【发布时间】:2016-10-08 02:08:19
【问题描述】:
这个问题与之前回答的这个问题Share Image on Android Application from Unity Game有关
我的问题是这样的:
有没有办法在不使用文件的情况下共享图像?我想删除 Android 上的 sd 卡读/写权限。我不是 Java 程序员,所以我花了很长时间让它工作。我的任何尝试都没有取得任何成果。
“程序员”用下面的代码回答了上一个问题,这对我很有用。我基本上想使用变量 imageBytes 而不是文件。这甚至可能吗?
void takeScreenShotAndShare()
{
StartCoroutine(takeScreenshotAndSave());
}
private IEnumerator takeScreenshotAndSave()
{
string path = "";
yield return new WaitForEndOfFrame();
Texture2D screenImage = new Texture2D(Screen.width, Screen.height);
//Get Image from screen
screenImage.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0);
screenImage.Apply();
//Convert to png
byte[] imageBytes = screenImage.EncodeToPNG();
System.IO.Directory.CreateDirectory(Application.persistentDataPath + "/GameOverScreenShot");
path = Application.persistentDataPath + "/GameOverScreenShot" + "/DiedScreenShot.png";
System.IO.File.WriteAllBytes(path, imageBytes);
StartCoroutine(shareScreenshot(path));
}
private IEnumerator shareScreenshot(string destination)
{
string ShareSubject = "Picture Share";
string shareLink = "Test Link" + "\nhttps://stackoverflow.com/questions/36512784/share-image-on-android-application-from-unity-game";
string textToShare = "Text To share";
Debug.Log(destination);
if (!Application.isEditor)
{
AndroidJavaClass intentClass = new AndroidJavaClass("android.content.Intent");
AndroidJavaObject intentObject = new AndroidJavaObject("android.content.Intent");
intentObject.Call<AndroidJavaObject>("setAction", intentClass.GetStatic<string>("ACTION_SEND"));
AndroidJavaClass uriClass = new AndroidJavaClass("android.net.Uri");
AndroidJavaObject uriObject = uriClass.CallStatic<AndroidJavaObject>("parse", "file://" + destination);
intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_STREAM"), uriObject);
intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_TEXT"), textToShare + shareLink);
intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_SUBJECT"), ShareSubject);
intentObject.Call<AndroidJavaObject>("setType", "image/png");
AndroidJavaClass unity = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject currentActivity = unity.GetStatic<AndroidJavaObject>("currentActivity");
currentActivity.Call("startActivity", intentObject);
}
yield return null;
}
【问题讨论】:
标签: java unity3d java-native-interface share screenshot