【发布时间】:2016-06-05 03:05:25
【问题描述】:
我目前正在制作基于 Java 的跳棋游戏 我有大量的调试代码证明存储每个部分的数组正在更新,但由于某种原因图形没有改变。 我的主要课程:
public class CheckersGui extends JPanel{
//private List<Piece> Pieces = new ArrayList<Piece>();
public Piece[][] pieces = new Piece[8][8];
public CheckersGui(){
pieces[0][1] = new Piece(0,100,0);
pieces[1][0] = new Piece(100,0,0);
pieces[2][1] = new Piece(200,100,0);
pieces[3][0] = new Piece(300,0,0);
pieces[4][1] = new Piece(400,100,0);
pieces[5][0] = new Piece(500,0,0);
pieces[6][1] = new Piece(600,100,0);
pieces[7][0] = new Piece(700,0,0);
pieces[0][7] = new Piece(0,700,1);
pieces[1][6] = new Piece(100,600,1);
pieces[2][7] = new Piece(200,700,1);
pieces[3][6] = new Piece(300,600,1);
pieces[4][7] = new Piece(400,700,1);
pieces[5][6] = new Piece(500,600,1);
pieces[6][7] = new Piece(600,700,1);
pieces[7][6] = new Piece(700,600,1);
// create application frame and set visible
//
JFrame f = new JFrame();
f.setVisible(true);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(this);
f.setResizable(true);
f.setSize(820, 850);
// add mouse listeners to enable drag and drop
//
MyMouseListener listener = new MyMouseListener(this.pieces,
this);
this.addMouseListener(listener);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.clearRect(0, 0, 800, 800);
System.out.println("PAINT COMPONENT");
// for (Piece p[] : pieces) {
// for (Piece s : p) {
// System.out.print(s);
// }
// System.out.println();
// }
BufferedImage board = null, crown=null;
try { board = ImageIO.read(new File("src/bobreedhere/Checkers/assets/board3.png"));
crown = ImageIO.read(new File("src/bobreedhere/Checkers/assets/crown.png"));}
catch (IOException e){}
g.drawImage(board, 0,0,null);
for (Piece p[] : pieces) {
for (Piece s : p) {
System.out.print(s);
if(s!=null){
if (s.getColor() == 0)
g.setColor(Color.BLACK);
else
g.setColor(Color.WHITE);
g.fillOval(s.getX(), s.getY(), 100, 100);
if (s.isKinged())
g.drawImage(crown, s.getX(), s.getY(), null);
}
}
System.out.println();
}
}
public static void main(String args[]){
new CheckersGui();
}
}
这是我的鼠标事件类。老实说,我不知道这有什么问题,所以我认为信息越多越好
public class MyMouseListener implements MouseListener{
Piece[][] pieces;
private CheckersGui checkersGui;
private boolean pieceSelected;
private Piece selectedPiece;
public MyMouseListener(Piece[][] pieces, CheckersGui chessGui) {
super();
this.pieces = pieces;
this.checkersGui = chessGui;
}
@Override
public void mouseClicked(MouseEvent e) {
System.out.println("CLICK");
System.out.println(pieces[e.getPoint().x/100][e.getPoint().y/100]);
//System.out.println(e.getPoint().x/100+" : "+e.getPoint().y/100);
if(!pieceSelected){
//System.out.println("NADA");
if(pieces[e.getPoint().x/100][e.getPoint().y/100]!=null){
selectedPiece = pieces[e.getPoint().x/100][e.getPoint().y/100];
pieceSelected = true;
}
}else{
//System.out.println("EYO");
if(pieces[e.getPoint().x/100][e.getPoint().y/100]==null){
pieces[e.getPoint().x/100][e.getPoint().y/100]=selectedPiece;
pieces[selectedPiece.getX()/100][selectedPiece.getY()/100]=null;
pieceSelected=false;
}
}
System.out.println(checkersGui.pieces[e.getPoint().x/100][e.getPoint().y/100]);
checkersGui.repaint();
checkersGui.paintComponent(checkersGui.getGraphics());
}
@Override
public void mouseEntered(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseExited(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mousePressed(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseReleased(MouseEvent e) {
// TODO Auto-generated method stub
}
}
我只是不明白为什么碎片数组正在改变并且paintComponent方法正在运行,但是碎片根本没有移动。
【问题讨论】:
-
1) 为了尽快获得更好的帮助,请发帖 minimal reproducible example 或 Short, Self Contained, Correct Example。 2) 例如,获取图像的一种方法是热链接到在this Q&A 中看到的图像。
-
try { board = ImageIO.read(new File("src/bobreedhere/Checkers/assets/board3.png")); crown = ImageIO.read(new File("src/bobreedhere/Checkers/assets/crown.png"));} catch (IOException e){} g.drawImage(board, 0,0,null);1) 将面板用作ImageObserver。 IE。g.drawImage(board, 0,0,this);2) 不要在绘制过程中加载图像!应该在构造实例时读取它们。 .. -
.. 3) 应用程序资源将在部署时成为嵌入式资源,因此明智的做法是立即开始访问它们。 embedded-resource 必须通过 URL 而不是文件访问。请参阅info. page for embedded resource 了解如何形成 URL。 4)不要忽略异常!他们准确地告诉我们出了什么问题。除非实现了日志记录,否则至少调用
Throwable.printStackTrace() -
5)
checkersGui.paintComponent(checkersGui.getGraphics());应该是checkersGui.repaint();6) 另见 Making a robust, resizable Swing Chess GUI。 (类似的 GUI,完全不同的方法)。 -
要么你不需要将数组设置为网格,要么碎片不需要保持 x/y 坐标,因为你试图以不同的方式使用它们,它们是'不工作