【发布时间】:2011-11-14 00:11:59
【问题描述】:
我在一个世界中绘制我的三角形,三角形在背景中,但是当我走到它后面时,三角形不在前景中(应该是这样)。
我在 YouTube 上放了一段视频,显示问题here(请务必阅读说明)
编辑:
//create instance of camera class
mainCamera = [[Camera alloc]init];
//Tell window to log mouse events
[[self window] setAcceptsMouseMovedEvents:YES];
//Timer for updating frames
NSTimer *timer = [NSTimer scheduledTimerWithTimeInterval:1/30 target:self selector:@selector(redraw) userInfo:nil repeats:YES];
//keep timer running during event tracking
[[NSRunLoop currentRunLoop] addTimer:timer forMode:NSEventTrackingRunLoopMode];
[[NSRunLoop currentRunLoop] addTimer:timer forMode:NSModalPanelRunLoopMode];
glEnable(GL_DEPTH_TEST);
glClearDepth(1.0f);
glShadeModel(GL_SMOOTH);
glEnable(GL_LINE_SMOOTH);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
//self in this case is my view. The code below is getting the size of the view.
gluPerspective(45.0f, [self frame].size.width / [self frame].size.height, 1.0f, 1000.0f);
glMatrixMode(GL_MODELVIEW);
//creating triangle objects
【问题讨论】:
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我认为紫色三角形在前景中,但是你让它有点透明,如果你改变它可能更容易分辨。
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@JamesBlack:不,我发现另一个三角形正在绘制在它上面。深度测试