【问题标题】:create different amount of JTextFields depending on which button was pressed根据按下的按钮创建不同数量的 JTextField
【发布时间】:2017-03-02 15:39:45
【问题描述】:

我的程序打算显示 4 个按钮,每个按钮都有一个数字,然后根据按下的按钮,下一个屏幕将显示不同数量的 JTextField,但是当按下任何按钮时,下一个面板是空白的?非常感谢任何帮助和建议,谢谢。

public class TestGui {

  static int playersSelected = 0;

    public static void main(String[] args) {
    JFrame gameWindow = new JFrame("Trivial Pursuit");
    gameWindow.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    gameWindow.setSize(800, 650);
    gameWindow.setVisible(true);

    JPanel mainMenu = new JPanel();

    //create layout for main menu
    mainMenu.setLayout(new FlowLayout(FlowLayout.CENTER));

    //add the contents of the main menu panel to the application window
    gameWindow.add(mainMenu);

    JButton[] playerButton = new JButton[4];
    for (int i = 0; i < playerButton.length; i++) {
        final int FinalI = i;
        playerButton[i] = new JButton("Button " + i);
        mainMenu.add(playerButton[i]);
        playerButton[i].setOpaque(true);
        playerButton[i].setPreferredSize(new Dimension(271, 123));
        playerButton[i].setContentAreaFilled(true);
        playerButton[i].setBorder(BorderFactory.createEmptyBorder());

        playerButton[i].addMouseListener(new java.awt.event.MouseAdapter() {
            @Override
            public void mouseEntered(java.awt.event.MouseEvent evt) {
                playerButton[FinalI].setBorder(BorderFactory.createLoweredBevelBorder());
            }

            @Override
            public void mouseExited(java.awt.event.MouseEvent evt) {
                playerButton[FinalI].setBorder(BorderFactory.createEmptyBorder());
            }
        });
    }

    JLabel[] playerNumberText = new JLabel[5];
    JTextField[] createPlayers = new JTextField[5];

    JPanel createPlayersPanel = new JPanel();
    createPlayersPanel.setLayout(new FlowLayout(FlowLayout.CENTER));
    createPlayersPanel.setVisible(true);

    for (int i = 1; i <= playersSelected; i++) {
        final int finalI = i;
        createPlayers[i] = new JTextField("Player " + i + " input name here");
        createPlayers[i].setPreferredSize(new Dimension(160, 20));

        playerNumberText[i] = new JLabel();
        playerNumberText[i].setText("Player " + i);
        playerNumberText[i].setPreferredSize(new Dimension(350, 100));
        playerNumberText[i].setHorizontalAlignment(SwingConstants.CENTER);
        createPlayersPanel.add(playerNumberText[i]);

        createPlayers[i].addMouseListener(new MouseAdapter() {
            @Override
            public void mouseClicked(MouseEvent e) {
                if (createPlayers[finalI].getText().equals("Player " + finalI + " input name here")) {
                    createPlayers[finalI].setText("");
                }
            }
        });
    }

    for (int i = 0; i < playerButton.length; i++) {
        final int finalI = i;
        playerButton[i].addActionListener(new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent ae) {
                gameWindow.remove(mainMenu);
                gameWindow.add(createPlayersPanel);
                switch (finalI) {
                    case 0:

                        playersSelected = 2;
                        break;
                    case 1:

                        playersSelected = 3;

                        break;
                    case 2:

                        playersSelected = 4;

                        break;
                    case 3:

                        break;
                }
                gameWindow.revalidate();
                gameWindow.repaint();
                System.out.println(playersSelected);
            }
          });
      }
  }
}

【问题讨论】:

标签: java jbutton jtextfield


【解决方案1】:

在创建时,您的 createPlayersPanel JPanel 为空,因为 playerSelected 为 0。

在您的动作侦听器中,此面板永远不会更新,因此它仍然是一个空面板。

您可以做的是创建一个动态构建面板的方法,而不是仅在启动时构建它。 由于playerSelected 仅在此处使用,您可以删除此静态变量并直接从您的操作侦听器中传递值。

    private static JPanel buildPlayersPanel(int playerSelected) { 

        JPanel createPlayersPanel = new JPanel();
        createPlayersPanel.setLayout(new FlowLayout(FlowLayout.CENTER));
        createPlayersPanel.setVisible(true);

        for (int i = 1; i <= playersSelected; i++) {
            final int finalI = i;
            createPlayers[i] = new JTextField("Player " + i + " input name here");
            createPlayers[i].setPreferredSize(new Dimension(160, 20));

            playerNumberText[i] = new JLabel();
            playerNumberText[i].setText("Player " + i);
            playerNumberText[i].setPreferredSize(new Dimension(350, 100));
            playerNumberText[i].setHorizontalAlignment(SwingConstants.CENTER);
            createPlayersPanel.add(playerNumberText[i]);
            createPlayersPanel.add(createPlayers[i]);

            createPlayers[i].addMouseListener(new MouseAdapter() {
                @Override
                public void mouseClicked(MouseEvent e) {
                    if (createPlayers[finalI].getText().equals("Player " + finalI + " input name here")) {
                        createPlayers[finalI].setText("");
                    }
                }
            });
        }

   return createPlayersPanel;

}

在动作监听器内部:

            @Override
            public void actionPerformed(ActionEvent ae) {

                int playersSelected  = 0;

                switch (finalI) {
                    case 0:

                        playersSelected = 2;
                        break;
                    case 1:

                        playersSelected = 3;

                        break;
                    case 2:

                        playersSelected = 4;

                        break;
                    case 3:

                        break;
                }
                gameWindow.remove(mainMenu);
                gameWindow.add(buildPlayersPanel(playersSelected));
                gameWindow.revalidate();
                gameWindow.repaint();
                System.out.println(playersSelected);
            }

【讨论】:

  • gameWindow.add(buildPlayersPanel(playersSelected)); 这行代码抛出错误'non-static method buildPlayersPanel(int) cannot be referenced from a static context'
  • 哦,你的电话是静态的,我错过了。在这种情况下将方法设为静态(请参阅我的上次编辑)。请注意,您应该避免使用这么多静态的东西,但为了示例,它会这样做:)
  • JTextField 也没有出现,但 JLabel 出现了。是的,我只被教过使用静态,所以我不确定任何其他方式
  • 确实,createPlayers 中的 JTextField 似乎从未添加,只是编辑了我的答案。
  • 谢谢。最后一件事,使用全局静态对象是不好的做法吗?因为 JTextFields 将用于在我的实际程序中设置播放器对象
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