【发布时间】:2021-10-29 07:52:16
【问题描述】:
我正在研究一个简单的汽车控制器脚本和我下载的悍马模型。该脚本按预期工作,但车轮不合适并且正在疯狂旋转。我尝试到处搜索,但没有找到任何解决方案。
代码如下:
using UnityEngine;
public class GroundVehicleController : MonoBehaviour {
public void GetInput()
{
m_horizontalInput = Input.GetAxis("Horizontal");
m_verticalInput = Input.GetAxis("Vertical");
}
private void Steer()
{
m_steeringAngle = maxSteerAngle * m_horizontalInput;
frontDriverW.steerAngle = m_steeringAngle;
frontPassengerW.steerAngle = m_steeringAngle;
}
private void Accelerate()
{
frontDriverW.motorTorque = m_verticalInput * motorForce;
frontPassengerW.motorTorque = m_verticalInput * motorForce;
}
private void UpdateWheelPoses()
{
UpdateWheelPose(frontDriverW, frontDriverT);
UpdateWheelPose(frontPassengerW, frontPassengerT);
UpdateWheelPose(rearDriverW, rearDriverT);
UpdateWheelPose(rearPassengerW, rearPassengerT);
}
private void UpdateWheelPose(WheelCollider _collider, Transform _transform)
{
Vector3 _pos = _transform.position;
Quaternion _quat = _transform.rotation;
_collider.GetWorldPose(out _pos, out _quat);
_transform.position = _pos;
_transform.rotation = _quat;
}
private void FixedUpdate()
{
GetInput();
Steer();
Accelerate();
UpdateWheelPoses();
}
private float m_horizontalInput;
private float m_verticalInput;
private float m_steeringAngle;
public WheelCollider frontDriverW, frontPassengerW;
public WheelCollider rearDriverW, rearPassengerW;
public Transform frontDriverT, frontPassengerT;
public Transform rearDriverT, rearPassengerT;
public float maxSteerAngle = 30;
public float motorForce = 50;
}
【问题讨论】:
标签: c# unity3d game-development