【问题标题】:Trying to make a method pause using coroutines, what am i doing wrong?尝试使用协程使方法暂停,我做错了什么?
【发布时间】:2017-12-06 03:52:09
【问题描述】:
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;

 [RequireComponent(typeof(Rigidbody2D))]

 public class Movement : MonoBehaviour
 {
     //storage for the object's rigidbody
     public Rigidbody2D rb2D;
     //the public modifier for speed so i can edit from outside
     public float speed;
     //reliably take movements each second in an even, reliable manner. 
     void FixedUpdate()
     {
         //i move left and right if  i use "a" or "d or "left" or "right" 
         float moveX = Input.GetAxis("Horizontal");
         //I move up and down if i use "w" or "s" or "up" or "down"
         float moveY = Input.GetAxis("Vertical");
         //Vector inputs the move directions into a vector2 so i can move
         Vector2 move = new Vector2(moveX, moveY);
         rb2D.velocity = move * speed;
     }
     //following two methods are for the respective spikey builds
     public void slow()
     {
         print("Shit, spike's got me!");
         speed = .3f;
         StartCoroutine(PauseTheSlowdown(2.1f));
         speed = 1;
     }
     public void Bigslow()
     {
         print("HOLY CRAP THAT HURT");
         speed = 0f;
         StartCoroutine(PauseTheSlowdown(3.7f));
         speed = 1;
     }

     IEnumerator PauseTheSlowdown(float seconds)
     {
         print("Pause this crap");
         yield return new WaitForSecondsRealtime(seconds);
     }

 }

我在这里遇到了一个问题,我的代码似乎非常好。它运行,然后当外部脚本从任何一种尖峰方法中提取时,它的行为就像协程甚至不存在一样,并且从减速回到全速。 除了协程根本不会导致等待发生之外,没有任何错误或问题。我在这里遗漏了什么明显的东西吗?

【问题讨论】:

    标签: c# unity3d coroutine ienumerator


    【解决方案1】:

    您不能将必须暂停的代码放在正常功能中。你必须把它放在协程函数中。

    例如,在您的 Bigslow 函数中,Speed 变量将设置为 0PauseTheSlowdown 协程将被启动。 Unity 将仅在 PauseTheSlowdown 函数中等待一帧,然后返回到速度设置为 1Bigslow。它不会等待,因为您是从 void 函数启动它的。

    你有两个选择:

    1。将slowBigslow 函数设为IEnumerator 而不是void,然后在调用StartCoroutine 时屈服。

    public IEnumerator slow()
    {
        print("Shit, spike's got me!");
        speed = .3f;
        yield return StartCoroutine(PauseTheSlowdown(2.1f));
        speed = 1;
    }
    
    public IEnumerator Bigslow()
    {
        print("HOLY CRAP THAT HURT");
        speed = 0f;
        yield return StartCoroutine(PauseTheSlowdown(3.7f));
        speed = 1;
    }
    
    IEnumerator PauseTheSlowdown(float seconds)
    {
        print("Pause this crap");
        yield return new WaitForSecondsRealtime(seconds);
    }
    

    在调用StartCoroutine之前注意yield return

    2.将要执行的代码移动到PauseTheSlowdown协程函数中等待一段时间:

    public void slow()
    {
        print("Shit, spike's got me!");
        StartCoroutine(PauseTheSlowdown(2.1f, .3f, 1));
    }
    public void Bigslow()
    {
        print("HOLY CRAP THAT HURT");
        StartCoroutine(PauseTheSlowdown(3.7f, 0f, 1));
    }
    
    IEnumerator PauseTheSlowdown(float seconds, float before, float after)
    {
        print("Pause this crap");
        speed = before;
        yield return new WaitForSecondsRealtime(seconds);
        speed = after;
    }
    

    【讨论】:

    • 这回答了很多问题,谢谢。我马上试一试。
    猜你喜欢
    • 1970-01-01
    • 2011-12-09
    • 2011-06-13
    • 2020-05-31
    • 1970-01-01
    • 2020-08-07
    • 2019-07-21
    • 1970-01-01
    • 2012-09-27
    相关资源
    最近更新 更多