【发布时间】:2017-03-26 03:27:46
【问题描述】:
当客户端断开连接时,我在服务器上有以下代码:
在每帧运行的更新内部:
foreach (ClientEntity client in connectedClients) {
if (!isClientStillConnected(client.tcpClient)) {
disconnectedClients.Add(client);
client.tcpClient.Close();
Debug.Log (" :: Client " + client.tcpClientName + " has disconnected! ::");
continue;
} else {
Do_The_Stuff_And_Things();
}
}
}
现在当我在那之后尝试调试时,仍然在 Update() 内部:
for (int i = 0; i < disconnectedClients.Count; i++) {
Debug.Log(":: Disconnected clients count: " + disconnectedClients.Count.ToString());
Debug.Log(":: Disconnected client at index " + i + ": " + disconnectedClients[i]);
}
这部分是从disconnectedClients列表中删除断开连接的客户端,但是当我运行它并退出客户端时,这是Unity在控制台中抛出的,只是一个sn-p:
它还在继续。所以一个 - for 循环 不会停止,这意味着客户端会不断添加到列表中,对吗?现在出了什么问题,我怎样才能正确删除(关闭)客户端?
在客户端我运行:
nwReader.Close ();
nwWriter.Close ();
tcpClient.Close ();
socketReady = false;
仅供参考,ClientEntity类:
public class ClientEntity {
public TcpClient tcpClient;
public string tcpClientName;
public ClientEntity(TcpClient tcpClientSocket){
tcpClientName = "Guest";
tcpClient = tcpClientSocket;
}
}
【问题讨论】:
标签: c# networking unity3d tcp unity5