE4_RGB5_A1_OES
                  8b95 PALETTE8_RGB8_OES
                  8b96 PALETTE8_RGBA8_OES
                  8b97 PALETTE8_R5_G6_B5_OES
                  8b98 PALETTE8_RGBA4_OES
                  8b99 PALETTE8_RGB5_A1_OES
                  8c01 
                  8c03 
                  8c00 
                  8c02 
                  8d64 ETC1_RGB8_OES
            EGL Vendor & Version
               Android
               1.4 Android META-EGL
            EGL Extensions
               ANDROID_image_native_buffer
               ANDROID_swap_rectangle
               KHR_image
               KHR_image_base
               KHR_image_pixmap
            

            里程碑的 Gl 信息

            Android Device
               motorola / umts_sholes / Milestone
               2.1-update1 / armeabi-v7a
            OpenGL Version
               OpenGL ES-CM 1.1
            OpenGL Vendor
               Imagination Technologies
            OpenGL Renderer
               PowerVR SGX 530
            OpenGL Extensions
               EXT_multi_draw_arrays
               EXT_texture_format_BGRA8888
               IMG_read_format
               IMG_texture_compression_pvrtc
               IMG_texture_format_BGRA8888
               IMG_texture_stream
               IMG_vertex_program
               OES_EGL_image
               OES_blend_equation_separate
               OES_blend_func_separate
               OES_blend_subtract
               OES_byte_coordinates
               OES_compressed_ETC1_RGB8_texture
               OES_compressed_paletted_texture
               OES_depth24
               OES_draw_texture
               OES_extended_matrix_palette
               OES_fixed_point
               OES_framebuffer_object
               OES_mapbuffer
               OES_matrix_get
               OES_matrix_palette
               OES_point_size_array
               OES_point_sprite
               OES_query_matrix
               OES_read_format
               OES_required_internalformat
               OES_rgb8_rgba8
               OES_single_precision
               OES_stencil8
               OES_stencil_wrap
               OES_texture_cube_map
               OES_texture_env_crossbar
               OES_texture_mirrored_repeat
            Limits OpenGL 1.0
               ALIASED_LINE_WIDTH_RANGE = 1,16
               ALIASED_POINT_SIZE_RANGE = 1,32
               MAX_ELEMENTS_INDICES = 0
               MAX_ELEMENTS_VERTICES = 0
               MAX_LIGHTS = 8
               MAX_MODELVIEW_STACK_DEPTH = 16
               MAX_PROJECTION_STACK_DEPTH = 2
               MAX_TEXTURE_SIZE = 2048
               MAX_TEXTURE_STACK_DEPTH = 4
               MAX_TEXTURE_UNITS = 4
               MAX_VIEWPORT_DIMS = 2048,2048
               SMOOTH_LINE_WIDTH_RANGE = 1,1
               SMOOTH_POINT_SIZE_RANGE = 1,1
               SUBPIXEL_BITS = 4
            Limits OpenGL 1.1
               MAX_CLIP_PLANES = 6
            Limits OpenGL 1.1 Ext
               MAX_COLOR_ATTACHMENTS_OES = 0
               MAX_CUBE_MAP_TEXTURE_SIZE = 2048
               MAX_PALETTE_MATRICES_OES = 32
               MAX_RENDERBUFFER_SIZE_OES = 2048
               MAX_VERTEX_UNITS_OES = 4
            Display Resolution
               Pixels = 480 x 854
               DPIs = 96.0 x 96.0
            Display Configurations
               Standard
                  07: R5G6B5
                  06: R5G6B5 D24 S8
                  08: R5G6B5 D24 S8 MSAAx4
                  01: R8G8B8A8
                  04: R8G8B8A8
                  00: R8G8B8A8 D24 S8
                  03: R8G8B8A8 D24 S8
                  02: R8G8B8A8 D24 S8 MSAAx4
                  05: R8G8B8A8 D24 S8 MSAAx4
               Slow
                  22: R5G6B5 Native
                  23: R5G6B5 D16 Native
                  24: R8G8B8 Native
                  25: R8G8B8 D16 Native
                  26: R8G8B8A8 Native
                  27: R8G8B8A8 D16 Native
                  28: A8 Native
                  29: A8 D16 Native
            Compressed Texture Formats
               Reported
                  8b90: PALETTE4_RGB8_OES
                  8b91: PALETTE4_RGBA8_OES
                  8b92: PALETTE4_R5_G6_B5_OES
                  8b93: PALETTE4_RGBA4_OES
                  8b94: PALETTE4_RGB5_A1_OES
                  8b95: PALETTE8_RGB8_OES
                  8b96: PALETTE8_RGBA8_OES
                  8b97: PALETTE8_R5_G6_B5_OES
                  8b98: PALETTE8_RGBA4_OES
                  8b99: PALETTE8_RGB5_A1_OES
                  8c01: ???
                  8c03: ???
                  8c00: ???
                  8c02: ???
                  8d64: ETC1_RGB8_OES
            EGL Vendor & Version
               Android
               1.4 Android META-EGL
            EGL Extensions
               ANDROID_get_render_buffer
               ANDROID_image_native_buffer
               ANDROID_swap_rectangle
               KHR_image
               KHR_image_base
               KHR_image_pixmap
            

            对于 htc 野火

            Android Device
               HTC / buzz / HTC Wildfire
               2.2.1 / armeabi
            OpenGL Version
               OpenGL ES-CM 1.0
            OpenGL Vendor
               Android
            OpenGL Renderer
               Android PixelFlinger 1.3
            OpenGL Extensions
               ANDROID_generate_mipmap
               ANDROID_user_clip_plane
               ANDROID_vertex_buffer_object
               ARB_texture_compression
               ARB_texture_non_power_of_two
               OES_EGL_image
               OES_byte_coordinates
               OES_compressed_ETC1_RGB8_texture
               OES_compressed_paletted_texture
               OES_draw_texture
               OES_fixed_point
               OES_matrix_get
               OES_query_matrix
               OES_read_format
               OES_single_precision
            Limits OpenGL 1.0
               ALIASED_LINE_WIDTH_RANGE = 0,134217727
               ALIASED_POINT_SIZE_RANGE = 0,134217727
               MAX_ELEMENTS_INDICES = 0
               MAX_ELEMENTS_VERTICES = 0
               MAX_LIGHTS = 8
               MAX_MODELVIEW_STACK_DEPTH = 16
               MAX_PROJECTION_STACK_DEPTH = 2
               MAX_TEXTURE_SIZE = 4096
               MAX_TEXTURE_STACK_DEPTH = 2
               MAX_TEXTURE_UNITS = 2
               MAX_VIEWPORT_DIMS = 4096,4096
               SMOOTH_LINE_WIDTH_RANGE = 0,2048
               SMOOTH_POINT_SIZE_RANGE = 0,2048
               SUBPIXEL_BITS = 4
            Limits OpenGL 1.1
               MAX_CLIP_PLANES = 6
            Limits OpenGL 1.1 Ext
               MAX_COLOR_ATTACHMENTS_OES = 0
               MAX_CUBE_MAP_TEXTURE_SIZE = 0
               MAX_PALETTE_MATRICES_OES = 0
               MAX_RENDERBUFFER_SIZE_OES = 0
               MAX_VERTEX_UNITS_OES = 0
            Display Resolution
               Pixels = 240 x 320
               DPIs = 124.408165 x 125.04615
            Display Configurations
               Slow
                  00: R5G6B5 Native
                  01: R5G6B5 D16 Native
                  02: R8G8B8 Native
                  03: R8G8B8 D16 Native
                  04: R8G8B8A8 Native
                  05: R8G8B8A8 D16 Native
                  06: A8 Native
                  07: A8 D16 Native
            Compressed Texture Formats
               Reported
                  8b90: PALETTE4_RGB8_OES
                  8b91: PALETTE4_RGBA8_OES
                  8b92: PALETTE4_R5_G6_B5_OES
                  8b93: PALETTE4_RGBA4_OES
                  8b94: PALETTE4_RGB5_A1_OES
                  8b95: PALETTE8_RGB8_OES
                  8b96: PALETTE8_RGBA8_OES
                  8b97: PALETTE8_R5_G6_B5_OES
                  8b98: PALETTE8_RGBA4_OES
                  8b99: PALETTE8_RGB5_A1_OES
                  8d64: ETC1_RGB8_OES
            EGL Vendor & Version
               Android
               1.4 Android META-EGL
            EGL Extensions
               ANDROID_get_render_buffer
               ANDROID_image_native_buffer
               ANDROID_swap_rectangle
               KHR_image
               KHR_image_base
               KHR_image_pixmap
            

            【讨论】:

              【解决方案12】:

              伟大的倡议伙计! 我认为最好也为模拟器设置规格。这是运行 Android 2.1

              • GL_OES_byte_coordinates
              • GL_OES_fixed_point
              • GL_OES_single_precision
              • GL_OES_read_format
              • GL_OES_compressed_pa​​letted_texture
              • GL_OES_draw_texture
              • GL_OES_matrix_get
              • GL_OES_query_matrix
              • GL_OES_EGL_image
              • GL_ARB_texture_compression
              • GL_ARB_texture_non_power_of_two
              • GL_ANDROID_user_clip_plane
              • GL_ANDROID_vertex_buffer_object
              • GL_ANDROID_generate_mipmap

              【讨论】:

                【解决方案13】:

                这是我的索尼爱立信 Xperia X10 2.1 更新的输出。稍后我将为运行 1.6 的同一部手机添加规格。

                • GL_AMD_compressed_3DC_texture
                • GL_AMD_compressed_ATC_texture
                • GL_ARB_texture_env_combine
                • GL_ARB_texture_env_dot3
                • GL_ARB_texture_mirrored_repeat
                • GL_ARB_vertex_buffer_object
                • GL_ATI_compressed_texture_atitc
                • GL_ATI_texture_compression_atitc
                • GL_EXT_blend_equation_separate
                • GL_EXT_blend_func_separate
                • GL_EXT_blend_minmax
                • GL_EXT_blend_subtract
                • GL_EXT_stencil_wrap
                • GL_OES_E - GL_image
                • GL_OES_blend_equation_separate
                • GL_OES_blend_func_separate
                • GL_OES_blend_subtract
                • GL_OES_compressed_ETC1_RGB8_texture
                • GL_OES_compressed_pa​​letted_texture
                • GL_OES_draw_texture
                • GL_OES_extended_matrix_palette
                • GL_OES_framebuffer_object
                • GL_OES_matrix_palette
                • GL_OES_point_size_array
                • GL_OES_point_sprite
                • GL_OES_read_format
                • GL_OES_stencil_wrap
                • GL_OES_texture_cube_map
                • GL_OES_texture_env_crossbar
                • GL_OES_texture_mirrored_repeat

                【讨论】:

                  【解决方案14】:

                  这是从搭载 Android 1.6(没有 2.1 更新)的 Sony Erocsson Xperia X10 输出的:

                  • GL_AMD_compressed_3DC_texture
                  • GL_AMD_compressed_ATC_texture
                  • GL_ARB_texture_env_combine
                  • GL_ARB_texture_env_dot3
                  • GL_ARB_texture_mirrored_repeat
                  • GL_ARB_vertex_buffer_object
                  • GL_ATI_compressed_texture_atitc
                  • GL_ATI_texture_compression_atitc
                  • GL_EXT_blend_equation_separate
                  • GL_EXT_blend_func_separate
                  • GL_EXT_blend_minmax
                  • GL_EXT_blend_subtract
                  • GL_EXT_stencil_wrap
                  • GL_OES_blend_equation_separate
                  • GL_OES_blend_func_separate
                  • GL_OES_blend_subtract
                  • GL_OES_compressed_ETC1_RGB8_texture
                  • GL_OES_compressed_pa​​letted_texture
                  • GL_OES_draw_texture
                  • GL_OES_extended_matrix_palette
                  • GL_OES_framebuffer_object
                  • GL_OES_matrix_palette
                  • GL_OES_point_size_array
                  • GL_OES_point_sprite
                  • GL_OES_read_format
                  • GL_OES_stencil_wrap
                  • GL_OES_texture_cube_map
                  • GL_OES_texture_env_crossbar
                  • GL_OES_texture_mirrored_repeat

                  【讨论】:

                    【解决方案15】:

                    三星 Galaxy S,Android 2.1

                    安卓设备

                    • 三星/GT-I9000/GT-I9000
                    • 2.1-update1 / armeabi-v7a

                    OpenGL 版本

                    • OpenGL ES-CM 1.1

                    OpenGL 供应商

                    • 想象技术

                    OpenGL 渲染器

                    • PowerVR SGX 540

                    OpenGL 扩展

                    • EXT_multi_draw_arrays
                    • EXT_texture_format_BGRA8888
                    • IMG_read_format
                    • IMG_texture_compression_pvrtc
                    • IMG_texture_format_BGRA8888
                    • IMG_texture_stream
                    • IMG_vertex_program
                    • OES_EGL_image
                    • OES_blend_equation_separate
                    • OES_blend_func_separate
                    • OES_blend_subtract
                    • OES_byte_coordinates
                    • OES_compressed_ETC1_RGB8_texture
                    • OES_compressed_pa​​letted_texture
                    • OES_depth24
                    • OES_draw_texture
                    • OES_extended_matrix_palette
                    • OES_fixed_point
                    • OES_framebuffer_object
                    • OES_mapbuffer
                    • OES_matrix_get
                    • OES_matrix_palette
                    • OES_point_size_array
                    • OES_point_sprite
                    • OES_query_matrix
                    • OES_read_format
                    • OES_required_internalformat
                    • OES_rgb8_rgba8
                    • OES_single_precision
                    • OES_stencil8
                    • OES_stencil_wrap
                    • OES_texture_cube_map
                    • OES_texture_env_crossbar
                    • OES_texture_mirrored_repeat

                    【讨论】:

                    • 我也有这款手机 - 很遗憾没有 VBO 支持。但是,这款手机的帧速率比我与之比较的任何其他手机都要高。
                    【解决方案16】:

                    安卓设备

                    • Xperia x10 / X10i
                    • 2.1-update1 / armeabi-v7a

                    OpenGL 版本

                    • OpenGL ES-CM 1.1

                    OpenGL 供应商

                    • 高通

                    OpenGL 渲染器

                    • 肾上腺素

                    GL 扩展

                    • GL_AMD_compressed_3DC_texture
                    • GL_AMD_compressed_ATC_texture
                    • GL_ARB_texture_env_combine
                    • GL_ARB_texture_env_dot3
                    • GL_ARB_texture_mirrored_repeat
                    • GL_ARB_vertex_buffer_object
                    • GL_ATI_compressed_texture_atitc
                    • GL_ATI_texture_compression_atitc
                    • GL_EXT_blend_equation_separate
                    • GL_EXT_blend_func_separate
                    • GL_EXT_blend_minmax
                    • GL_EXT_blend_subtract
                    • GL_EXT_stencil_wrap
                    • GL_OES_EGL_image
                    • GL_OES_blend_equation_separate
                    • GL_OES_blend_func_separate
                    • GL_OES_blend_subtract
                    • GL_OES_compressed_ETC1_RGB8_texture
                    • GL_OES_compressed_pa​​letted_texture
                    • GL_OES_draw_texture
                    • GL_OES_extended_matrix_palette
                    • GL_OES_framebuffer_object
                    • GL_OES_matrix_palette
                    • GL_OES_point_size_array
                    • GL_OES_point_sprite
                    • GL_OES_read_format
                    • GL_OES_stencil_wrap
                    • GL_OES_texture_cube_map
                    • GL_OES_texture_env_crossbar
                    • GL_OES_texture_mirrored_repeat

                    GL_OES_EGL_image 是更新 2.1 中的新图像(1.6 中不存在)

                    【讨论】:

                      【解决方案17】:

                      这是摩托罗拉 Cliq,运行 1.1 hack,发现 here

                      Android Device
                         motorola / morr / MB200
                         2.1-update1 / armeabi
                      OpenGL Version
                         OpenGL ES 1.1-CM
                      OpenGL Vendor
                         QUALCOMM, Inc.
                      OpenGL Renderer
                         Q3Dimension MSM7230 01.02.08 0 4.0.0
                      OpenGL Extensions
                         ARB_texture_env_combine
                         ARB_texture_env_crossbar
                         ARB_texture_env_dot3
                         ARB_texture_mirrored_repeat
                         ARB_vertex_buffer_object
                         ATI_extended_texture_coordinate_data_formats
                         ATI_imageon_misc
                         ATI_texture_compression_atitc
                         EXT_blend_equation_separate
                         EXT_blend_func_separate
                         EXT_blend_minmax
                         EXT_blend_subtract
                         EXT_stencil_wrap
                         OES_byte_coordinates
                         OES_compressed_paletted_texture
                         OES_draw_texture
                         OES_fixed_point
                         OES_matrix_palette
                         OES_point_size_array
                         OES_point_sprite
                         OES_read_format
                         OES_single_precision
                         OES_vertex_buffer_object
                         QUALCOMM_direct_texture
                         QUALCOMM_vertex_buffer_object
                      Limits OpenGL 1.0
                         ALIASED_LINE_WIDTH_RANGE = 1,1
                         ALIASED_POINT_SIZE_RANGE = 1,32
                         MAX_ELEMENTS_INDICES = 65536
                         MAX_ELEMENTS_VERTICES = 65536
                         MAX_LIGHTS = 8
                         MAX_MODELVIEW_STACK_DEPTH = 16
                         MAX_PROJECTION_STACK_DEPTH = 2
                         MAX_TEXTURE_SIZE = 1024
                         MAX_TEXTURE_STACK_DEPTH = 2
                         MAX_TEXTURE_UNITS = 2
                         MAX_VIEWPORT_DIMS = 320,455
                         SMOOTH_LINE_WIDTH_RANGE = 1,1
                         SMOOTH_POINT_SIZE_RANGE = 1,32
                         SUBPIXEL_BITS = 2
                      Limits OpenGL 1.1
                         MAX_CLIP_PLANES = 0
                      Limits OpenGL 1.1 Ext
                         MAX_COLOR_ATTACHMENTS_OES = 0
                         MAX_CUBE_MAP_TEXTURE_SIZE = 0
                         MAX_PALETTE_MATRICES_OES = 48
                         MAX_RENDERBUFFER_SIZE_OES = 0
                         MAX_VERTEX_UNITS_OES = 4
                      Display Resolution
                         Pixels = 320 x 480
                         DPIs = 159.37254 x 160.42105
                      Display Configurations
                         Standard
                            00: R5G6B5
                            05: R5G5B5A1
                            14: R5G6B5 S4
                            06: R5G5B5A1 S4
                            15: R5G6B5 D16
                            07: R5G5B5A1 D16
                            04: R5G6B5 D16 S4
                            08: R5G5B5A1 D16 S4
                         Non Conformant
                            09: R4G4B4A4
                            10: R4G4B4A4 S4
                            11: R4G4B4A4 D16
                            12: R4G4B4A4 D16 S4
                            13: R8G8B8A8
                            01: R8G8B8A8 S4
                            02: R8G8B8A8 D16
                            03: R8G8B8A8 D16 S4
                         Slow
                            16: R5G6B5 Native
                            17: R5G6B5 D16 Native
                            18: R8G8B8 Native
                            19: R8G8B8 D16 Native
                            20: R8G8B8A8 Native
                            21: R8G8B8A8 D16 Native
                            22: A8 Native
                            23: A8 D16 Native
                      Compressed Texture Formats
                         Reported
                            8b90: PALETTE4_RGB8_OES
                            8b91: PALETTE4_RGBA8_OES
                            8b92: PALETTE4_R5_G6_B5_OES
                            8b93: PALETTE4_RGBA4_OES
                            8b94: PALETTE4_RGB5_A1_OES
                            8b95: PALETTE8_RGB8_OES
                            8b96: PALETTE8_RGBA8_OES
                            8b97: PALETTE8_R5_G6_B5_OES
                            8b98: PALETTE8_RGBA4_OES
                            8b99: PALETTE8_RGB5_A1_OES
                      EGL Vendor & Version
                         Android
                         1.4 Android META-EGL
                      EGL Extensions
                         ANDROID_get_render_buffer
                         ANDROID_image_native_buffer
                         ANDROID_swap_rectangle
                         KHR_image
                         KHR_image_base
                         KHR_image_pixmap
                      

                      【讨论】:

                        【解决方案18】:

                        这是我的 HTC Desire(T-mobile 品牌)的 glInfo 输出

                        Android Device
                           HTC / bravo / HTC Desire
                           2.2 / armeabi-v7a
                        OpenGL Version
                           OpenGL ES-CM 1.1
                        OpenGL Vendor
                           Qualcomm
                        OpenGL Renderer
                           Adreno
                        OpenGL Extensions
                           AMD_compressed_3DC_texture
                           AMD_compressed_ATC_texture
                           ARB_texture_env_combine
                           ARB_texture_env_dot3
                           ARB_texture_mirrored_repeat
                           ARB_vertex_buffer_object
                           ATI_compressed_texture_atitc
                           ATI_texture_compression_atitc
                           EXT_blend_equation_separate
                           EXT_blend_func_separate
                           EXT_blend_minmax
                           EXT_blend_subtract
                           EXT_stencil_wrap
                           OES_EGL_image
                           OES_blend_equation_separate
                           OES_blend_func_separate
                           OES_blend_subtract
                           OES_compressed_ETC1_RGB8_texture
                           OES_compressed_paletted_texture
                           OES_draw_texture
                           OES_extended_matrix_palette
                           OES_framebuffer_object
                           OES_matrix_palette
                           OES_point_size_array
                           OES_point_sprite
                           OES_read_format
                           OES_stencil_wrap
                           OES_texture_cube_map
                           OES_texture_env_crossbar
                           OES_texture_mirrored_repeat
                        Limits OpenGL 1.0
                           ALIASED_LINE_WIDTH_RANGE = 1,8
                           ALIASED_POINT_SIZE_RANGE = 1,128
                           MAX_ELEMENTS_INDICES = 0
                           MAX_ELEMENTS_VERTICES = 0
                           MAX_LIGHTS = 8
                           MAX_MODELVIEW_STACK_DEPTH = 16
                           MAX_PROJECTION_STACK_DEPTH = 4
                           MAX_TEXTURE_SIZE = 2048
                           MAX_TEXTURE_STACK_DEPTH = 2
                           MAX_TEXTURE_UNITS = 2
                           MAX_VIEWPORT_DIMS = 2048,2048
                           SMOOTH_LINE_WIDTH_RANGE = 1,1
                           SMOOTH_POINT_SIZE_RANGE = 1,128
                           SUBPIXEL_BITS = 2
                        Limits OpenGL 1.1
                           MAX_CLIP_PLANES = 1
                        Limits OpenGL 1.1 Ext
                           MAX_COLOR_ATTACHMENTS_OES = 0
                           MAX_CUBE_MAP_TEXTURE_SIZE = 2048
                           MAX_PALETTE_MATRICES_OES = 20
                           MAX_RENDERBUFFER_SIZE_OES = 2048
                           MAX_VERTEX_UNITS_OES = 4
                        Display Resolution
                           Pixels = 480 x 800
                           DPIs = 254.0 x 254.0
                        Display Configurations
                           Standard
                              06: R5G6B5
                              07: R5G6B5 D16
                              08: R5G6B5 D24 S8
                              09: R8G8B8A8
                              10: R8G8B8A8 D16
                              11: R8G8B8A8 D24 S8
                              12: R8G8B8
                              13: R8G8B8 D16
                              14: R8G8B8 D24 S8
                              36: R5G6B5 MSAAx4
                              37: R5G6B5 D16 MSAAx4
                              38: R5G6B5 D24 S8 MSAAx4
                              39: R8G8B8A8 MSAAx4
                              40: R8G8B8A8 D16 MSAAx4
                              41: R8G8B8A8 D24 S8 MSAAx4
                              42: R8G8B8 MSAAx4
                              43: R8G8B8 D16 MSAAx4
                              44: R8G8B8 D24 S8 MSAAx4
                           Non Conformant
                              21: R5G6B5 MSAAx2
                              22: R5G6B5 D16 MSAAx2
                              23: R5G6B5 D24 S8 MSAAx2
                              24: R8G8B8A8 MSAAx2
                              25: R8G8B8A8 D16 MSAAx2
                              26: R8G8B8A8 D24 S8 MSAAx2
                              27: R8G8B8 MSAAx2
                              28: R8G8B8 D16 MSAAx2
                              29: R8G8B8 D24 S8 MSAAx2
                           Slow
                              45: R5G6B5 Native
                              46: R5G6B5 D16 Native
                              47: R8G8B8 Native
                              48: R8G8B8 D16 Native
                              49: R8G8B8A8 Native
                              50: R8G8B8A8 D16 Native
                              51: A8 Native
                              52: A8 D16 Native
                        Compressed Texture Formats
                           Reported
                              8b90: PALETTE4_RGB8_OES
                              8b91: PALETTE4_RGBA8_OES
                              8b92: PALETTE4_R5_G6_B5_OES
                              8b93: PALETTE4_RGBA4_OES
                              8b94: PALETTE4_RGB5_A1_OES
                              8b95: PALETTE8_RGB8_OES
                              8b96: PALETTE8_RGBA8_OES
                              8b97: PALETTE8_R5_G6_B5_OES
                              8b98: PALETTE8_RGBA4_OES
                              8b99: PALETTE8_RGB5_A1_OES
                           Implicit
                              87f9: 3DC_X_AMD
                              87fa: 3DC_XY_AMD
                              8c92: ATC_RGB_AMD
                              8c93: ATC_RGBA_EXPLICIT_ALPHA_AMD
                              87ee: ATC_RGBA_INTERPOLATED_ALPHA_AMD
                              8d64: ETC1_RGB8_OES
                        EGL Vendor & Version
                           Android
                           1.4 Android META-EGL
                        EGL Extensions
                           ANDROID_get_render_buffer
                           ANDROID_image_native_buffer
                           ANDROID_swap_rectangle
                           KHR_image
                           KHR_image_base
                           KHR_image_pixmap
                        

                        【讨论】:

                          【解决方案19】:

                          这是 Samsung Galaxy SII 的 GL 信息:

                          Android Device
                             samsung / GT-I9100 / GT-I9100
                             2.3.3 / armeabi-v7a
                          OpenGL Version
                             OpenGL ES-CM 1.1
                          OpenGL Vendor
                             ARM
                          OpenGL Renderer
                             Mali-400 MP
                          OpenGL Extensions
                             ARM_rgba8
                             OES_EGL_image
                             OES_byte_coordinates
                             OES_compressed_ETC1_RGB8_texture
                             OES_compressed_paletted_texture
                             OES_depth24
                             OES_depth_texture
                             OES_draw_texture
                             OES_extended_matrix_palette
                             OES_fixed_point
                             OES_framebuffer_object
                             OES_matrix_get
                             OES_matrix_palette
                             OES_packed_depth_stencil
                             OES_point_size_array
                             OES_point_sprite
                             OES_query_matrix
                             OES_read_format
                             OES_single_precision
                             OES_stencil8
                             OES_texture_npot
                          Limits OpenGL 1.0
                             ALIASED_LINE_WIDTH_RANGE = 0,100
                             ALIASED_POINT_SIZE_RANGE = 1,100
                             MAX_ELEMENTS_INDICES = 0
                             MAX_ELEMENTS_VERTICES = 0
                             MAX_LIGHTS = 8
                             MAX_MODELVIEW_STACK_DEPTH = 32
                             MAX_PROJECTION_STACK_DEPTH = 32
                             MAX_TEXTURE_SIZE = 4096
                             MAX_TEXTURE_STACK_DEPTH = 32
                             MAX_TEXTURE_UNITS = 8
                             MAX_VIEWPORT_DIMS = 4096,4096
                             SMOOTH_LINE_WIDTH_RANGE = 0,100
                             SMOOTH_POINT_SIZE_RANGE = 1,100
                             SUBPIXEL_BITS = 4
                          Limits OpenGL 1.1
                             MAX_CLIP_PLANES = 1
                          Limits OpenGL 1.1 Ext
                             MAX_COLOR_ATTACHMENTS_OES = 0
                             MAX_CUBE_MAP_TEXTURE_SIZE = 0
                             MAX_PALETTE_MATRICES_OES = 32
                             MAX_RENDERBUFFER_SIZE_OES = 4096
                             MAX_VERTEX_UNITS_OES = 4
                          Display Resolution
                             Pixels = 480 x 800
                             DPIs = 217.71428 x 218.49463
                          Display Configurations
                             Standard
                                01: R5G6B5 Native
                                06: R5G6B5 D24 S8 Native
                                09: R5G5B5A1 D24 S8 Native
                                12: R4G4B4A4 D24 S8 Native
                                07: R5G6B5 D24 S8 MSAAx4 Native
                                10: R5G5B5A1 D24 S8 MSAAx4 Native
                                13: R4G4B4A4 D24 S8 MSAAx4 Native
                                02: R8G8B8A8 Native
                                03: R8G8B8 Native
                                15: R8G8B8A8 D24 S8 Native
                                04: R8G8B8 D24 S8 Native
                                05: R8G8B8A8 D24 S8 Native
                                16: R8G8B8A8 D24 S8 MSAAx4 Native
                             Non Conformant
                                08: R5G6B5 D24 S8 MSAAx16 Native
                                11: R5G5B5A1 D24 S8 MSAAx16 Native
                                14: R4G4B4A4 D24 S8 MSAAx16 Native
                                17: R8G8B8A8 D24 S8 MSAAx16 Native
                          Compressed Texture Formats
                             Reported
                                8b90: PALETTE4_RGB8_OES
                                8b91: PALETTE4_RGBA8_OES
                                8b92: PALETTE4_R5_G6_B5_OES
                                8b93: PALETTE4_RGBA4_OES
                                8b94: PALETTE4_RGB5_A1_OES
                                8b95: PALETTE8_RGB8_OES
                                8b96: PALETTE8_RGBA8_OES
                                8b97: PALETTE8_R5_G6_B5_OES
                                8b98: PALETTE8_RGBA4_OES
                                8b99: PALETTE8_RGB5_A1_OES
                                8d64: ETC1_RGB8_OES
                          EGL Vendor & Version
                             Android
                             1.4 Android META-EGL
                          EGL Extensions
                             ANDROID_image_native_buffer
                             ANDROID_swap_rectangle
                             KHR_image
                             KHR_image_base
                             KHR_image_pixmap
                          

                          【讨论】:

                            【解决方案20】:

                            HTC Sensation

                            GL_VENDOR: Qualcomm
                            GL_RENDERER: Adreno (TM) 220
                            GL_VERSION: OpenGL ES 2.0 1566933
                            GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00
                            GL_EXTENSIONS: 
                            
                            • GL_AMD_compressed_ATC_texture
                            • GL_AMD_performance_monitor
                            • GL_AMD_program_binary_Z400
                            • GL_EXT_texture_filter_anisotropic
                            • GL_EXT_texture_format_BGRA8888
                            • GL_EXT_texture_type_2_10_10_10_REV
                            • GL_NV_fence GL_OES_compressed_ETC1_RGB8_texture
                            • GL_OES_depth_texture
                            • GL_OES_depth24 GL_OES_EGL_image
                            • GL_OES_EGL_image_external
                            • GL_OES_element_index_uint
                            • GL_OES_fbo_render_mipmap
                            • GL_OES_fragment_precision_high
                            • GL_OES_get_program_binary
                            • GL_OES_packed_depth_stencil
                            • GL_OES_rgb8_rgba8
                            • GL_OES_standard_derivatives
                            • GL_OES_texture_3D
                            • GL_OES_texture_float
                            • GL_OES_texture_half_float
                            • GL_OES_texture_half_float_linear GL_OES_texture_npot
                            • GL_OES_vertex_half_float
                            • GL_OES_vertex_type_10_10_10_2
                            • GL_QCOM_binning_control
                            • GL_QCOM_driver_control
                            • GL_QCOM_perfmon_global_mode
                            • GL_QCOM_extended_get
                            • GL_QCOM_extended_get2
                            • GL_QCOM_tiled_rendering
                            • GL_QCOM_writeonly_rendering
                            • GL_QCOM_memory_monitor
                            • GL_AMD_compressed_3DC_texture

                            【讨论】:

                              【解决方案21】:

                              以下是运行更新 2.34 的索尼爱立信 Xperia Pro 的扩展:

                              GL_AMD_compressed_3DC_texture
                              GL_AMD_compressed_ATC_texture
                              GL_AMD_performance_monitor
                              GL_APPLE_texture_2D_limited_npot
                              GL_EXT_texture_filter_anisotropic
                              GL_EXT_texture_format_BGRA8888
                              GL_EXT_texture_type_2_10_10_10_REV
                              GL_OES_blend_equation_separate
                              GL_OES_blend_func_separate
                              GL_OES_blend_subtract
                              GL_OES_compressed_ETC1_RGB8_texture
                              GL_OES_compressed_paletted_texture
                              GL_OES_depth_texture
                              GL_OES_draw_texture
                              GL_OES_framebuffer_object
                              GL_OES_matrix_palette
                              GL_OES_packed_depth_stencil
                              GL_OES_point_size_array
                              GL_OES_point_sprite
                              GL_OES_read_format
                              GL_OES_rgb8_rgba8
                              GL_OES_stencil_wrap
                              GL_OES_EGL_image
                              GL_OES_texture_cube_map
                              GL_OES_texture_env_crossbar
                              GL_OES_texture_float
                              GL_OES_texture_half_float
                              GL_OES_texture_half_float_linear
                              GL_OES_texture_npot
                              GL_OES_texture_mirrored_repeat
                              GL_QCOM_binning_control
                              GL_QCOM_extended_get
                              GL_QCOM_tiled_rendering
                              

                              【讨论】:

                                【解决方案22】:

                                Samsung Galaxy Nexus 的 GL 信息:

                                Android Device
                                   samsung / maguro / Galaxy Nexus
                                   4.0.1 / armeabi-v7a
                                OpenGL Version
                                   OpenGL ES-CM 1.1 build 1.8@300406
                                OpenGL Vendor
                                   Imagination Technologies
                                OpenGL Renderer
                                   PowerVR SGX 540
                                OpenGL Extensions
                                   EXT_multi_draw_arrays
                                   EXT_texture_format_BGRA8888
                                   IMG_read_format
                                   IMG_texture_compression_pvrtc
                                   IMG_texture_format_BGRA8888
                                   IMG_vertex_array_object
                                   OES_EGL_image
                                   OES_EGL_image_external
                                   OES_blend_equation_separate
                                   OES_blend_func_separate
                                   OES_blend_subtract
                                   OES_byte_coordinates
                                   OES_compressed_ETC1_RGB8_texture
                                   OES_compressed_paletted_texture
                                   OES_depth24
                                   OES_draw_texture
                                   OES_egl_sync
                                   OES_extended_matrix_palette
                                   OES_fixed_point
                                   OES_framebuffer_object
                                   OES_mapbuffer
                                   OES_matrix_get
                                   OES_matrix_palette
                                   OES_point_size_array
                                   OES_point_sprite
                                   OES_query_matrix
                                   OES_read_format
                                   OES_required_internalformat
                                   OES_rgb8_rgba8
                                   OES_single_precision
                                   OES_stencil8
                                   OES_stencil_wrap
                                   OES_texture_cube_map
                                   OES_texture_env_crossbar
                                   OES_texture_mirrored_repeat
                                Limits OpenGL 1.0
                                   ALIASED_LINE_WIDTH_RANGE = 1,16
                                   ALIASED_POINT_SIZE_RANGE = 1,32
                                   MAX_ELEMENTS_INDICES = 0
                                   MAX_ELEMENTS_VERTICES = 0
                                   MAX_LIGHTS = 8
                                   MAX_MODELVIEW_STACK_DEPTH = 16
                                   MAX_PROJECTION_STACK_DEPTH = 2
                                   MAX_TEXTURE_SIZE = 2048
                                   MAX_TEXTURE_STACK_DEPTH = 4
                                   MAX_TEXTURE_UNITS = 4
                                   MAX_VIEWPORT_DIMS = 2048,2048
                                   SMOOTH_LINE_WIDTH_RANGE = 1,1
                                   SMOOTH_POINT_SIZE_RANGE = 1,1
                                   SUBPIXEL_BITS = 4
                                Limits OpenGL 1.1
                                   MAX_CLIP_PLANES = 6
                                Limits OpenGL 1.1 Ext
                                   MAX_COLOR_ATTACHMENTS_OES = 0
                                   MAX_CUBE_MAP_TEXTURE_SIZE = 2048
                                   MAX_PALETTE_MATRICES_OES = 32
                                   MAX_RENDERBUFFER_SIZE_OES = 2048
                                   MAX_VERTEX_UNITS_OES = 4
                                Display Resolution
                                   Pixels = 720 x 1184
                                   DPIs = 315.31033 x 318.7451
                                Display Configurations
                                   Standard
                                      08: R5G6B5
                                      07: R5G6B5 D24 S8
                                      09: R5G6B5 D24 S8 MSAAx4
                                      02: R8G8B8A8
                                      05: R8G8B8
                                      01: R8G8B8A8 D24 S8
                                      04: R8G8B8 D24 S8
                                      03: R8G8B8A8 D24 S8 MSAAx4
                                      06: R8G8B8 D24 S8 MSAAx4
                                   Slow
                                      23: R5G6B5 Native
                                      24: R5G6B5 D16 Native
                                      25: R8G8B8 Native
                                      26: R8G8B8 D16 Native
                                      27: R8G8B8A8 Native
                                      28: R8G8B8A8 D16 Native
                                      29: A8 Native
                                      30: A8 D16 Native
                                Compressed Texture Formats
                                   Reported
                                      8b90: PALETTE4_RGB8_OES
                                      8b91: PALETTE4_RGBA8_OES
                                      8b92: PALETTE4_R5_G6_B5_OES
                                      8b93: PALETTE4_RGBA4_OES
                                      8b94: PALETTE4_RGB5_A1_OES
                                      8b95: PALETTE8_RGB8_OES
                                      8b96: PALETTE8_RGBA8_OES
                                      8b97: PALETTE8_R5_G6_B5_OES
                                      8b98: PALETTE8_RGBA4_OES
                                      8b99: PALETTE8_RGB5_A1_OES
                                      8c01: ???
                                      8c03: ???
                                      8c00: ???
                                      8c02: ???
                                      8d64: ETC1_RGB8_OES
                                EGL Vendor & Version
                                   Android
                                   1.4 Android META-EGL
                                EGL Extensions
                                   ANDROID_image_native_buffer
                                   ANDROID_swap_rectangle
                                   KHR_fence_sync
                                   KHR_gl_renderbuffer_image
                                   KHR_gl_texture_2D_image
                                   KHR_gl_texture_cubemap_image
                                   KHR_image
                                   KHR_image_base
                                   KHR_image_pixmap
                                   NV_system_time
                                

                                【讨论】:

                                  【解决方案23】:

                                  华硕 Eee PAD Transformer Prime TF201

                                  扩展:

                                  GL_NV_platform_binary
                                  GL_OES_rgb8_rgba8
                                  GL_OES_EGL_sync
                                  GL_OES_fbo_render_mipmap
                                  GL_NV_depth_nonlinear
                                  GL_NV_draw_path
                                  GL_NV_texture_npot_2D_mipmap
                                  GL_OES_EGL_image
                                  GL_OES_EGL_image_external
                                  GL_OES_vertex_half_float
                                  GL_OES_mapbuffer
                                  GL_NV_draw_buffers
                                  GL_NV_multiview_draw_buffers
                                  GL_EXT_Cg_shader
                                  GL_EXT_packed_float
                                  GL_OES_texture_half_float
                                  GL_OES_texture_float
                                  GL_EXT_texture_array
                                  GL_OES_compressed_ETC1_RGB8_texture
                                  GL_EXT_texture_compression_latc
                                  GL_NV_texture_compression_latc
                                  GL_EXT_texture_compression_dxt1
                                  GL_EXT_texture_compression_s3tc
                                  GL_NV_texture_compression_s3tc
                                  GL_EXT_texture_filter_anisotropic
                                  GL_NV_get_tex_image
                                  GL_NV_read_buffer
                                  GL_NV_shader_framebuffer_fetch
                                  GL_NV_fbo_color_attachments
                                  GL_EXT_bgra
                                  GL_EXT_texture_format_BGRA8888
                                  GL_EXT_unpack_subimage
                                  GL_NV_pack_subimage
                                  GL_NV_texture_compression_s3tc_update
                                  GL_NV_read_depth
                                  GL_NV_read_stencil
                                  GL_EXT_robustness
                                  GL_OES_standard_derivatives
                                  GL_NV_EGL_stream_consumer_external
                                  GL_NV_coverage_sample
                                  GL_EXT_occlusion_query_boolean
                                  GL_NV_timer_query
                                  

                                  刚从同事桌上抓起设备,快速读取扩展字符串,没有机会拿到OpenGL版本(应该是“OpenGL ES 2.0”)和渲染器(应该是“NVIDIA Tegra 3”)。

                                  【讨论】:

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