【发布时间】:2011-07-15 15:35:33
【问题描述】:
Unity3D 使用游戏对象。您将组件添加到这些游戏对象,其中组件是继承基类的脚本(在 c# 或 js 中)。 Unity 本身是用本机代码编写的。组件不能有构造函数,而是使用反射来查找是否有某些命名方法(OnStart、Update 等)。
与其因为缺少构造函数和其他真正令人讨厌的事情而让我的眼睛流血,我想我可以做以下事情:
public class SomeGameBehaviour
{
public SomeGameBehaviour(IGameObject gameObject) { }
}
(Monobehaviour 是基类)
public class ComponentWrapper : MonoBehaviour, IGameObject { }
..然后我可以从 SomeGameBehaviour 中获取 gameObject.Transform 或你有什么,同时将它与 Unity 强制延迟解耦。
问题: 我不能使用默认的注入行为,因为组件/MonoBehaviours 没有也不能有构造函数——如果你尝试它会向你抛出错误,所以我推出了自己的 Provider。
public class UnityProvider : IProvider
{
public object Create(IContext context)
{
var go = new GameObject(context.Request.Target.Name, typeof(ComponentWrapper));
var c = go.GetComponent<ComponentWrapper>();
return c;
}
public Type Type { get; private set; }
}
我可以在 Unity 编辑器中看到游戏对象被创建,并且 ComponentWrapper 被附加,但是 Ninject 向我抛出了一个我无法弄清楚的空引用错误。它似乎正在对 IGameObject 或 Target 做进一步的事情,这会扰乱这个过程。
NullReferenceException: Object reference not set to an instance of an object
Ninject.Infrastructure.Language.ExtensionsForMemberInfo.GetParentDefinition (System.Reflection.MethodInfo method, BindingFlags flags)
Ninject.Infrastructure.Language.ExtensionsForMemberInfo.GetParentDefinition (System.Reflection.PropertyInfo property)
Ninject.Infrastructure.Language.ExtensionsForMemberInfo.IsDefined (System.Reflection.PropertyInfo element, System.Type attributeType, Boolean inherit)
Ninject.Infrastructure.Language.ExtensionsForMemberInfo.HasAttribute (System.Reflection.MemberInfo member, System.Type type)
Ninject.Selection.Heuristics.StandardInjectionHeuristic.ShouldInject (System.Reflection.MemberInfo member)
Ninject.Selection.Selector+<>c__DisplayClass3.<SelectPropertiesForInjection>b__2 (IInjectionHeuristic h)
System.Linq.Enumerable.Any[IInjectionHeuristic] (IEnumerable`1 source, System.Func`2 predicate)
Ninject.Selection.Selector.<SelectPropertiesForInjection>b__1 (System.Reflection.PropertyInfo p)
System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[System.Reflection.PropertyInfo].MoveNext ()
System.Collections.Generic.List`1[System.Reflection.PropertyInfo].AddEnumerable (IEnumerable`1 enumerable)
System.Collections.Generic.List`1[System.Reflection.PropertyInfo].AddRange (IEnumerable`1 collection)
Ninject.Selection.Selector.SelectPropertiesForInjection (System.Type type)
Ninject.Planning.Strategies.PropertyReflectionStrategy.Execute (IPlan plan)
Ninject.Planning.Planner+<>c__DisplayClass2.<GetPlan>b__0 (IPlanningStrategy s)
Ninject.Infrastructure.Language.ExtensionsForIEnumerableOfT.Map[IPlanningStrategy] (IEnumerable`1 series, System.Action`1 action)
Ninject.Planning.Planner.GetPlan (System.Type type)
Ninject.Activation.Context.Resolve ()
Ninject.KernelBase.<Resolve>b__4 (IContext context)
System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[Ninject.Activation.IContext,System.Object].MoveNext ()
System.Linq.Enumerable.Single[Object] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback)
System.Linq.Enumerable.SingleOrDefault[Object] (IEnumerable`1 source)
Ninject.Planning.Targets.Target`1[T].GetValue (System.Type service, IContext parent)
Ninject.Planning.Targets.Target`1[T].ResolveWithin (IContext parent)
Ninject.Activation.Providers.StandardProvider.GetValue (IContext context, ITarget target)
Ninject.Activation.Providers.StandardProvider+<>c__DisplayClass2.<Create>b__1 (ITarget target)
System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[Ninject.Planning.Targets.ITarget,System.Object].MoveNext ()
System.Collections.Generic.List`1[System.Object].AddEnumerable (IEnumerable`1 enumerable)
System.Collections.Generic.List`1[System.Object]..ctor (IEnumerable`1 collection)
System.Linq.Enumerable.ToArray[Object] (IEnumerable`1 source)
Ninject.Activation.Providers.StandardProvider.Create (IContext context)
Ninject.Activation.Context.Resolve ()
Ninject.KernelBase.<Resolve>b__4 (IContext context)
System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[Ninject.Activation.IContext,System.Object].MoveNext ()
System.Linq.Enumerable+<CreateCastIterator>c__Iterator0`1[SomeGameBehaviour].MoveNext ()
System.Linq.Enumerable.Single[SomeGameBehaviour] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback)
System.Linq.Enumerable.Single[SomeGameBehaviour] (IEnumerable`1 source)
Ninject.ResolutionExtensions.Get[SomeGameBehaviour] (IResolutionRoot root, Ninject.Parameters.IParameter[] parameters)
ObjectFactory.GetInstance[SomeGameBehaviour] () (at Assets/Scripts/Core/ObjectFactory.cs:31)
Grid.Start () (at Assets/Scripts/World/Grid.cs:27)
【问题讨论】:
-
当你得到这个工作时,你应该尽快在你的目标平台上进行测试。各种 Unity3d 平台不一定可以访问与编辑器相同的单声道功能,尤其是网络播放器和 iOS 播放器。