【发布时间】:2018-06-09 22:20:20
【问题描述】:
我想在 C# 中使用 Google Speech Recognition API Rest。我想使用 API Rest 而不是客户端库的原因是因为我想使用 Unity3D,但它目前不支持客户端库。
我使用 HttpClient 连接并使用 Newtonsoft Json 序列化 json(我现在正在使用 windows 窗体,当它在 Winforms 中工作时将移至 Unity)。
我总是收到来自 Google 的错误请求响应,它没有提供更多详细信息,但我注意到,如果我将 API 密钥值更改为无效值,我会得到相同的结果。
这是我的代码:
课程:
class Speech
{
public RecognitionConfig config { get; set; }
public RecognitionAudio audio { get; set; }
public bool sendToApi(string baseUri, string url, ref string apiResponse)
{
try
{
HttpClient client = new HttpClient();
// Update port # in the following line.
client.BaseAddress = new Uri(baseUri);
client.DefaultRequestHeaders.Accept.Clear();
client.DefaultRequestHeaders.Accept.Add(new System.Net.Http.Headers.MediaTypeWithQualityHeaderValue("application/json"));
//var speechJson = new JavaScriptSerializer().Serialize(certificado);
string speechJson = JsonConvert.SerializeObject(this);
var contenido = new StringContent(speechJson.ToString(), Encoding.UTF8, "application/json");
HttpResponseMessage response = client.PostAsync(url, contenido).Result;
if (response.IsSuccessStatusCode)
{
string responseJson = response.Content.ReadAsStringAsync().Result;
apiResponse = responseJson;
}
else
{
apiResponse = "ERROR " + JsonConvert.DeserializeObject(JsonConvert.SerializeObject(response));
}
return true;
}
catch (Exception e)
{
apiResponse = e.Message;
return false;
}
}
}
class RecognitionConfig
{
public string encoding { get; set; }
public int sampleRateHertz { get; set; }
public string languageCode { get; set; }
// public int maxAlternatives { get; set; }
// public bool profanityFilter { get; set; }
// public List<SpeechContext> speechContexts { get; set; }
// public bool enableWordTimeOffsets { get; set; }
}
class SpeechContext
{
public List<string> phrases { get; set; }
}
class RecognitionAudio
{
public string content { get; set; }
// public string uri { get; set; }
public bool setContentBase64FromAudio(string path)
{
try
{
FileStream fileStream = File.OpenRead(path);
MemoryStream memoryStream = new MemoryStream();
memoryStream.SetLength(fileStream.Length);
fileStream.Read(memoryStream.GetBuffer(), 0, (int)fileStream.Length);
byte[] BA_AudioFile = memoryStream.GetBuffer();
this.content = System.Convert.ToBase64String(BA_AudioFile);
return true;
}
catch(Exception e)
{
return false;
}
}
}
电话:
private void button1_Click(object sender, EventArgs e)
{
Speech speech = new Speech();
speech.config = new RecognitionConfig();
speech.audio = new RecognitionAudio();
speech.config.encoding = "FLAC";
speech.config.sampleRateHertz = 44100;
speech.config.languageCode = "en-US";
RecognitionAudio audio = new RecognitionAudio();
audio.setContentBase64FromAudio("C:\\Users\\Manena\\Downloads\\good-morning-google.flac");
speech.audio = audio;
string response = "";
speech.sendToApi("https://speech.googleapis.com/", "v1/speech:recognize?key=<mykey>", ref response);
textBox1.Text = response;
}
}
编辑:这是我发送的 Json:
{
"config":{
"encoding":"FLAC",
"sampleRateHertz":44100,
"languageCode":"en-US"
},
"audio":{
"content":"base64 audio"
}
}
我收到了什么:
{
"Version": {
"Major": 1,
"Minor": 1,
"Build": -1,
"Revision": -1,
"MajorRevision": -1,
"MinorRevision": -1
},
"Content": {
"Headers": [
{
"Key": "Content-Type",
"Value": [
"application/json; charset=UTF-8"
]
}
]
},
"StatusCode": 400,
"ReasonPhrase": "Bad Request",
"Headers": [
{
"Key": "Vary",
"Value": [
"X-Origin",
"Referer",
"Origin",
"Accept-Encoding"
]
},
{
"Key": "X-XSS-Protection",
"Value": [
"1; mode=block"
]
},
{
"Key": "X-Frame-Options",
"Value": [
"SAMEORIGIN"
]
},
{
"Key": "X-Content-Type-Options",
"Value": [
"nosniff"
]
},
{
"Key": "Alt-Svc",
"Value": [
"hq=\":443\"; ma=2592000; quic=51303431; quic=51303339; quic=51303338; quic=51303337; quic=51303335,quic=\":443\"; ma=2592000; v=\"41,39,38,37,35\""
]
},
{
"Key": "Transfer-Encoding",
"Value": [
"chunked"
]
},
{
"Key": "Accept-Ranges",
"Value": [
"none"
]
},
{
"Key": "Cache-Control",
"Value": [
"private"
]
},
{
"Key": "Date",
"Value": [
"Sat, 30 Dec 2017 09:06:19 GMT"
]
},
{
"Key": "Server",
"Value": [
"ESF"
]
}
],
"RequestMessage": {
"Version": {
"Major": 1,
"Minor": 1,
"Build": -1,
"Revision": -1,
"MajorRevision": -1,
"MinorRevision": -1
},
"Content": {
"Headers": [
{
"Key": "Content-Type",
"Value": [
"application/json; charset=utf-8"
]
},
{
"Key": "Content-Length",
"Value": [
"106"
]
}
]
},
"Method": {
"Method": "POST"
},
"RequestUri": "https://speech.googleapis.com/v1/speech:recognize?key=mykey",
"Headers": [
{
"Key": "Accept",
"Value": [
"application/json"
]
}
],
"Properties": {}
},
"IsSuccessStatusCode": false
}
我知道我的代码可能不是最优雅的,但现在我只对从 Google API 获得良好响应感兴趣。有什么线索吗?
【问题讨论】:
-
首先,不要使用
.Result阻塞异步。如果你不能让你的代码一直异步,那么使用像HttpWebRequest这样的同步API。但是,为了解决您的问题,您发送的 json 是什么?我怀疑序列化this是你想要的。 -
不要使用
ref,使用out -
我想说创建一个事件并使用该 API 响应调用它会更加优雅。而不是使用“ref”或“out”参数
-
您好,感谢您的回复,
-
我会发布我发送的json和我收到的json。我需要同步调用,我会尝试使用 HttpWebRequest,但我想我会得到相同的结果。 Tobias:如果我想让它异步,我认为事件会是,但我希望它是同步的。
标签: c# json rest unity3d google-speech-api