【发布时间】:2021-09-10 16:10:41
【问题描述】:
我想在播放器与另一个对象发生碰撞时触发一个事件,并在 EventManager 脚本中创建事件,在播放器脚本中引用它,订阅它的“onCollision”方法但是当我尝试在“OnCollisionEnter2D”方法给我一个错误,就像我需要订阅它一样,我不知道为什么。我怎样才能正确调用它?我查看了教程和文档,但我不明白我做错了什么..
错误: PlayerScript.cs(42,21):错误 CS0070:事件“EventManager.onCollisionDo”只能出现在左侧+= 或 -= (除非在类型“EventManager”中使用)
EventManager 脚本:
using System.Collections.Generic;
using UnityEngine;
using System;
public class EventManager : MonoBehaviour
{
public event onCollisionDo_dlg onCollisionDo;
public delegate void onCollisionDo_dlg();
}
播放器脚本:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class PlayerScript : MonoBehaviour
{
public float speed = 10;
private Rigidbody2D body;
private Vector2 Movement;
[SerializeField]
private GameObject EventManager_reference; // reference to the EventManager via inspector
private EventManager EventMS; // reference to the EventManager script
void Start()
{
body = GetComponent<Rigidbody2D>();
EventMS = EventManager_reference.GetComponent<EventManager>();
EventMS.onCollisionDo += onCollision;
}
void Update()
{
Movement = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
}
private void FixedUpdate()
{
body.MovePosition((Vector2)transform.position + (Movement * speed * Time.deltaTime));
}
private void onCollision() // Method to execute when event triggered
{
print("it collided");
}
private void OnCollisionEnter2D(Collision2D temp)
{
EventMS.onCollisionDo?.Invoke(); // Here is the problem
}
}
【问题讨论】:
标签: c# unity3d events game-engine game-development