对不起,这个问题现在有点老了,但以下对我有用(从Win32 - Midi looping with MCISendString复制过来):
[DllImport("winmm.dll")]
static extern Int32 mciSendString(String command, StringBuilder buffer, Int32 bufferSize, IntPtr hwndCallback);
public static void playMidi(String fileName, String alias)
{
mciSendString("open " + fileName + " type sequencer alias " + alias, new StringBuilder(), 0, new IntPtr());
mciSendString("play " + alias, new StringBuilder(), 0, new IntPtr());
}
public static void stopMidi(String alias)
{
mciSendString("stop " + alias, null, 0, new IntPtr());
mciSendString("close " + alias, null, 0, new IntPtr());
}
here 给出了命令字符串的完整列表。最酷的部分是除了音序器之外,您还可以使用不同的东西来播放different things,比如使用waveaudio 来播放.wav 文件。我不知道如何让它播放 .mp3。
另外,请注意,停止和关闭命令必须在发送打开和播放命令的同一线程上发送,否则它们将不起作用并且文件将保持打开状态。例如:
[DllImport("winmm.dll")]
static extern Int32 mciSendString(String command, StringBuilder buffer,
Int32 bufferSize, IntPtr hwndCallback);
public static Dictionary<String, bool> playingMidi = new Dictionary<String, bool>();
public static void PlayMidi(String fileName, String alias)
{
if (playingMidi.ContainsKey(alias))
throw new Exception("Midi with alias '" + alias + "' is already playing");
playingMidi.Add(alias, false);
Thread stoppingThread = new Thread(() => { StartAndStopMidiWithDelay(fileName, alias); });
stoppingThread.Start();
}
public static void StopMidiFromOtherThread(String alias)
{
if (!playingMidi.ContainsKey(alias))
return;
playingMidi[alias] = true;
}
public static bool isPlaying(String alias)
{
return playingMidi.ContainsKey(alias);
}
private static void StartAndStopMidiWithDelay(String fileName, String alias)
{
mciSendString("open " + fileName + " type sequencer alias " + alias, null, 0, new IntPtr());
mciSendString("play " + alias, null, 0, new IntPtr());
StringBuilder result = new StringBuilder(100);
mciSendString("set " + alias + " time format milliseconds", null, 0, new IntPtr());
mciSendString("status " + alias + " length", result, 100, new IntPtr());
int midiLengthInMilliseconds;
Int32.TryParse(result.ToString(), out midiLengthInMilliseconds);
Stopwatch timer = new Stopwatch();
timer.Start();
while(timer.ElapsedMilliseconds < midiLengthInMilliseconds && !playingMidi[alias])
{
}
timer.Stop();
StopMidi(alias);
}
private static void StopMidi(String alias)
{
if (!playingMidi.ContainsKey(alias))
throw new Exception("Midi with alias '" + alias + "' is already stopped");
// Execute calls to close and stop the player, on the same thread as the play and open calls
mciSendString("stop " + alias, null, 0, new IntPtr());
mciSendString("close " + alias, null, 0, new IntPtr());
playingMidi.Remove(alias);
}