【发布时间】:2019-09-19 15:05:24
【问题描述】:
我正在使用 Visual Studio 2017 编译器的 Windows 10 操作系统上使用 C++ 17。
我正在尝试设置一个带有 do-while 循环和用户输入的菜单系统(一年后总是很痛苦)。当我这样做时,如果输入的类型不正确,我会在“else”语句中提出警告。
我运行这段代码时认为它会在它开始之前死掉或完美运行,但是当我在 itemMenu() 函数中输入数字 2 并立即被踢到该函数的 else 语句中时,我感到很惊讶。我做了一些调试并确认 if 语句都返回 true。那么,我该如何使用 else 语句呢?
我对关键的 if 语句使用 lambda 表达式,并测试了 f 的值,实际上是 if 语句,为真。我不经常使用这些,并且在调试过程中会收到关于它的奇怪通知:
Menu.cpp
<...>\menu.cpp(94): warning C4805: '==': unsafe mix of type 'int' and type 'bool' in operation
<...>\menu.cpp(97): warning C4805: '==': unsafe mix of type 'int' and type 'bool' in operation
<...>\menu.cpp(86): warning C4715: '<lambda_6de01b1fefb73a14272db9ac7503c22b>::operator()': not all control paths return a value
<...>\Desktop\startingOver\Debug\startingOver.exe
这听起来可能是我的 lambda 表达式有问题,但更可能是需要清除 cin 标志。我也尝试过(可能不正确),但并没有解决问题。有什么问题?这是我的代码:
//Menu.h
#pragma once
#include <iostream>
#include <string>
#include "Player.h"
#include "Item.h"
#include "MoveCommand.h"
using namespace std;
class Menu
{
public:
Menu();
~Menu();
static void mainMenu(Player * player);
static void itemMenu(Player * player);
static void hud(Player * player);
};
和
//Menu.cpp
#include "Menu.h"
Menu::Menu()
{
}
Menu::~Menu()
{
}
void Menu::mainMenu(Player * player)
{
char input;
// do and keep doing while input is bad
do {
cout << "What to do? (W: go north; S: go south; A: go west: D: go east; I: inventory ";
cin >> input;
if (toupper(input) == 'W')
{
MoveCommand * cmd = new MoveCommand(0, -1);
break;
}
else if (toupper(input) == 'S')
{
MoveCommand * cmd = new MoveCommand(0, 1);
break;
}
else if (toupper(input) == 'A')
{
MoveCommand * cmd = new MoveCommand(-1, 0);
break;
}
else if (toupper(input) == 'D')
{
MoveCommand * cmd = new MoveCommand(1, 0);
break;
}
else if (toupper(input) == 'I')
{
itemMenu(player);
break;
}
else {
cout << "Not an option, enter another input... " << endl;
system("pause");
}
system("CLS");
} while (toupper(input) != 'W' &&
toupper(input) != 'S' &&
toupper(input) != 'A' &&
toupper(input) != 'D' &&
toupper(input) != 'I');
system("cls");
}
void Menu::itemMenu(Player * player)
{
//All this first part does is draw a figure on the screen:
//----------------------------------------------
cout << "INVENTORY: " << endl;
for (int i = 0; i < 10; i++)
{
// if inventory location is null:
if (player->inventory[i], NULL) {
cout << "[ ]";
}
else
cout << "[ i ]";
}
cout << endl;
for (int i = 1; i <= 10; i++) cout << " " << i << " ";
cout << endl;
//------------------------------------------------
char input;
// I made this lambda function to facilitate the test the user input is a digit from 1 to 10.
// it is possible that this is a problem, even though debug says this value returns true (see note/test below)
auto f = [](char in) {for (int i = 1; i <= 10; i++) {
if (in == i) return true;
else
return false;
}};
// do and keep doing until choice is to quit
do {
cout << "Pick a slot: (Enter a number 1:10, or 'Q' to exit. ";
cin >> input;
if (toupper(input) == 'Q') break;
//bool both = (isdigit(input) == true && f(input) == true); // testing if value, which is true in debug tests...
// ... and yet we never see anything inside this block--I even did a pause, which works everywhere else, but
// the program is jumping to the else (wrong input) statment
if (isdigit(input) == true && f(input) == true) {
cout << "succesfully accessed " << input << "th inventory item" << endl;
system("pause");
}
else
cout << "(Inventory Else) Not an option, enter another input..." << endl; // I appended (Inventory Else) to confirm we go here
system("pause");
system("cls");
} while (toupper(input) != 'Q' && f(input) == false);
system("cls");
}
void Menu::hud(Player * player)
{
}
和
//Main.cpp
#pragma once
#include <iostream>
#include <string>
#include "Player.h"
#include "Command.h"
#include "MoveCommand.h"
#include "Event.h"
#include "Item.h"
#include "Tile.h"
#include "Menu.h"
int main() {
Player player;
//game loop
while (1) {
Menu::mainMenu(&player);
}
return 0;
}
编辑:我忘记了这个重要的难题:
//Player.h
class Player
{
private:
int _x;
int _y;
public:
Item *inventory[10];
Player();
//~Player();
//methods
int getX();
int getY();
void move(int x, int y);
};
请注意,如果我应该知道更好的方法来做任何事情(如正则表达式或 try/throw/catch 或其他任何东西),我宁愿如果我确信自己知道如何做。
【问题讨论】:
-
MoveCommand * cmd = new MoveCommand(0, -1);每次都会泄漏内存。 -
旁注:
auto f = [](char in) {for (int i = 1; i <= 10; i++) if (in == i) return true; else return false; }不会像您认为的那样做。尝试:auto f = [](char in) { return in>='1' && in<='9'; }(键盘上没有10键,因此它匹配 '1' 到 '9' 包括在内) ) -
@TedLyngmo:那个 lambda 实际上在两点上是错误的。但请在 cmets 中写完整答案,而不是半答案。
-
@MSalters 我认为这不是答案。它出什么问题了? “输入数字 1:10”和他之前尝试将 1 匹配到 10 的循环。10 无法匹配单个击键,所以我跳过了。此外,它并不是真正的循环,因为它每次都在第一次迭代中返回。
-
@MSalters 似乎匹配 1-9 很好:godbolt.org/z/YBP8v-
标签: c++ class validation input