【发布时间】:2018-10-29 19:42:39
【问题描述】:
如果敌人与子弹相撞,我会试图摧毁它。但是 OnTriggerEnter2D 不起作用。我一直在尝试解决这个问题并寻找答案几个小时,但我似乎找不到问题。
敌人脚本
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyManager : MonoBehaviour
{
[SerializeField]
private Transform target;
[SerializeField]
private float speed;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
transform.position = Vector2.MoveTowards(transform.position, target.position, speed * Time.deltaTime);
}
void OnTriggerEnter2D(Collider2D collision)
{
Debug.Log("Colliding with trigger");
if (collision.CompareTag("bullet"))
{
Debug.Log("I got hit");
Destroy(gameObject);
}
}
}
子弹
敌人
【问题讨论】:
-
你在尝试
OnCollisionEnter2D的时候,是不是也把参数改成了Collision2D?
标签: c# collision unity3d-2dtools