【发布时间】:2020-08-25 22:21:44
【问题描述】:
我对 python 和 Pygame 非常陌生,正在尝试创建一个游戏。 我希望在设定的时间后出现“加电”,然后在每次计时器达到这么多秒时重复。
代码中出现“powerup”并在5秒后掉屏,定时器复位,但下次定时器达到5秒时,继续计数,没有产生“powerup”。
我花了几个小时试图弄清楚为什么这不起作用。
import pygame
import random
WIDTH = 480
HEIGHT = 600
FPS = 60
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
GREEN = (0, 255, 0)
pygame.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
clock = pygame.time.Clock()
time_difference = 0
font_name = pygame.font.match_font('arial')
def draw_text(surf, text, size, x, y):
font = pygame.font.Font(font_name, size)
text_surface = font.render(text, True, WHITE)
text_rect = text_surface.get_rect()
text_rect.midtop = (x, y)
surf.blit(text_surface, text_rect)
class HealthPack(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((50, 40))
self.image.fill(GREEN)
self.rect = self.image.get_rect()
self.radius = 50
self.rect.x = random.randrange(WIDTH - self.rect.width)
self.rect.y = random.randrange(-150, -100)
self.speedy = 6
self.speedx = 0
def update(self):
self.rect.y += self.speedy
if self.rect.top > HEIGHT:
self.kill()
all_sprites = pygame.sprite.Group()
healthpack = HealthPack()
running = True
while running:
clock.tick(FPS)
time_difference = pygame.time.get_ticks()
if time_difference >= 5000:
all_sprites.add(healthpack)
time_difference -= 5000
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
all_sprites.update()
screen.fill(BLACK)
all_sprites.draw(screen)
draw_text(screen, str(time_difference), 18, WIDTH / 2, 55)
pygame.display.flip()
pygame.quit()
【问题讨论】:
-
time_difference -= 5000无效,因为您始终将其设置为pygame.time.get_ticks() -
感谢您的帮助,我仍在努力解决滴答声
标签: python if-statement timer pygame