【问题标题】:How do you do successive animations?你如何做连续的动画?
【发布时间】:2021-05-24 16:53:47
【问题描述】:

我想做连续的动画,比如一个接一个,而不是一个循环或一次一个。编码时是什么样子的?

示例:淡入 @ 100% 不透明度,然后淡出 @ 20% 不透明度,然后淡入 80%,然后淡出 10%...所以就像一个脉冲,然后在 0% 处更改标签文本并执行相反的操作(基本上和图片一样,只是每次我尝试让它逐渐淡出-它会破坏整个动画)

gif 显示它的当前状态,而不是我迄今为止尝试过的无效。

import UIKit

    class Belief2ViewController: UIViewController {
        @IBOutlet var negBeliefLabelGlower: UILabel!
        @IBOutlet var posBeliefLabelGlower: UILabel!
        @IBOutlet var labelNegBeliefFinal: UILabel!
        @IBOutlet var startButton: UIButton!
    
    
    
    
    
    
    
    //PASSING INFO
       var negBeliefLabelGlowerText = String()
    var posBeliefLabelGlowerText = String()
        
        

        override func viewDidLoad() {
            super.viewDidLoad()
            
            
    //PASSING INFO
           negBeliefLabelGlower.text = negBeliefLabelGlowerText
            posBeliefLabelGlower.text = posBeliefLabelGlowerText
        
            
            
            //PASSING INFO
                    
                    labelNegBeliefFinal.text = negBeliefLabelGlowerText
            //GLOW
                 labelNegBeliefFinal.UILableTextShadow(color: UIColor.systemTeal)
                
                
            //AniamtionOpacityLOOP
            labelNegBeliefFinal.alpha = 0.3
    //                            UIView.animate(withDuration: 5, animations: {self.labelNegBeliefFinal.alpha = 100}, completion: { _ in self.labelNegBeliefFinal.alpha = 90;})
                UIView.animate(withDuration: 6, delay: 0, options: [.autoreverse, .repeat], animations: { self.labelNegBeliefFinal.alpha = 100 })
                
            
            
             //AnimationBreathSizeLOOP
            UIView.animate(withDuration: 6, delay: 0, options: [.autoreverse, .repeat], animations: { self.labelNegBeliefFinal.transform = CGAffineTransform(scaleX: 1.3, y: 1.3) })
            
        }
    
    
    @IBAction func startButtonPress(_ sender: Any) {
        
        //self.labelNegBeliefFinal.text = self.posBeliefLabelGlowerText
//        UIView.animate(withDuration: 10, animations: {self.labelNegBeliefFinal.alpha = 0}, completion: { _ in self.labelNegBeliefFinal.text = self.posBeliefLabelGlowerText;})
        UIView.animate(withDuration: 10, delay: 0, animations: {self.labelNegBeliefFinal.alpha = 0}, completion: { _ in
                        self.labelNegBeliefFinal.text = self.posBeliefLabelGlowerText ;})
        //
        
    
    }
    
    
}
//GLOW
extension UILabel {
   func UILableTextShadow1(color: UIColor){
    textColor = UIColor.systemTeal
   layer.shadowColor = UIColor.systemTeal.cgColor
      layer.masksToBounds = false
    layer.shadowOffset = .zero
    layer.shouldRasterize = true
     layer.rasterizationScale = UIScreen.main.scale
      layer.shadowRadius = 5.0
      layer.shadowOpacity = 5.0
    }
    
}

编辑

好的,所以按照建议使用关键帧是一个完美的建议 但我遇到了一些问题。我无法键入要更改的标签文本

UIView.animateKeyframes(withDuration: 15.0,
                                    delay: 0.0,
                                            options: [],
                                            animations: {
                                                
                                                UIView.addKeyframe(withRelativeStartTime: 1,
                                    relativeDuration: 0.0,
                                    animations: { self.labelNegBeliefFinal.text = self.posBeliefLabelGlowerText })
                    },
                                            completion: nil)

【问题讨论】:

  • 查看关键帧动画。
  • 希望我能评价你回答最好的马特,但我相信我还没有这个选项
  • 如果您解决了问题,请随时回答您自己的问题!完全合法并受到鼓励。

标签: swift xcode glow


【解决方案1】:

所以我无法将标签合并到关键帧动画中,所以我只是设置了一个延迟来改变捆包并进行了一些调整,但这就是我想出的

//CHANGE LABEL ON TIMER
DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + 13.5) 
{ [self] in
self.labelNegBeliefFinal.text = self.posBeliefLabelGlowerText
}
               
            
        
        
        
        
        
        

这里是之前的发光循环和大小循环,与补间无关

//AniamtionGlowLOOP
       
UIView.animate(withDuration: 6, delay: 0, options: [.autoreverse, .repeat], 
animations: { self.labelNegBeliefFinal.layer.shadowOpacity = 5.0 })

        
        
//AnimationBreathSizeLOOP
UIView.animate(withDuration: 6, delay: 0, options: [.autoreverse, .repeat], 
animations: { self.labelNegBeliefFinal.transform = CGAffineTransform(scaleX: 
1.3, y: 1.3) })
        
// }

这是我想出的补间代码,感谢 Matt 指出的正确方向。不知道你可以在 SwiftUI 中进行补间。让我失望的一件事是,如果持续时间是 30 秒,那么设置为 0.5 的相对持续时间等于 15 秒,因为它是 30 秒的 0.5。我的一些补间似乎没有工作,因为我没有意识到这一点。

UIView.animateKeyframes(withDuration: 30.0,
                                delay: 0,
                                options: [ ],
                                animations: {

                                
                                    UIView.addKeyframe(withRelativeStartTime: 
0,
                   relativeDuration: 0.5,
                   animations: { self.labelNegBeliefFinal.alpha = 0 })
                                    
                                    
                                    UIView.addKeyframe(withRelativeStartTime: 
0.5,
                   relativeDuration: 0.5,
                   animations: { self.labelNegBeliefFinal.alpha = 1 })
                                    

        },
                                completion: nil)
    
        
    

    }


}

我从其他帖子中得到的发光样式

//GLOW
extension UILabel {
func UILableTextShadow1(color: UIColor){
textColor = UIColor.systemTeal
layer.shadowColor = UIColor.systemTeal.cgColor
layer.masksToBounds = false
layer.shadowOffset = .zero
layer.shouldRasterize = true
layer.rasterizationScale = UIScreen.main.scale
layer.shadowRadius = 5.0
layer.shadowOpacity = 00.7
    }





}

【讨论】:

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