【问题标题】:How to animate marker in android map api V2?如何在android map api V2中为标记设置动画?
【发布时间】:2012-12-02 02:35:03
【问题描述】:

我想实现平滑过渡以模拟汽车标记在地图上的移动。

是否可以在 android map api v2 中为标记设置动画?

【问题讨论】:

标签: android google-maps android-mapview android-maps google-maps-android-api-2


【解决方案1】:

提供的版本都不适合我,因此我实施了我的自定义解决方案。它同时提供位置和旋转动画。

/**
 * Method to animate marker to destination location
 * @param destination destination location (must contain bearing attribute, to ensure
 *                    marker rotation will work correctly)
 * @param marker marker to be animated
 */
public static void animateMarker(Location destination, Marker marker) {
    if (marker != null) {
        LatLng startPosition = marker.getPosition();
        LatLng endPosition = new LatLng(destination.getLatitude(), destination.getLongitude());

        float startRotation = marker.getRotation();

        LatLngInterpolator latLngInterpolator = new LatLngInterpolator.LinearFixed();
        ValueAnimator valueAnimator = ValueAnimator.ofFloat(0, 1);
        valueAnimator.setDuration(1000); // duration 1 second
        valueAnimator.setInterpolator(new LinearInterpolator());
        valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override public void onAnimationUpdate(ValueAnimator animation) {
                try {
                    float v = animation.getAnimatedFraction();
                    LatLng newPosition = latLngInterpolator.interpolate(v, startPosition, endPosition);
                    marker.setPosition(newPosition);
                    marker.setRotation(computeRotation(v, startRotation, destination.getBearing()));
                } catch (Exception ex) {
                    // I don't care atm..
                }
            }
        });

        valueAnimator.start();
    }
}

指定动画部分的旋转计算。标记从开始到结束旋转的方向旋转:

private static float computeRotation(float fraction, float start, float end) {
    float normalizeEnd = end - start; // rotate start to 0
    float normalizedEndAbs = (normalizeEnd + 360) % 360;

    float direction = (normalizedEndAbs > 180) ? -1 : 1; // -1 = anticlockwise, 1 = clockwise
    float rotation;
    if (direction > 0) {
        rotation = normalizedEndAbs;
    } else {
        rotation = normalizedEndAbs - 360;
    }

    float result = fraction * rotation + start;
    return (result + 360) % 360;
} 

最后是谷歌的LatLngInterpolator

private interface LatLngInterpolator {
    LatLng interpolate(float fraction, LatLng a, LatLng b);

    class LinearFixed implements LatLngInterpolator {
        @Override
        public LatLng interpolate(float fraction, LatLng a, LatLng b) {
            double lat = (b.latitude - a.latitude) * fraction + a.latitude;
            double lngDelta = b.longitude - a.longitude;
            // Take the shortest path across the 180th meridian.
            if (Math.abs(lngDelta) > 180) {
                lngDelta -= Math.signum(lngDelta) * 360;
            }
            double lng = lngDelta * fraction + a.longitude;
            return new LatLng(lat, lng);
        }
    }
}

【讨论】:

  • 我正在尝试实现这个我如何将轴承添加到目的地?,你有最终项目的github上的任何来源吗?
  • @FrankOdoom 您应该通过setBearing(float)bearingTo(Location) 方法在传递的Location destination 参数上正确设置方位。
  • 这是我找到的最佳答案。完全没有闪烁。
  • 如何设置方位
  • @M.Yogeshwaran 在此讨论中查找两条消息
【解决方案2】:

尝试使用以下代码为 Google Map V2 上的标记设置动画。 您需要使用Interpolator 类将动画应用到Marker 上,并在动画的Handler 中进行处理,如下所示:

   public void animateMarker(final Marker marker, final LatLng toPosition,
        final boolean hideMarker) {
    final Handler handler = new Handler();
    final long start = SystemClock.uptimeMillis();
    Projection proj = mGoogleMapObject.getProjection();
    Point startPoint = proj.toScreenLocation(marker.getPosition());
    final LatLng startLatLng = proj.fromScreenLocation(startPoint);
    final long duration = 500;
    final Interpolator interpolator = new LinearInterpolator();
    handler.post(new Runnable() {
        @Override
        public void run() {
            long elapsed = SystemClock.uptimeMillis() - start;
            float t = interpolator.getInterpolation((float) elapsed
                    / duration);
            double lng = t * toPosition.longitude + (1 - t)
                    * startLatLng.longitude;
            double lat = t * toPosition.latitude + (1 - t)
                    * startLatLng.latitude;
            marker.setPosition(new LatLng(lat, lng));
            if (t < 1.0) {
                // Post again 16ms later.
                handler.postDelayed(this, 16);
            } else {
                if (hideMarker) {
                    marker.setVisible(false);
                } else {
                    marker.setVisible(true);
                }
            }
        }
    });
}

【讨论】:

  • 非常感谢。这非常有帮助。
  • 你是如何实现这段代码的? @阿尼尔?你能让标记沿着gps坐标移动吗?请发布答案。
  • 嘿,非常感谢。有用。但是标记在开始标记动画之前来回移动。你能告诉我如何解决它。
  • @GrlsHu 我最终得到了一个与你的代码相似的代码,但我无法在直线动画的实际道路上制作动画,你能告诉我如何实现它
  • @IllegalArgument 查看ddewaele.github.io/GoogleMapsV2WithActionBarSherlock/part3,它将为您提供指导。
【解决方案3】:

刚刚实现了一个版本,试试这个

public class MarkerAnimation {
static GoogleMap map;
ArrayList<LatLng> _trips = new ArrayList<>() ;
Marker _marker;
LatLngInterpolator _latLngInterpolator = new LatLngInterpolator.Spherical();

public void animateLine(ArrayList<LatLng> Trips,GoogleMap map,Marker  marker,Context current){
    _trips.addAll(Trips);
    _marker = marker;

animateMarker();
}

    public void animateMarker() {
        TypeEvaluator<LatLng> typeEvaluator = new TypeEvaluator<LatLng>() {
            @Override
            public LatLng evaluate(float fraction, LatLng startValue, LatLng endValue) {
                return _latLngInterpolator.interpolate(fraction, startValue, endValue);
            }
        };
        Property<Marker, LatLng> property = Property.of(Marker.class, LatLng.class, "position");

        ObjectAnimator animator = ObjectAnimator.ofObject(_marker, property, typeEvaluator, _trips.get(0));

        //ObjectAnimator animator = ObjectAnimator.o(view, "alpha", 0.0f);
        animator.addListener(new Animator.AnimatorListener() {
            @Override
            public void onAnimationCancel(Animator animation) {
                //  animDrawable.stop();
            }

            @Override
            public void onAnimationRepeat(Animator animation) {
                //  animDrawable.stop();
            }

            @Override
            public void onAnimationStart(Animator animation) {
                //  animDrawable.stop();
            }

            @Override
            public void onAnimationEnd(Animator animation) {
                //  animDrawable.stop();
                if (_trips.size() > 1) {
                    _trips.remove(0);
                    animateMarker();
                }
            }
        });

        animator.setDuration(300);
        animator.start();
    } 

LatLngInterpolator 类是由 Google 人员预先编写的,您可以按如下方式使用:

public interface LatLngInterpolator {

public LatLng interpolate(float fraction, LatLng a, LatLng b);

public class Spherical implements LatLngInterpolator {
    @Override
    public LatLng interpolate(float fraction, LatLng from, LatLng to) {
        // http://en.wikipedia.org/wiki/Slerp
        double fromLat = toRadians(from.latitude);
        double fromLng = toRadians(from.longitude);
        double toLat = toRadians(to.latitude);
        double toLng = toRadians(to.longitude);
        double cosFromLat = cos(fromLat);
        double cosToLat = cos(toLat);

        // Computes Spherical interpolation coefficients.
        double angle = computeAngleBetween(fromLat, fromLng, toLat, toLng);
        double sinAngle = sin(angle);
        if (sinAngle < 1E-6) {
            return from;
        }
        double a = sin((1 - fraction) * angle) / sinAngle;
        double b = sin(fraction * angle) / sinAngle;

        // Converts from polar to vector and interpolate.
        double x = a * cosFromLat * cos(fromLng) + b * cosToLat * cos(toLng);
        double y = a * cosFromLat * sin(fromLng) + b * cosToLat * sin(toLng);
        double z = a * sin(fromLat) + b * sin(toLat);

        // Converts interpolated vector back to polar.
        double lat = atan2(z, sqrt(x * x + y * y));
        double lng = atan2(y, x);
        return new LatLng(toDegrees(lat), toDegrees(lng));
    }

    private double computeAngleBetween(double fromLat, double fromLng, double toLat, double toLng) {
        // Haversine's formula
        double dLat = fromLat - toLat;
        double dLng = fromLng - toLng;
        return 2 * asin(sqrt(pow(sin(dLat / 2), 2) +
                cos(fromLat) * cos(toLat) * pow(sin(dLng / 2), 2)));
    }
}
}

然后实例化一个 MarkerAnimation 类的对象,调用方法如下:

 MarkerAnimation.animateLine(TripPoints,map,MovingMarker,context); 

【讨论】:

    【解决方案4】:

    您只需要添加这个类并传递一个您可以使用 Fusedlocationproviderclient 轻松获取的位置。

        public class LocationMoveAnim {
    
            public static void startAnimation(final Marker marker, final GoogleMap googleMap, final LatLng startPosition,
                                             final LatLng endPosition,final GoogleMap.CancelableCallback callback) {
              ValueAnimator valueAnimator = ValueAnimator.ofFloat(0, 1);
              int duration = 500;
              valueAnimator.setDuration(duration);
              final LatLngInterpolatorNew latLngInterpolator = new LatLngInterpolatorNew.LinearFixed();
              valueAnimator.setInterpolator(new LinearInterpolator());
              valueAnimator.addUpdateListener(valueAnimator1 -> {
                float v = valueAnimator1.getAnimatedFraction();
                LatLng newPos = latLngInterpolator.interpolate(v, startPosition, endPosition);
                marker.setPosition(newPos);
                marker.setAnchor(0.5f, 0.5f);
                marker.setRotation((float) bearingBetweenLocations(startPosition, endPosition));
                googleMap.moveCamera(CameraUpdateFactory.newLatLngZoom(newPos,20F));
                callback.onFinish();
              });
              valueAnimator.start();
           }
    
             private static double bearingBetweenLocations(LatLng latLng1,LatLng latLng2) {
    
               double PI = 3.14159;
               double lat1 = latLng1.latitude * PI / 180;
               double long1 = latLng1.longitude * PI / 180;
               double lat2 = latLng2.latitude * PI / 180;
               double long2 = latLng2.longitude * PI / 180;
               double dLon = (long2 - long1);
               double y = Math.sin(dLon) * Math.cos(lat2);
               double x = Math.cos(lat1) * Math.sin(lat2) - Math.sin(lat1) * Math.cos(lat2) * Math.cos(dLon);
               double brng = Math.atan2(y, x);
               brng = Math.toDegrees(brng);
               brng = (brng + 360) % 360;
    
               return brng;
            }
    
            public interface LatLngInterpolatorNew {
               LatLng interpolate(float fraction, LatLng a, LatLng b);
               class LinearFixed implements LatLngInterpolatorNew {
                @Override
                public LatLng interpolate(float fraction, LatLng a, LatLng b) {
                    double lat = (b.latitude - a.latitude) * fraction + a.latitude;
                    double lngDelta = b.longitude - a.longitude;
                    // Take the shortest path across the 180th meridian.
                    if (Math.abs(lngDelta) > 180) {
                        lngDelta -= Math.signum(lngDelta) * 360;
                    }
                    double lng = lngDelta * fraction + a.longitude;
                    return new LatLng(lat, lng);
                }
            }
        }
    }
    

    【讨论】:

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