【发布时间】:2016-04-16 13:56:28
【问题描述】:
我正在尝试在 C# 中创建 Vulkan 包装器,但在调用函数时遇到了一些问题。我重写了 vulkan.h 标头如下:
public static class Vk {
[StructLayout(LayoutKind.Sequential)] public class Instance { }
public enum Result {
...
}
public enum StructureType {
...
}
[StructLayout(LayoutKind.Sequential)] public class ApplicationInfo {
public StructureType sType;
public IntPtr pNext;
public string pApplicationName;
public uint applicationVersion;
public string pEngineName;
public uint engineVersion;
public uint apiVersion;
}
[StructLayout(LayoutKind.Sequential)] public class InstanceCreateInfo {
public StructureType sType;
public IntPtr pNext;
public uint flags_VkInstanceCreateFlags;
public ApplicationInfo pApplicationInfo;
public uint enabledLayerCount;
public string[] ppEnabledLayerNames;
public uint enabledExtensionCount;
public string[] ppEnabledExtensionNames;
}
[DllImport("vulkan-1.dll", EntryPoint = "vkCreateInstance")]
public extern static Result CreateInstance(
InstanceCreateInfo pCreateInfo,
IntPtr AllocationCallbacks_pAllocator,
out IntPtr pInstance_Instance);
}
这个函数在C语言中的原始声明是
VKAPI_ATTR VkResult VKAPI_CALL vkCreateInstance(
const VkInstanceCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkInstance* pInstance);
现在当我调用我的函数时,我会这样做:
Vk.InstanceCreateInfo instance_create_info = new Vk.InstanceCreateInfo();
...
IntPtr hinstance;
Vk.Result result = Vk.CreateInstance(instance_create_info, IntPtr.Zero, out hinstance); <-- error AccessViolationException
我不明白我的问题出在哪里,因为它似乎是一个有效的解决方案:StackOverflow : AccessViolationException when calling vkEnumeratePhysicalDevices via pInvoke from c#。
我尝试用
初始化我的 IntPtr hinstanceMarshal.AllocHGlobal(Marshal.SizeOf<Vk.Instance>());
我还尝试使用 Marshal.StructureToPtr(...); 将我的 instance_create_info “转换”为另一个 IntPtr,并尝试传递 instance_create_info 和 instance 通过 ref 关键字。显然,没有任何效果。
有什么想法吗?
编辑:
native 函数使用如下:
//Definition
typedef struct VkApplicationInfo {
VkStructureType sType;
const void* pNext;
const char* pApplicationName;
uint32_t applicationVersion;
const char* pEngineName;
uint32_t engineVersion;
uint32_t apiVersion;
} VkApplicationInfo;`
typedef struct VkInstanceCreateInfo {
VkStructureType sType;
const void* pNext;
VkInstanceCreateFlags flags;
const VkApplicationInfo* pApplicationInfo;
uint32_t enabledLayerCount;
const char* const* ppEnabledLayerNames;
uint32_t enabledExtensionCount;
const char* const* ppEnabledExtensionNames;
} VkInstanceCreateInfo;
#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
VK_DEFINE_HANDLE(VkInstance)
//Code
VkApplicationInfo application_info{};
application_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
application_info.apiVersion = VK_API_VERSION;
application_info.applicationVersion = VK_MAKE_VERSION( 1, 0, 0 );
application_info.pApplicationName = "";
application_info.engineVersion = VK_MAKE_VERSION( 1, 0, 0 );
application_info.pEngineName = "";
VkInstanceCreateInfo instance_create_info{};
instance_create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
instance_create_info.pApplicationInfo = &application_info;
instance_create_info.enabledLayerCount = 0
instance_create_info.ppEnabledLayerNames = nullptr
instance_create_info.enabledExtensionCount = 0
instance_create_info.ppEnabledExtensionNames = nullptr
VkInstance _instance = nullptr;
assert( !vkCreateInstance( &instance_create_info, nullptr, &_instance ) );
【问题讨论】:
-
这里没有足够的信息来回答。我们需要完整的接口两侧和语义规范。或者一些示例 C 调用代码。
-
@DavidHeffernan 我添加了一个示例代码。如果您还需要其他东西,请告诉我。
-
我不知道 C# FFI 是如何工作的,但
out IntPtr pInstance_Instance看起来不对。vkCreateInstance的 out 参数接受一个指向不透明结构的双指针;整数对于指针可能不够大。
标签: c# dllimport access-violation out vulkan