【发布时间】:2020-02-04 23:21:48
【问题描述】:
我有一个 Unity 2019.2 项目,我刚刚更新到 Unity 2019.3,打开项目时编辑器中没有错误,我什至可以以 .exe 形式构建到 Windows 设备。所以我开始开发一些功能,一切都很好,它仍然在 Windows 上构建。所以我尝试将我的平台切换到 WebGl。一切似乎都很好,我什至可以运行我的项目。但是一旦我点击构建,我就会收到以下错误:(每个错误由一行分隔)
Library\PackageCache\com.unity.xr.legacyinputhelpers@2.0.2\Runtime\TrackedPoseDriver\TrackedPoseDriver.cs(185,13): error CS1069: The type name 'PoseData' could not be found in the namespace 'UnityEngine.XR.Tango'. This type has been forwarded to assembly 'UnityEngine.ARModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' Enable the built in package 'AR' in the Package Manager window to fix this error.
Library\PackageCache\com.unity.xr.legacyinputhelpers@2.0.2\Runtime\TrackedPoseDriver\TrackedPoseDriver.cs(186,17): error CS0103: The name 'TangoInputTracking' does not exist in the current context
Library\PackageCache\com.unity.xr.legacyinputhelpers@2.0.2\Runtime\TrackedPoseDriver\TrackedPoseDriver.cs(186,91): error CS0103: The name 'PoseStatus' does not exist in the current context
Error building Player because scripts have compile errors in the editor
Build completed with a result of 'Failed'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
UnityEditor.BuildPlayerWindow+BuildMethodException: Error building Player because scripts have compile errors in the editor
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00275] in <6f28216fea9f453abf2e05b770ed3ee4>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <6f28216fea9f453abf2e05b770ed3ee4>:0
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
尝试在 WebGL 中构建后,我无法再在编辑器中运行项目,但是如果我将平台切换回 Windows,错误就会消失,我可以在编辑器中运行项目,甚至可以为 Windows 编译。但是切换回 WebGL 并尝试再次编译会破坏它。
这似乎与 Unity 2019.3 现在基于包的方式有关,但我不知道这是 UI 问题、输入系统问题还是其他任何无休止的问题。其他人可以破译错误并提供解决方案吗?
编辑:尝试在包管理器中更新 Unity XR 后,我现在收到以下错误,这次出现的错误只是切换平台而不是为它构建:
Library\PackageCache\com.unity.xr.legacyinputhelpers@2.0.6\Runtime\TrackedPoseDriver\TrackedPoseDriver.cs(188,13): error CS1069: The type name 'PoseData' could not be found in the namespace 'UnityEngine.XR.Tango'. This type has been forwarded to assembly 'UnityEngine.ARModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' Enable the built in package 'AR' in the Package Manager window to fix this error.
Library\PackageCache\com.unity.xr.legacyinputhelpers@2.0.6\Runtime\TrackedPoseDriver\TrackedPoseDriver.cs(189,17): error CS0103: The name 'TangoInputTracking' does not exist in the current context
Library\PackageCache\com.unity.xr.legacyinputhelpers@2.0.6\Runtime\TrackedPoseDriver\TrackedPoseDriver.cs(189,91): error CS0103: The name 'PoseStatus' does not exist in the current context
【问题讨论】:
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嗯,它清楚地说 xr 包找不到依赖项。
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@BugFinder xr 包是什么?不是我手动安装的,怎么安装呢?
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你可以在 PackageManager 中找到那个包,看看我的screenshot。如果您不需要它,您可以删除它,或者您可以将该软件包更新到最新版本。
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xr 默认没有安装,所以安装了它。但是正如 Ankit 所说,您可以将其从包管理器中删除
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@BugFinder 我将 XR 助手更新到 2.0,6,我已经用结果更新了我的原始评论。 XR 助手有什么作用?我没有手动安装它,所以如果它安装了,那肯定是来自资产商店的东西,但我唯一认为我安装的是 Easy Notes。
标签: c# unity3d compiler-errors unity-webgl